Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Arknights Kjerag Leader Pack
   
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251.140 MB
Dec 23, 2023 @ 3:15am
Jan 14 @ 4:32am
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Arknights Kjerag Leader Pack

In 3 collections by Pen
明日方舟喀兰贸易合集
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pen的明日方舟mod合集
4 items
Pen的魔女适配
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Description
If you like this mod, please throws a "like", and I will have more power to update.

The following content is from Google Translate.
Due to unknown reasons the original mod could not be updated, so a new integrated version has been uploaded.
Compared to the original mod, the civilisation abilities have been reworked, the Kjeragandr unit have been reworked, and the new wonder "Statue of Kjeragandr" has been added.

Added civilization: Kjerag, and its leader: SilverAsh, Pramanix, Gnosis.

——Language support——
Chinese, English

——Introduction——
Civilization: Kjerag
Civilization Ability: The Refuge of Kjeragandr
Allows Camps to be built on Tundra terrain. After Civil The Enlightenment is unlocked Camps can be built on Snow terrain.Camps on Tundra or Snow +1 Production, and extra +1 Faith if on hills. Camps provide +1 Food to adjacent districts.
After first city is founded, gain Great Person "Kjeragandr" and Relic "The Stone of Kjeragandr". Kjeragandr will retire after 25 turns.
After "Mysticism", gain unit "Operator Pramanix"
Units do not receive damage from Blizzards. Civilizations that are at war with Kjerag receive +100% unit damage from Blizzards in Kjerag territory.

Unique unit: Courier (replacing Scout)
Combat power of 15, mobility of 4, and gaining additional experience during exploration can lead to faster upgrades.

Unique unit: Kjeragandr
Unable to fight, with 4 movement points, retired to obtain the Relic"The Stone of Kjeragandr".

Unique Relic: "The Stone of Kjeragandr"
+4 Culture,+4 Faith,+8 Tourism.

Unique unit: Operator Pramanix
Unable to fight, with 4 movement points, unlock after "Mysticism", get promotion after "Theology" and "Reformed Church".
Unit Ability:
Healing Ringtone:Units can heal +5 HP each turn.
Preaching Ringtone:Relics provide +2 Production, +2 Faith, +2 Culture.
Natural Deterrent:Enemies within two plots receive -5 Combat Strength and -1 Movement.

Unique Wonder: Statue of Kjeragandr
Kjerag's unique wonder, replacing Cristo Redentor. Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched The Enlightenment civic. Districts located in Tundra yield Tourism equal to their adjacency bonus (halved for gold), and if the district is linked by railroad, +100% district adjacency bonuses. Cities located in Tundra that are rail connected +100% Religious Tourism.
Must be built on a Lake tile located within a tundra city.

Unique Religion: Kjeragandr

Leader: Silver Ash
Leadership ability: Lord of Karlan
International trade routes enable to obtain trade route bonuses from each district of the starting city, and trading with Allies earns triple as many bonus Alliance Points.

Unique unit: Mountain Snow Ghost (replacing Armored Warrior) (bound with Silver Ash)
Combat power 50, movement power 3, capable of long-range attacks with a range of 1.
+5 combat power when attacking injured units,+10 combat power when attacking units located in permafrost.

Unique District: Karlan Trade Station (replacing commercial center)
Lower construction cost, with a 20% discount on purchasing units of city coins with Karlan Trading Station, provide twice the district trade route bonus.
Ability to obtain standard adjacent bonuses from adjacent Tundra Terrains.
Obtain a large amount of adjacent bonuses from adjacent military camps, giving them a large amount of adjacent productivity.

Unique project: The Holy Mountain Incident
Start the follow-up project "The End of the Three Clan Council", until the completion of the follow-up project, all cities will fall into turmoil and bear enormous loyalty pressure.

Unique project: The End of the Three Tribe Council
To quell the turmoil caused by the "Holy Mountain Incident", all commercial routes can receive+3 coins from every foreign trade station they pass through, and all output provided by the commercial routes can be increased by 25%.

Leader: Pramanix
Leadership ability: Saint of Karlan
When you use a religious unit to convert a city for the first time, earn +25 Culture and +50 Faith per citizens living in that city (on Standard Speed).

Unique District: Manzhu Courtyard (replacing Holy Site)
Lower construction cost. Missionary and Apostles created in this city gets +2 spread charge and +5 Combat Strength. Enemy units adjacent Guru -5 Combat Strength.

Unique Building: Holy Bell Room (replacing temple)
Own two relic slots. Themed when the slot is filled.

Unique project: Holy Mountain Ceremony
After completed, all buildings in the district (including the city center) can purchase with faith. Apostles can produce a relic after they have no Spreads left.

Leader: Gnosis
Leadership ability: Speaker of the Karlan Parliament
Eurekas provide 20% more of technologies. With the improvement of technology, Kjerag Research Institute will unlock a series of scientific research projects.

Unique District: Kjerag Research Instituts(replacing Campus )
Replaces the Campus district and cheaper to build. When completed, receive a random Eureka from ancient to medieval era.
Gains extra adjacency bonus from each adjacent Tundra Mountain tile or Snow Mountain tile. Gains major adjacency bonus when adjacent to Industrial Zone Districts, and provide major adjacency bonus for adjacent Industrial Zone Districts.

Unique Improvement: Kjerag Scientific Research Station
+1 appeal to adjacent tiles, and if located on Tundra, +1 Science, +1 Production.
When adjacent to Campus or Industrial Zone, each building inside provide additional Science or Production bonuses for Scientific Research Station.
When adjacent to Preserve, each building inside provides Food and Cultural bonuses for Scientific Research Station.
Cannot be built adjacent to another Scientific Research Station. This tile cannot be worked.

——Source of materials——
All materials are sourced from the game Arknights and PRTS website.

——Acknowledgement——
Thanks to someone in mod group for their patient guidance.

- Update Log -

Any good suggestions can also be pointed out in the comments section.
If you encounter any bugs during the game, please give me feedback and I will fix them as soon as possible.







Popular Discussions View All (2)
0
Dec 23, 2023 @ 3:54am
Error Report
Pen
0
Dec 23, 2023 @ 3:53am
错误回报
Pen
17 Comments
要上吗?诶我? Apr 16 @ 6:52am 
保护区旁边建科考站似乎有神奇的效果,首先是保护区相邻的科考站获得2粮2琴加成,而且科考站会辐射加成效果,也就是说保护区和两个科考站中间的格子获得额外获得4粮4琴加成,而且本城中即使不与保护区相邻的科考站也获得2粮2琴加成,只是没有辐射效果
Pen  [author] Feb 9 @ 5:04pm 
@Nick-Julus 本mod被team pvp 地图兼容,可以享受地图mod必定出生在冻土的效果
Nick-Julus Feb 9 @ 7:56am 
不知道为什么玩初雪的时候,出生地都是雨林和温带,反复刷了十几次就只有一次是刷在冻土边上,请作者大大帮忙修一下
Pen  [author] Jan 15 @ 4:22pm 
@龍圖騰 晋升没有问题
龍圖騰 Jan 15 @ 9:36am 
联动内容现在有用了,但银灰不会升级,麻烦大佬再看一下。
Pen  [author] Jan 14 @ 4:31am 
@龍圖騰 等下修复
龍圖騰 Jan 14 @ 2:37am 
若与 明日方舟-基础寻访包 一同启用,则谢拉格文明完成法典后即可获得“干员银灰”,并在解锁货币、银行业、经济科技后获得晋升而无需额外抽卡。

这条功能亲测没有效果,原因未知。
487574 Jan 6 @ 6:43am 
@Pen 好的,谢谢大佬
Pen  [author] Jan 6 @ 3:39am 
@487574 没有办法。同位置ub取代是后来的为主。结社的建筑没有历史时刻和时代分,在f社那边是特殊处理,和ub不一样,所以可以共存。而吞遗物更是f社老bug了,招募英雄也会吞虚空纪念碑里的遗物,文明征服模式下打下刚果也会吞宫殿里的遗物,你得找f社的人才能修。
487574 Jan 6 @ 3:02am 
pen佬有什么办法让初雪的圣铃室不被文明征服模式的其他寺庙uu顶掉吗,我放了个高棉进去想玩核动力圣地,结果圣铃室被高棉庙堂顶掉了,顺便把我遗物吞了。但我游玩原版内容时各个文明的已有特色建筑不会被替代,如先点夜莺的宝库不会被土鸡的大巴扎替换,反之先有大巴扎再点夜莺不会被宝库替代