Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Grey Knights (Callipygian Compatibility Patch)
   
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File Size
Posted
Updated
262.324 MB
Oct 14, 2023 @ 11:09pm
Jan 7, 2024 @ 3:04am
21 Change Notes ( view )
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Grey Knights (Callipygian Compatibility Patch)

Description
THIS MOD IS MOST LIKELY OUT OF DATE! IF YOU WANT TO CONTINUE TO WORK ON IT, FEEL FREE, sadly I have no time to continue developing it myself, anymore. I am sorry :(


!! Mind the Load-Order! It has to be exactly as shown !!

Night Lords (Optional)
Callipygian to Brother Severus Compatibility-Patch
Callipygian Complete Overhaul
Chapters of the Imperium - pt1
Chapters of the Imperium - pt2
Full Citadel Color Set
Heretics Astartes
Children of Asuryan
Ordo Inquisitorus
Grey Knights
Farsight Enclave (Optional)
+2 City Radius (Optional)
Neutral Units for Hire (Optional, all version of these mods go here)
Increased Tiles Resources (Optional)
Red Lasguns (can absolutely recommend, but still: Optional)
Death Guards (Optional)


The Grey Knights of the Ordo Malleus are now a playable faction!
But ofcourse, they are just a normal Space Marine chapter, nothing special about them...

Well except for their special weapons like the Psilencer and Psicannons or their Psyker-Space Marines
___________________________
Special Units include:
___________________________

Grand Master Voldus

Paladins

Purgators

Purifier

Interceptors

Eliminators

Eradicators

4 different Predator Variants
-> Predator
-> Deimos Predator Destructor
-> Baal Predator
-> Reaper Baal Predator

Land Raider Crusader

Land Raider Prometheus Commandotank

Venerable Dreadnoughts (with Stormcannons)

Mortis Dreadnoughts

Doomglaive Dreadnoughts

Ancient Relic Contemptor Dreadnought

Nemesis Dreadknights (With Psicannon or Psylencer)

Ordo Malleus Grey Knight (an imperial Knight specifically tailored for the Ordo Malleus)
____________________________

Special Thanks to Officio Audiorum for allowing me to use his awesome music in this mod, befitting the Chaos of the 41st Millenium!
Check out his other pieces of art at his channel https://www.youtube.com/channel/UCvGVw3vyaVBEPD6gjrvYlFg
https://www.facebook.com/officioaudiorum
12 Comments
Gecko 2.6  [author] Apr 8 @ 10:31am 
THIS MOD IS MOST LIKELY OUT OF DATE! IF YOU WANT TO CONTINUE TO WORK ON IT, FEEL FREE, sadly I have no time to continue developing it myself, anymore. I am sorry :(
AmateHaya Apr 8 @ 3:05am 
or just like that

WorldGenerator.cpp:697:void cdecl
gladius::world:generator::PlayerStarterUnits::generate(void):
Assertion "startTile" failed.
Gladius has encountered a problem and needs to close. Please
contact support with log files and save games

I have double checked my mod loadlist several times and have also confirmed that no other mods are loaded, only the necessary prerequisites in your list. This is a great mod, but I am sad that I can't play it, and I hope someone can point out where I'm doing wrong:steamsad:
AmateHaya Apr 8 @ 2:54am 
when i start the game with this mod my game always crash and the log like this, do I miss something?

DataManager.hpp:100:class proxy::video:Mesh & cdecl
proxy:core:DataManager<class proxy::video::Mesh>:get(const
class std:basic string<char,struct std:char traits<char>,class
std::allocator<char>>&,bool) const:
"Units/CrimsonFists/TacticalSpaceMarine" does not exist.
Gladius has encountered a problem and needs to close. Please
contact support with log files and save games
Gecko 2.6  [author] Jun 23, 2024 @ 1:23am 
Hello Wakizashi, I do not really understand what you are asking for.
This was modded for CCO, but in the end, all you need to do is rebalance it and maybe look into all files if there is anywhere a mention of the CCO (which shouldn't be but who knows). I can't help you any further, as I am not working on these mods anymore. Sadly I do not have time to work on my Gladius mods, sorry.
☯ Wakizashi ☯ Jun 22, 2024 @ 2:08pm 
Hello, dear developer, is there a file not on the CCO? I tried to rewrite the files, but it didn't work out, and I really want to play for the grey knights, as for an ordinary faction:steamsad:
Barak Yisrael May 2, 2024 @ 6:37pm 
Np thank you for the response and time brotha
Gecko 2.6  [author] Apr 22, 2024 @ 10:09am 
Hi, It was never intended to be used without CCO. As of now this mod is abandoned, because I do not have enough time to further work on the mod. If you encounter bugs, I am not going to fix them most likely. Sorry.
Barak Yisrael Apr 21, 2024 @ 9:37pm 
is this mod and ur inquisition mod playable without CCO?
Gecko 2.6  [author] Dec 10, 2023 @ 9:48am 
Hey Fa, I found the error, and fixed the bug, it should now work as intended.
4rGodd Dec 10, 2023 @ 3:35am 
Hello. I have a problem: after researching grenades and other unit upgrades, nothing happens. I mean, units even with frag grenades learned cannot throw them, there is no grenade icon on the skill bar; With passives studied, the passives themselves also do not work. The mods are in the same order as shown. I hope you can tell me what the problem is