Europa Universalis IV

Europa Universalis IV

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Split Colonies
   
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File Size
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2.802 MB
Oct 8, 2023 @ 2:52pm
Jun 24 @ 6:59pm
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Split Colonies

Description
New Update
Mission Trees Updates
I have gone through the vanilla mission trees to try and iron out any issues. They should all be good but if I missed something let me know.


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Tired of the "13 Colonies" looking more like just Virginia? Sick of your conquests in the Yucatan being mixed with your Texan colonies? Just want a separate New Zealand?

This mod fixes all of that.

Now the 13 existing colonial regions have been replaced by 56 NEW REGIONS!!!

Now you can truly make the 13 8 Colonies as the British. (Had to try and keep a minimum size of 6 provinces).

Colonial nations also cannot colonize outside of their home regions, if they take anything outside of what they should it will remain a territory, and you can take it from them (at the cost of liberty desire)

There is also the ability to combine 2 colonial subjects in the same area.

Current Features
  • 56 Colonial Regions
  • 3 Province Colonial Nations to compensate
  • 75 colonial nation limit raised to 100
  • Colonies cannot colonize out of their home area
  • Formables for all colonial regions. Many of them new tags!
  • Revoke land outside of colonial charters
  • Give islands such as Bermuda to your colony
  • Combine colonies in the same region
  • Make bigger colonies if you control a lot in the same area
  • Former Colonies can band together in unified Nations (USA, Canada, Mexico, Brazil, ect) or stay the course

On the way
  • Make colonies band together more!

Compatibility
This mod should play nice with most mods, unless they edit colonial regions as well or add new provinces to these regions. It does however add new tags, which may collide with other mod's tags.


As EU4's map is no longer getting province changes. This should be eternally compatible with all future EU4 versions
Popular Discussions View All (1)
9
Nov 4, 2024 @ 7:37pm
Bugs
Zach205
77 Comments
TeslatheProtogen Aug 17 @ 3:02pm 
Yes, a separate NZ! finally, i can make my country polish or incan!
Zach205  [author] Jul 24 @ 6:54pm 
@Romanops
Late reply but work has been busy, I am unsure how you might be unable to colonize inland areas.

I have just tested it right now and I was able to colonize inland just fine, even ones next to my colonial nations.
Romanops Jul 13 @ 10:15am 
Also, I have a question about how colonization works in this mod:

In the base game, it's possible to colonize coastal provinces first, but then the tooltip says I can't colonize inland provinces unless they are adjacent to my own provinces — meaning not my colonial nations'.

So, once I’ve established colonies along the coast, I’m unable to expand further inland, even though my colonial nations hold provinces right next to them.

Is there a specific mechanic in the mod that allows inland colonization? Or is there something I might be missing?
Romanops Jul 13 @ 12:14am 
Hello, thank you for this mod!
Would you consider adding a French translation to it?
I've already created one and uploaded it to GitHub: https://github.com/RomainDel59/Split-Colonies-French-Translation
Zach205  [author] Jul 11 @ 12:15pm 
@shtemins ah yea the unifying colonies is intended to form the unified tags. Mostly for the sake of reducing a giant complex event.

Sadly there isn't really any ways to dynamically rename actual tags like colonial tags, but I suppose I can come up with some replacement names that are used while they are still subjects.
Shtemins Jul 10 @ 2:45pm 
Not sure if it's a bug with the mod or just an issue I'm having, but I united the east coast colonies, it formed the United States, and now I can't change the name or anything :\
Zach205  [author] Jun 6 @ 6:40am 
@Crustys41
Eh not quite, that mod has a lot more overhaul stuff that I don't do. This is kind of my own attempt of the same basis though.

As for compatibility with colonize it, I've never used that mod but reading what it does. It probably is
Crustys41 Jun 5 @ 2:16pm 
also is it compatible with colonize it?
Crustys41 Jun 5 @ 2:15pm 
is this just divided colonies but still supported?
Zach205  [author] May 9 @ 6:36pm 
@RUNT AND HIS DIAMOND SWORD yea for missions at some point I need to go through each and every mission tree individually to fix some. It is on my todo list