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Star Wars: The Clone Wars 1.3
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Star Wars: The Clone Wars 1.3

Description
Defend the innocent using armors, weapons and vehicles of the incomparable Clone Troopers of the Grand Army of the Republic. Includes Clone and Droid NPCs



The mod features
  • Clone Trooper equipment

  • Enemy Battle Droids and speeders (with spawner objects)

  • Friendly NPC Clones, Twi'Leks and Battle Droids (crewmembers, etc)

  • The vehicle AT-RT walker, 3 variants

  • 2 Twi'Lek cosmetic heads

  • An R2 droid

Crafting
Craft all items in the Clone Wars Crafter crafting station. Craft that station using the Inventor's Table.
You can also craft equipment (but not droids) in the Forge or Replicator (anvils level 2 and 3).
Optional addons or mission mods
War on Ryloth https://steamcommunity.com/sharedfiles/filedetails/?id=3085504734.
Battle Droids on Planets https://steamcommunity.com/sharedfiles/filedetails/?id=3055415088


Armors
All armors can be dyed to change the legion colors.
  • Clone Armor
  • Clone Armor Phase 2
  • Camo Clone Armor
  • Camo Clone Armor Phase 2
  • Clone Scout Armor
  • Special armor pieces
  • Pauldron and Kama (skirt) Armor
  • ARC Clone Armor
  • Jedi armor
  • Battle Droid armor

  • Using special armor parts you can get the following commander armors:
  • Captain Rex (P1 & P2)
  • Commander Cody (P1 & P2)
  • Commander Gree (P1)
  • Commander Ponds (P1)
  • Commander Bly (P2)
  • And probably more, trying different armor pieces.

Helmets
    (Phase 1 and Phase 2)
  • Clone Helmet
  • Clone Helmet with working headlamps
  • Clone Helmet with Macrobinoculars
  • Clone Helmet with Range Finder
  • Clone Helmet with Visor
  • Clone Helmet Rex
  • Camo Clone Sonic Helmet

    (Phase 1)
  • ARF helmet
  • Camo ARF helmet
  • Clone Helmet Gree
  • Clone Helmet Ponds
  • Clone Helmet Kano
  • Clone Helmet Dirty
  • Clone Gunner Helmet
  • Clone Pilot Helmet

    (Phase 2)
  • Clone Scout Helmet
  • Clone Airborne Helmet

    (Other Helmets)
  • Battle Droid Head
  • Twi'Lek Head 1
  • Twi'Lek Head 2

Backpacks
  • Clone Jetpack (increases jump height)
  • Clone Power Pack (backpack with energy)
  • DC-15A Blaster Rifle Back
  • Clone EPP
  • Clone ARC EPP
  • Battle Droid EPP

Weapons
    (Ranged)
  • DC-15 blaster rifle
  • DC-15A blaster rifle
  • DC-17 blaster pistol
  • E-5 blaster rifle
  • Z-6 Rotary Cannon

    (Melee)
  • Clone Punch
  • Droid Head

    (Other)
  • EMP grenades

Equipment
  • Clone Grappling Hook


NPCs
    - Hostile NPCs
  • Battle Droid spawner
  • Assassin Droid spawner (spider droids)
  • B2 Super Battle Droid spawner
  • Droid STAP speeder spawner

    All droids, except for the STAP speeder, can be captured as pets using capture pods.


    - Friendly NPCs
    (must be spawned via commands, instructions inside the mod, as a craftable codex)

    Crewmembers
    The crewmember clones spawn with random helmets, and have no forced color on their armor, so you can change their whole armor and legion colors using your ship tailor.
    Other crewmembers, like Clone Scouts, have a forced armor, so you can change your crew's uniform but keep your Clone Scouts as they are.

  • Clone Trooper Crewmember (P1) (random helmet)
  • NPC ID: ikclonetroopercrewmember

  • Clone Trooper Crewmember (P2) (random helmet)
  • NPC ID: ikclonetrooperp2crewmember

    Forced armor crewmembers:
  • Camo Clone Crewmember (P1)
  • NPC ID: ikcamoclonecrewmember

  • Camo Clone Crewmember (P2)
  • NPC ID: ikcamoclonep2crewmember

  • Clone Scout Crewmember (P2)
  • NPC ID: ikclonescoutcrewmember

  • Heavy/Commander Clone Crewmember (P1 random helmet)
  • NPC ID: ikheavyclonecrewmember

  • Heavy/Commander Clone Crewmember (P2 random helmet)
  • NPC ID: ikheavyclonep2crewmember

  • Clone Keeli's Company Crewmember (P1)
  • NPC ID: ikclonekeelicrewmember

  • Clone Pilot Crewmember (P1)
  • NPC ID: ikclonepilotcrewmember

    - Other crewmembers
  • Twi'Lek Crewmember
  • NPC ID: iktwilekcrewmember

  • Battle Droid Crewmember (random head mark color)
  • NPC ID: ikbattledroidcrewmember

    - Other NPCs
  • Clone Trooper Guard (P1)
  • NPC ID: ikclonetrooper

  • Clone Trooper Guard (P2)
  • NPC ID: ikclonetrooperp2

  • Clone Trooper Follower (P1)
  • NPC ID: ikclonetrooperfollower

  • Clone Trooper Follower (P2)
  • NPC ID: ikclonetrooperp2follower

  • Clone Trooper Follower (P2)
  • NPC ID: ikclonetrooperp2follower

  • Twi'Lek Villager (normal villager)
  • NPC ID: iktwi'lekvillager

  • Twi'Lek Villager Follower (scared villager)
  • NPC ID: iktwi'lekvillagerfollower

    - Pets
  • R2 Droid Spawner object






Other Sci-Fi mods



The Mandalorian
https://steamcommunity.com/sharedfiles/filedetails/?id=2688358374




Stormtrooper Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2831779082




Avatar: Na'vi & RDA
https://steamcommunity.com/sharedfiles/filedetails/?id=2473518378




Zone Trooper Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2589472335




Interstellar Ranger (SPACE ENGINEERS MOD)
https://steamcommunity.com/sharedfiles/filedetails/?id=2721450100



Download mirror
Through Chucklefish Mods:
https://community.playstarbound.com/resources/star-wars-the-clone-wars.6265/




Before uninstalling:
Remove the mod's objects (Crafting stations, spawners, decorations, etc) from your ship or important planets as a prevention.
If you don't, sometimes nothing happens, but one time my ship was reset for having an object that spawned a mod pet (such as Baby Yoda or R2 droids).
Objects you can jump on, such as tables, must be removed. Otherwise they leave their invisible platform and you can't delete it or build in that area.

Remove the mod's inventory items from inventory/chests.
Usually if you don't, the game crashes once, and works fine after that, but could be different on each computer.





This is a fan art mod based on "Star Wars" and "Star Wars: The Clone Wars"


Permissions:
Do not reupload/publish and/or modify in any website and/or platform and/or public place any of the files included in this mod/addon/workshop item without the author's permission.
68 Comments
TimRtec Jun 12 @ 12:04am 
I have no idea what your schedule is like, (and selfishly request, I apologise) but after seeing your work, I kinda wanna see you make a Warhammer mod (specifically one about the imperium of mankind) BUT; for the holy light of the emperor, make the weapons as ACCURATE as possible (aka plz dont make them starbound stylized and please dont make the lasguns use the same sounds you use in both of your star wars mod)
Ana [FWKZT] Mar 18 @ 4:48am 
yes but why cant there be an option for instant and infinite spawning. Not just for walking away.. You dont go to war and walk 1 mile away for enemy troops to show up xD
Ironkoldo  [author] Mar 16 @ 1:45am 
Info for anyone who wants to play battles using spawners:
They are made to be placed along a very large area, so you walk from one end of the area to the other end finding infinite droids. That's how I use them
Acoolpro2 Mar 15 @ 9:55pm 
Just like the simulations.
Ana [FWKZT] Jan 26 @ 3:38pm 
The spawners do work.. but just barely. I was hoping to roleplay a continuous war not just 5 spawn in then you walk away. That's not fun tbh
Ironkoldo  [author] Jan 23 @ 10:13am 
@the, so glad you like this mod. I will not change any balance, sorry, I like it as it is.
The AT-RT has a health value, balanced according to the droids' damage values.

@Ana, the spawners work, you have to walk further away
the Dec 31, 2024 @ 2:07pm 
As a HUGE fan of the clone wars era of star wars, I really like this mod for many reasons. The sprite work is on the whole fantastic, the item variety is great, and the attention to detail is fantastic. However, I can't help but feel that there are some issues with this mod. For one, a lot of the mod's material is a bit overtuned, especially the weapons. The clone weapons deal far more [the DC-15 does twice the damage of the durasteel assault rifle] damage than their other durasteel counterparts, and their recipes aren't demanding or costly enough to warrant this strength. Similarly, the armor is a bit stronger than most durasteel armors, and the clone EPP being able to ignore all environmental effects is extremely powerful. Lastly, the AT-RT has no health value, making it basically unstoppable in combat [while also not having enough jump height to be all that good of a transport vehicle in my opinion].
the Dec 31, 2024 @ 2:07pm 
Overall, this mod has a good concept and excellent effort, it just needs some ironing out of its game balance, since using these really cool items at times just feels like cheating.
Ana [FWKZT] Dec 25, 2024 @ 7:19pm 
Resetting requires beaming out. it's practically useless ;-;
Ana [FWKZT] Dec 25, 2024 @ 7:14pm 
Tested the spawners even after walking away they dont work after killing. Any chance you could make them keep spawning? even in sight? that was the whole point in having battle spawners :/ Now i cant simulate continued wars across the galaxy