Songs of Syx

Songs of Syx

33 ratings
Free Tech Boosts
   
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Tweaks and Balance: Cheats
File Size
Posted
Updated
75.105 KB
Dec 23, 2023 @ 7:03am
May 29 @ 2:05am
6 Change Notes ( view )

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Free Tech Boosts

In 1 collection by Kirtash
Kirtash's mods
7 items
Description
Supported versions
V65 - V68

Description
This mods adds several tech nodes that are free, allowing the player to choose/forget them at any point.
Most of these new nodes give a 10% boost per level in a certain stat, like 10% more ore from mining, and have a maximun level of 10.

The point of this mod is to allow players to, at any moment, buff a certain stat, and whenever they want, forget that knowledge. For example, if you think ore production at the beggining is very slow and want to buff it only while you are under 500 population, and then forget the free bost and use vanilla ore technologies, this may help you.

The reason why each level gives a 10% boost and the maximum level is 10, is because the AI factions can use these technologies aswell, if i put a very high level the AI factions will produce a lot more, screwing the economy for the player.

Compatibility
This mod only adds, it doesnt touch any vanilla file, therefore it should be compatible with all mods.
Should be safe to add/remove to a save, do a backup first just in case! Your allocated knowledge points may reset after adding the mod.

Notes
If you find any bug or error, let me know
Any feedback is welcome, enjoy and have fun :)
Mod ID: 3120833855
50 Comments
Kirtash  [author] May 29 @ 2:08am 
I updated the mod, hopefully i fixed the problem but cant be sure as i was unable to replicate the problem
LivedOnce May 28 @ 11:02am 
Seems to happen randomly. I've tried disabling all mods and reloading the same save, then activating some vanilla technologies that give bonuses. It still didn't work, so I assume something in save file is getting corrupted. Rolling back to a save before the bug fixed it, and it didn't reappear yet.
Kirtash  [author] May 28 @ 9:44am 
Thing is, this mod doesnt modify any mechanics on the game, so it shouldnt create problems on its own
And for some reason, i am unable to replicate the issue most of the time, so i cant consistently test what fixes it or doesnt
If you have the bug occuring quite often, can you tell me how and when it happens? does it happen with only this mod enabled? and without any mods, pure vanilla?
Throllos May 28 @ 9:41am 
From what I saw vanilla bonuses work normally, but yeah it's possible that this is game problem.
LivedOnce May 28 @ 9:20am 
I think it's a bug in v68, because it disables ALL technology bonuses.
Kirtash  [author] May 22 @ 3:02am 
Considering between V67 and V68 i made no changes to this mod except just updating, the problem could be related to V68 itself, just in case its something i did wrong, this weekend i will try doing another pass, hopefully i can replicate the problem to get an idea of whats happening and try to fix it
Sorry to everyone having this problem :(
Throllos May 21 @ 1:56pm 
I don't know, I've even copied it into mods folder to make sure this isn't problem with steam workshop. I think this needs to be some kind of bug with save system, today I've loaded a save and the mod didn't work so I started a new game and everything worked properly then loaded my save again and it didn't work anymore. when in technology window I check summary of all tech then it shows that boost tech works but when I go to for example woodcutter or husbandry it says that tech bonus is 0 and looking at actual production it works like without this tech. Spent like 2 or e hours looking into it but I can't figure out why.
Kirtash  [author] May 21 @ 9:26am 
Do you know any way to replicate it or just playing until it happens? I dont know why it happens to some people, the mod doesnt change any mechanic or how the game works inside, only adds researches, so its weird :(
Throllos May 21 @ 9:15am 
I can confirm, for some reason it stops working after loading a save game (sometimes a save is good sometimes it's not , seems random)
Edge lordö Apr 28 @ 11:28pm 
hey mate, i noticed that when i research anything, it doesn't actually give you the bonus. if you research something, say carpentry. if you click the carpenter workshop and hover over bonus you don't actually get anything. at first i thought it just wasn't visual. so i waited like 5min and checked production. no, it just doesn't work. unfortunately is like that for all research add by this mod. i'm playing on v.68 with this being the only mod enabled.