Cities: Skylines

Cities: Skylines

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Real Time 2.6
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Oct 23, 2023 @ 5:46pm
Feb 19 @ 4:25am
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Real Time 2.6

Description


Welcome to Real Time!

Are you wondering why your Cims never sleep and keep working and studying all night long? Do you also think that the "days" flying by on the time bar are not so real? A fully-crowded bouncy castle park in the middle of the night is not that nice, right?

Well, then this mod is for you! Real Time makes the game more real and way more challenging! You have to prove you are a good city planner and builder!

Please read the FAQ! This helps you avoid common mistakes when using Real Time!
FAQ

Update 2.6

School and Student-Related Features
* Students and workers at campus will try to eat at the cafeteria for lunch.
* Schools can now recruit students even when closed.
* The academic year starts on weekdays between 9 and 10 AM.
* The academic year includes a 24-hour gap before the next year for graduation ceremonies and to let students finish and graduate.
* The academic year will not end at night or on weekends.
* Students, like workers, won’t go to school if half the class has already passed.
* "Toga party" duration is now adjustable by users.

Hotel and Tourist Features
* Hotels are now searched based on a list of availability, not based on a search radius.
* Support for base hotels and After Dark workshop growable hotels to accommodate tourists.
* Commercial and office buildings will still emit hotel attractiveness even when closed.
* Tourists will leave the city if there are no suitable alternatives when buildings close.

City Views
* Wind mode will show open and closed buildings.
* Natural Resources mode will display people in closed buildings in blue.

Building and Gameplay Mechanics
* People will start searching for a new place to visit when a building is about to close. If a building has already closed, they will go home, to a hotel, or leave the city.
* Added new events in unique buildings from various DLCs.
* Fix for the bug where people were stuck waiting for the hospital.
* Added "ignore policy" functionality—currently works only for leisure buildings to bypass the "nimby policy."
* Fish market and library work-time support.
* Go on vacation and return between midnight and 2 AM.


Key Features

Time flow

*The game time flows slowly. You can configure the speed for the daytime and for the night time.
*The sunrise and the sunset times depend on the map location and on the day of year. For example, the days in summer are longer than in winter.
*Citizens grow up slower. 1 in-game day equals to 1 citizen's year. Citizens live up to 85 years, so with Real Time - up to 85 in-game days.
*Slower aging changes the education system: a child needs 5 in-game days to graduate from an elementary school and become a teen. A teen needs 10 in-game days to graduate from a high school and become a young adult. Finally, a student needs another 5 in-game days to get the highest education level.
*The Academic Year of the Campus DLC lasts for 7 in-game days

Work...
*The adult citizens go to work in the morning. The children go to school.
*The adults may also work second shift and even night shift! And even on weekends! See the work shifts overview for details.
*Expect a lot of traffic! Prepare your roads and plan wisely. Don't underrate the pedestrian paths and pavements! Citizens like to walk and do that often!
*Citizens need some food for breakfast, so they try to find shops that are closely located to their homes. Make them happy, place some commercial buildings in your residential districts!
*Like in real life, the citizens will be working hard and will need a break. They will go out for lunch, if you place some commercial buildings near the citizens' workplaces.
*Citizen now can go on vacation for some days! Families prefer to go on vacation all together (parents and children).

...and relax
*The school ends earlier, so the children can have spare time!
*After work or school, the citizens go shopping or relaxing. They also might find somewhere a freaky bar or a cozy restaurant (a leisure commercial building) and go party!
*Of course, children stay at home in the late evening.
*Maybe, the citizens will attend some events like a football match. In addition to the game events, there are some other events for various unique buildings in your city.
*Tourists can stay in your city for longer, and if you have some hotels, they'll go there for sleepover.
*In the night time, no one will visit parks; a single exception: you activate the 'Night tours' policy in your park (Park Life DLC). Otherwise, only real badass citizens will go out and party at night (in leisure buildings, if there are any).
*Some citizens will take night shopping tours though. But not the children or the seniors - they sleep at night.

More real
*Citizens might go shopping even when they don't need any goods - just for fun!
*Tourists are not so dumb as usual and also prefer to sleep at night.
*The buildings will be constructed slowly! And there are restrictions how many construction sites are allowed at the same time in the city.
*The building construction sites pause at night. The workers there need to sleep too!
*Citizens switch the lights off when they are going to sleep! And many parks too.
*When the weather becomes bad, citizens try to shelter from the weather in the buildings.
*Citizens remember how long they need to get to work and use this in their schedules - they try to be on-time.
*When waiting for public transport for too long or stuck in a traffic jam, citizens get angry and cancel their journeys.

Important note
Real Time works best with medium-sized cities (population up to 65.500). With large cities, there are some game limitations that make it difficult for Real Time to keep the citizens behavior realistic. Furthermore, the CPU usage and the graphic adapter load might increase drastically. You can still use Real Time with large cities if you don't mind those inconveniences.

Localization

The mod is translated into all languages the game supports. However, some of the translations are incomplete.
If you would like to help translating the mod into your language, download an XML file[github.com] and translate it! You can also submit a pull request on GitHub.

Source code

For those who like to dig into code, here is a direct link to Source Code [github.com].
Also, you can collaborate and help developing this mod further. Pull requests are accepted!

Link to Original Mod

Original Mod


Special thanks
To dymanoid the original mod creator.
To algernon, krzychu124 and macsergey for the help and input.
To Gruny from the awesome images!

[ko-fi.com]
563 Comments
altbreeze May 7 @ 9:00am 
I get the same error with Harmony disabled
altbreeze May 7 @ 8:57am 
In CS 1 1.19.2-f3 i get exactly the same error that @EpicMatt66 reported at 30May.
I enable only Real Time and Harmony.
vila浅水荟澄 May 7 @ 3:24am 
Does the "citizen instances" influenced by CPU performance or mod update? My city has 100k population, with citizen instance up to 60k in rush hour when used old real time mod. But now decrease to 40k after switch to this mod and with laptop.
patrioticparadox May 3 @ 10:17pm 
Try adjusting it to 100% to see what happens? It sounds like you're using the slider backwards.
Azura's Disciple May 3 @ 5:05am 
was fine until i switched to this version
Azura's Disciple May 3 @ 5:03am 
Opposite, i set "Switch off buildings lights at night" to disabled and 'keep buldings lights on taller than this value' to 0. So theoretically all building should be on since they are <0.
patrioticparadox May 2 @ 11:34am 
Did you adjust the slider to 100%?
Azura's Disciple Apr 27 @ 2:39pm 
hi *wave* my taller buildings are still shutting their lights off at night, along with a few others that aren't tall at all. anyway to fix this? i want all buildings lit up all the time. thanks!
patrickkeroro226 Apr 27 @ 10:52am 
If a disaster happens on a weekend, all commercials will just sit there until Monday.
Is it possible to add a clarification on ready-to-rebuild commercials that they are not going to be rebuilt now because of weekend or nighttime, if the RNG is said not to open on weekends or at night?
mistermcd  [author] Apr 26 @ 11:56pm 
@Darth_Jimbo, currently the best you can do is keep buildings that would typically close in the evening/night open longer. There isn't a per building/type schedule. It is a good suggestion though as well as the reset buildings.

@短毛猫警长, uncheck option "Buildings must have workers to operate" and see if that resolves the issue. You will need to let your city grow and create demand for workers before your should use that option (on by default). This will let your crematorium and police station work as it does without RT mod.

@󠁳PeLuZuVe yes, there will be more traffic at different times of the day, you will need to plan accordingly.