Crusader Kings III

Crusader Kings III

96 ratings
Change Government
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.038 MB
Dec 10, 2023 @ 11:27pm
Mar 17 @ 7:24am
11 Change Notes ( view )

Subscribe to download
Change Government

In 1 collection by Nirasti
Kendus Collection
13 items
Description
You should now be able to switch from Administrative to Feudal or Clan without having to be an Emperor or equivalent. It's something that should be in the game by default, but I think we all know Paradox.

─────────────── ⋅👑⋅ ───────────────

Adds several new decisions involving changing your government type. The current available possibilities are:

  • Feudal to Clan
  • Clan to Feudal
  • Tribal to Feudal as Muslim
  • Tribal to Clan as non-Muslim
  • Administrative to Feudal as Muslim
  • Administrative to Clan as non-Muslim

The gold cost will scale with your realm size, the prestige cost will scale with your rank (Emperor > King > Duke > Count). There is a 10-year cooldown for the non-major decisions, and every vassal and below of the same type will have their governments changed as well.

You will need Roads to Power in order to access the decisions to change to and from an Administrative government, but it is not necessary for the other decisions.

There are other mods on the Workshop that offer similar features, but most of them have not been updated for some time and I feel like this one is better integrated into the game, balance-wise. Feel free to subscribe to those instead if you don't like the idea of the decision having costs and requirements.

Ironman/Achievement compatible, of course. FYI most if not all mods have been since 1.9.
71 Comments
White Out May 20 @ 5:31am 
@Nirasti
Are you able to make a mod to target just admin governments?
raed3ateff May 19 @ 9:15pm 
its good mod - big love bro
Tora May 19 @ 10:27am 
Oh, I didn't know that. Thanks!
Nirasti  [author] May 18 @ 9:27pm 
@Illuminatus369
I will eventually.

@White Out
You don't need this as a base. Just make a mod that overrides 06_ep3_admin_decisions.txt with your own copy with modified AI rules. Alternatively, make a separate file with an identical AI-only decision and modified AI rules if you want to minimise mod conflicts. I don't know how to mod the AI behaviour itself yet though.

@Tora
That isn't tied to government, its tied to dynasties and cultures. If the founder of your starting house is from a culture with that tag, then your title name and CoA will always be that of your house. But you can disable dynasty named titles for the whole map in the game settings. You could also try starting a cadet branch with a ruler of a culture without that tag, but I don't know if that actually works.
Tora May 18 @ 2:02pm 
Would it be possible to make your title's name change as well? Like, if I switch from clan to feudal, I want the name and CoA to change back to what it would be as feudal, instead of staying as my house.
raed3ateff May 13 @ 7:26am 
thx bro
White Out May 10 @ 6:21am 
Hi Nirasti, I'm trying to make a mod that prevent the AI from being able to go from admin to feudal, is it possible using this mod as the base?
Illuminatus369 May 9 @ 11:25pm 
Can you add Nomadic? I have a bug with my mod order where it will turn me into Herder Gov and i need something to change back to Nomadic. i get it if you dont plan on that however.
Nirasti  [author] May 2 @ 4:07pm 
@Tora
It should not.

@Zireaellie
I have tried to add an interaction for this, based after the demand conversion and demand administrative interactions, but so far I haven't been able to get it to work. I'll keep trying but don't expect it any time soon.
Zireaellie May 2 @ 8:56am 
I am already feudal but my vassals are not. So, could you add a content to switch their goverment type to my type.