Songs of Syx

Songs of Syx

Free Tech Boosts
50 Comments
Kirtash  [author] May 29 @ 2:08am 
I updated the mod, hopefully i fixed the problem but cant be sure as i was unable to replicate the problem
LivedOnce May 28 @ 11:02am 
Seems to happen randomly. I've tried disabling all mods and reloading the same save, then activating some vanilla technologies that give bonuses. It still didn't work, so I assume something in save file is getting corrupted. Rolling back to a save before the bug fixed it, and it didn't reappear yet.
Kirtash  [author] May 28 @ 9:44am 
Thing is, this mod doesnt modify any mechanics on the game, so it shouldnt create problems on its own
And for some reason, i am unable to replicate the issue most of the time, so i cant consistently test what fixes it or doesnt
If you have the bug occuring quite often, can you tell me how and when it happens? does it happen with only this mod enabled? and without any mods, pure vanilla?
Throllos May 28 @ 9:41am 
From what I saw vanilla bonuses work normally, but yeah it's possible that this is game problem.
LivedOnce May 28 @ 9:20am 
I think it's a bug in v68, because it disables ALL technology bonuses.
Kirtash  [author] May 22 @ 3:02am 
Considering between V67 and V68 i made no changes to this mod except just updating, the problem could be related to V68 itself, just in case its something i did wrong, this weekend i will try doing another pass, hopefully i can replicate the problem to get an idea of whats happening and try to fix it
Sorry to everyone having this problem :(
Throllos May 21 @ 1:56pm 
I don't know, I've even copied it into mods folder to make sure this isn't problem with steam workshop. I think this needs to be some kind of bug with save system, today I've loaded a save and the mod didn't work so I started a new game and everything worked properly then loaded my save again and it didn't work anymore. when in technology window I check summary of all tech then it shows that boost tech works but when I go to for example woodcutter or husbandry it says that tech bonus is 0 and looking at actual production it works like without this tech. Spent like 2 or e hours looking into it but I can't figure out why.
Kirtash  [author] May 21 @ 9:26am 
Do you know any way to replicate it or just playing until it happens? I dont know why it happens to some people, the mod doesnt change any mechanic or how the game works inside, only adds researches, so its weird :(
Throllos May 21 @ 9:15am 
I can confirm, for some reason it stops working after loading a save game (sometimes a save is good sometimes it's not , seems random)
Edge lordö Apr 28 @ 11:28pm 
hey mate, i noticed that when i research anything, it doesn't actually give you the bonus. if you research something, say carpentry. if you click the carpenter workshop and hover over bonus you don't actually get anything. at first i thought it just wasn't visual. so i waited like 5min and checked production. no, it just doesn't work. unfortunately is like that for all research add by this mod. i'm playing on v.68 with this being the only mod enabled.
Kirtash  [author] Apr 27 @ 9:19am 
I couldnt replicate it back then, can you tell me what other mods you are using? it might be an incompatibility or similar with another mod
I'm Penguin Apr 27 @ 8:21am 
I am having the same problem as tyler, it worked until i loaded a save and now it doesnt work. i am on V68
Kirtash  [author] Apr 4 @ 3:40am 
If i remember right, it boosts the amount of babies a nursery "creates"
Baneslave Apr 3 @ 12:18pm 
So, what does nursery boost actually do?
Kirtash  [author] Mar 24 @ 7:05am 
Hey chickenman, thanks for the suggestion, i will add it to the next version for sure!
Updating a mod on this game tends to break saves, so i will put your suggestion when i update the mod to the next version ^-^
-Chickenman- Mar 24 @ 5:20am 
Regarding: "The reason why each level gives a 10% boost and the maximum level is 10, is because the AI factions can use these technologies aswell, if i put a very high level the AI factions will produce a lot more, screwing the economy for the player."

That is a comment I found on another mod similar to yours:

"DeymPipes_ 10. März um 3:44
Thanks for the mod. You can fix the stuttering and loading issues by adding this line for each tech entry after the COSTS line in BOOST.txt:
AI_AMOUNT: 0.0,

This will make AI not benefit from the tech, therefore not mess up the trading computations, economy, and not crash the game. I tried it and it works on my side no problem."
Kirtash  [author] Mar 17 @ 7:35am 
Tyler, i forgot to say, i tested and couldnt replicate your issue, i have no idea what could be wrong, sorry :(
Walon Mar 7 @ 4:27pm 
Tyler, this might be a long shot, but have you tried deleting the folders in the tech folder, and only leaving the boost text files present in the tech folder?
tyler_ellis45 Mar 4 @ 4:05pm 
Thank you!
Kirtash  [author] Mar 4 @ 8:58am 
No idea, i will do a bit of testing later this week and comment what i find
tyler_ellis45 Mar 2 @ 10:17pm 
Love this mod! On V68 this mod seems to become inactive when returning to a save. Works perfect initially, but when I return to the game on another day can't get it to work at all.

Verified integrity of game files
I tried deactivating the tech and reactivating it - no luck.
Also tried reloading the savegame with the whole mod disabled, then re-enabled, and still no luck.

Any idea why the mod stops working when returning to save games? Happened to me on two straight colonies
Kirtash  [author] Feb 23 @ 1:06am 
Take me on a dinner first D:
Jenna Ortega Foot Shavings Feb 22 @ 5:11pm 
kiss me
Kirtash  [author] Feb 20 @ 3:23am 
Updated for V68
Kirtash  [author] Oct 30, 2024 @ 7:13am 
Updated for V67 ^-^
Kirtash  [author] Jun 3, 2024 @ 6:13am 
I dunno, i think its a random percentange that each AI faction pics per node, its not something I can control sadly
CordialVillain Jun 3, 2024 @ 5:29am 
About how many tech up does the AI research?
krunjar May 17, 2024 @ 2:32am 
Would it be possible to add chicken pastures from the chicken mod to the tech boosts?
Kirtash  [author] Apr 29, 2024 @ 5:33am 
Got no idea if the AI would choose tech that give negative boosts to be honest xd
Jigglefrizz Apr 29, 2024 @ 5:26am 
Would it be possible to add research to make the game harder?
Would the AI choose them and innately give players a boost on a global scale.
Kirtash  [author] Apr 29, 2024 @ 3:49am 
Hello Zoldin, it might be a conflict, because using only Ranged Training Speed, Hunter Expanded, Less Spoilage, Free Tech Boosts and Clothing Expanded, I didnt get any errors when exiting, my human nurseries worked fine.
Looking at the error, it seems like a boostable, used in tech nodes, isnt present, and pull orders arent working aswell
Could you check if the error persists using only my mods? I couldnt replicate the issue, sorry :(
Zoldin Apr 28, 2024 @ 5:14pm 
Awesome mod btw. :) Thanks for your effort! :winter2019coolyul:
Zoldin Apr 28, 2024 @ 5:13pm 
Also with some quick testing Cretonian Breeder and Human Nursery fail to pull food into the building to start "crafting" babies. Disabling the mod fixes the problem.
Zoldin Apr 28, 2024 @ 4:58pm 
I run other mods, so I don't know if it's a conflict.

Ranged Training Speed
Hunter Expanded
Less Spoilage
Free Tech Boosts
Clothing Expanded
Colourful World
More Readable UI
Buffed Loyalty

I haven't done any testing.
Zoldin Apr 28, 2024 @ 4:58pm 
Not a big deal but did get an error on exit.

Unhandled error output:

[GAME] (init.D.java:63)
[63] No mapping game.boosting.BOOSTABLES CIVIC_LAW (game.boosting.BOOSTABLES$Civic.java:345)
No mapping game.boosting.BOOSTABLES CIVIC_LAW_D (game.boosting.BOOSTABLES$Civic.java:346)

[GAME] (init.D.java:63)
[63] No mapping game.boosting.BOOSTABLES CIVIC_LAW (game.boosting.BOOSTABLES$Civic.java:345)
No mapping game.boosting.BOOSTABLES CIVIC_LAW_D (game.boosting.BOOSTABLES$Civic.java:346)
No mapping settlement.room.main.construction.ConstructionHoverer Broken (settlement.room.main.construction.ConstructionHoverer.java:37)
No mapping settlement.room.infra.logistics.MoveOrderPullUI Limit (settlement.room.infra.logistics.MoveOrderPullUI.java:50)
No mapping settlement.room.infra.logistics.MoveOrderPullUI LimitD (settlement.room.infra.logistics.MoveOrderPullUI.java:50)
Kirtash  [author] Apr 27, 2024 @ 3:39am 
Updated for V66 ^-^
If you find any issue, do tell :)
Also added new technologies that were missing on V65 version, enjoy :)
Kolljak Jan 30, 2024 @ 10:15am 
Oh good luck with university. take your time, the free version works but feels cheaty so i can just restrain myself.
Kirtash  [author] Jan 30, 2024 @ 10:08am 
I could, however right now university taking most of my time and i dont feel like modding while doing exams :D
I will think about it after exams ^-^
Kolljak Jan 30, 2024 @ 9:23am 
can you make a version of this that makes it cost 250 research points each level for a bit more balance?
Kirtash  [author] Jan 3, 2024 @ 8:54am 
More infrastructure? Hm.. i havent thought about it, what did you have in mind? :D
kyokinta Jan 3, 2024 @ 8:00am 
By the way,do you have any plan to make a mod for infrastructure expanded?
kyokinta Jan 3, 2024 @ 7:58am 
Nice mod. New version`s beginning is too hard for playing.
Kirtash  [author] Dec 31, 2023 @ 1:07am 
@nordak, are you on beta version 65? Game is currently on V64, but there is a beta for V65, this mod is on V65, that may be the issue
Nordak Balrem Dec 30, 2023 @ 5:03pm 
Your mod shows up as unsupported mod (version folders missing) despite having the version folder
Kirtash  [author] Dec 27, 2023 @ 4:09am 
@JIM Yes movement speed and acceleration can be boosted via tech, the issue is, if i add a new tech to the mod, everyone that had the mod will have their tech tree resetted and i want to avoid that as people wont like that xd
JIM Dec 27, 2023 @ 3:38am 
那能否添加移動速度?
JIM Dec 27, 2023 @ 3:38am 
謝謝
Kirtash  [author] Dec 27, 2023 @ 1:39am 
Sorry Jim, i couldnt manage to get awe and dread to work via technology :(
Kirtash  [author] Dec 26, 2023 @ 3:35am 
Ehy @JIM, Translation says: Can you add awe and intimidation-related technology?
I dont know if its possible, I will check and see if I can manage something ^-^
JIM Dec 26, 2023 @ 3:20am 
請問能不能添加敬畏與恐嚇相關的科技?