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It's really remarkable how you took a character from another game and perfectly integrated it into Darkest Dungeon with the same art style
still her damage isn't weak imo, flows really well so that the limited uses aren't too bad as you're gonna be ending the fight before you need to replenish your abilities anyway as most fights end before turn 3, 4. both the forms don't really feel limited and most of the time i use glass knife then switch so it doesn't feel like a drawback.
still really fun just felt like a way better antiquarian because of her drop rates being so high so i'll give her a run again if it's been fixed.
Bounty Hunter hits for 8 to 16 on champion. Vs Marked target he hits for 16 to 31 (since the game rounds up direct attacks from heroes).
Crusader hits 10 to 19.
Silent Glass Knife can be used 1 per switch (so every other turn), and deals 14 to 18 damage.
Catalyst Requires someone else set up the blight for her, requires both an ACC check and a resistance check, and unlike other attacks don't do any damage. You can also use it only once per mode switch, every other turn. So catalyst averages 18 damage per round if you are using it every other turn.
If she is outputting more damage, you're using cross-mod synergies. In which can make vanilla heroes even more powerful.
that said I did look at the potions and I have no clue why they were always dropping. Some one else on the mod changed them to 100% drop. They should have been a 10% drop chance.