NIMBY Rails

NIMBY Rails

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Road variety pack
   
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CONSTRUCTION: Tracks, Buildings
File Size
Posted
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534.706 KB
Nov 8, 2023 @ 11:12pm
Jun 19 @ 3:48pm
7 Change Notes ( view )

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Road variety pack

Description
EDIT. All names of individual roadways have been changed to now start with AVP. This is so they are in the same place in the list of tracks and easier to find. This should not impact any existing builds.

This is a pack of various roadways for public transit or otherwise as desired. It also includes an invisible line. Included in the pack are 14 types of roadways.

Invisible line - better said, barely visible line (pale blue). It is helpful to create pedestrian lines to connect close-by but separate stations. It is also useful to extend dead-end rail tracks to give them a desired curve, and to connect using a shortest way two adjacent platforms that are alternative to each other, to work around a timetable limitation in the game. See screenshots for examples.

Asphalted gray roads for buses with speeds for highway (120 and 80 km/h) and city (60 and 50 km/h). These are typical maximum city speeds around the world, and what you could see as maximum bus travel speeds on highways. For other speed limits, track speed settings can be used.

Asphalted gray roads for trolleybuses (with wires) for speeds 80, 60 and 50 km/h

Asphalted red public transit lanes for buses with speeds 60 and 50 km/h

Asphalted red public transit lanes for trolleybuses (with wires) with speeds 60 and 50 km/h

All of the above asphalted roads have white delimiting lines on both sides as shown on screenshots. This is to emulate road lane markings but also to be able to clearly see in complex intersections where the road goes (and to easily see if anything is wrong and edit it if desired).

Asphalted gray and red roads for trolleybuses (with wires) for speed 50 km/h - without lane markings. This is to show wires splitting long before the underlying road lane splits, without adding an extra set of white lines.

Trolleybus wires are in reality of course made as tracks, i.e. run under the vehicle, if you look into the details. The game does not currently allow overhead as track.

The tunnel versions of all of the above are slightly darker.

Asphalt color is integrated with the color used in my shared tram track mod that will be published separately. You can see a tram line in one of the screenshots.

All bus roads have a minimal cost ($1/m) as building them is done by governments.

In the update, added "building" fillers for gray, red and green asphalt. See illustrations above. Also, two platform edges and a barrier.

Texture for asphalt is used under free license from manytextures.com, but has been lightened for better in-game contrast (and repainted red for transit lanes. See the license here: https://creativecommons.org/licenses/by/4.0/
13 Comments
adlet  [author] Jan 12 @ 9:13am 
@produktion Yes thank you, will fix it.
produktion Jan 12 @ 3:49am 
If I'm not mistaken, the "AVP transit trolleybus 50 km/h" turns inte the pattern of "default high speed tunnel 350 km/h". And sets speed to 300 km/h.
At least when I build the 50 transit and put it from ground to tunnel it changes to that optics. (as of today)
adlet  [author] Aug 8, 2024 @ 11:22pm 
Welcome to the game, it's a great one! Yes all track is compatible with each other even if it should not be in real life.
Niinox Aug 8, 2024 @ 8:05pm 
Understood, thank you. I just got the game so I wasn't entirely sure how track stuff worked. I've got a bit of an understanding now. Much appreciated!
adlet  [author] Aug 8, 2024 @ 8:00pm 
It should not conflict as long as the mod names are unique, and I can't see why they would not be unique. Buses etc. should easily transition from one type of track to another. Whether it blends well cosmetically, probably depends on each person's preferences.
Niinox Aug 8, 2024 @ 7:00pm 
Harbie Nov 10, 2023 @ 12:48am 
OK, thanks. I got the idea.
adlet  [author] Nov 9, 2023 @ 11:50am 
@Harbie Like in this scrreenshot.https://steamcommunity.com/sharedfiles/filedetails/?id=3077735533) - the trolley wires on the left hang slightly left of the tram track, but the trolleybus runs (from below) on the tram tracks and then when the tram tracks move to the right, would follow the crossover lane marked with white lines to merge into the lane with trolleybus tracks. This way the trolleybus will not run through a tram as it runs the same track, but of course the trolley poles (which are in the center) do not follow the trolleybus wires.
adlet  [author] Nov 9, 2023 @ 11:50am 
@Harbie Seilergraben is easy, just lay too parallel tracks, one for tram and one for ETB. .Badenerstrasse and e.g. Lowenplatz stop are more difficult. If I just lay a tram lane and a bus lane, even if very close to each other, just to have trolley wires hang just off the side and not over the tracks, because NIMBY ignores the width of the trains, a tram and a bus can be in virtually the same spot at the same time (and thus visibly be inside each other). Signals also won't help unless you make the two lanes cross. This is where I split the bus lane on approach to this spot into two parallel lanes, one with wires that runs just to the side of the center of the tram lane (overlapping with it but not completely), and the other lane without wires that merges into the tram lane and that the trolley bus actually runs. And the reverse procedure at the end of this spot.
Harbie Nov 9, 2023 @ 11:25am 
There are other spots too but Google maps didn't have such good photos. Here the buses and trams definitely can't pass one another.
Optimally speaking it would be great to do both in Nimby... which I think will be achieved if you implement your proposal of combining the tram track and bus lane so they can't pass - hope I understood your proposal correctly ?
As in real life, if we want them to be able to pass, need to build 2 lanes, i.e. in my case, middle lanes for the trams and outer lanes for the trolleys. That would be the Seilergraben case.