Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The format we’re working with here is a high-level language, so it’s not straightforward to add live predictions like in the in-game lb preview. In a low-level language such as IC10 MIPS, each operation expects only one very specific type of parameter, which makes it easier to anticipate the next token. In a Basic-style language, however, there’s no reliable way to predict whether the user intends to type "=", "+", "-", "C", "%", or something else, unless we integrate a machine learning component — which would add too much complexity for this context.
I’m open to any suggestions you might have for a simpler approach.
There were no major changes in the IC10 language, so yes, you can use it.
You asked how precise it is, I’m not sure how to answer that. Since it’s a compiler, the precision depends on your code. You’ll need to understand the device variables and how to use them to control the devices you need.
There are plenty of examples on GitHub to help you get started, and you can also join our Discord for support.
Cheers!
We have 512 line and not 128
The first result on google for "ChatGPT" is the tool, under OpenAI's site. OpenAI is just the business that develops it, perhaps you thought it was something different?
Anyways, here is the link : https://openai.com/