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The first result on google for "ChatGPT" is the tool, under OpenAI's site. OpenAI is just the business that develops it, perhaps you thought it was something different?
Anyways, here is the link : https://openai.com/
Technically, it is a completely different job. Unfortunately, it is very complex to do reverse compilation. In MIPS (the IC Code), you can program and use registers as you want. One function in MIPS can be part of many other functions when it comes to a higher-level programming language like Basic. So, there is no direct way to reverse the process and decompile a MIPS code.
What you can try is to use ChatGPT or any other tool that is able to read the Basic compiler documentation (you can download it and feed it to ChatGPT), and ask it to re-create your MIPS code into Basic.
Cheers,
Personally, I avoid using the save function altogether. I prefer to write and organize my code externally using Notepad++ (or any text editor), then use the compiler only to test and compile the script. When it's ready, I just copy and paste the final version into the game. This helps keep the in-game library clean and makes it easier to manage scripts by save or project. 😅
I know it's not the most flexible setup. Sorry for not having a better solution for you.
Cheers,
Great! 8 variables is exactly what I need.
An alternative you can consider is reading/writing on channels. It's not as powerful as reading/writing the stack, but you should be able to store 8 variables on a shared circuit this way.
Cheers!
But I have a question, is there any possibility to use direct writing to the stack using the "put" command?