Left 4 Dead 2

Left 4 Dead 2

188 ratings
Mayo's Modified Talker
2
   
Award
Favorite
Favorited
Unfavorite
Survivors: Survivors
Game Content: Scripts
File Size
Posted
Updated
5.679 MB
Sep 20, 2023 @ 2:12pm
Jun 8 @ 2:38pm
80 Change Notes ( view )

Subscribe to download
Mayo's Modified Talker

Description
My custom talker, which includes a lot of fixes, as well as fun new additions and some basic 8 player support.

Have VScript talker addons? Check this guide

Supposed to be an altered version of the vanilla talker, not a complete talker rework. The main focus is on adding unused things, fixes & improvements.


Doesn't work with other talkers (VScript talker stuff and ion's Vocalizer are compatible)
Some of the 8 player stuff was taken from Rise's 8 Player Modified Talker

There are 2 additional voiceline for Rochelle concerning Teamkills, however due to the lines not being present in the game_sounds_producer file by default, I had to disable them...

Local/Dedicated server only.

(Almost) everything that this mod contains:

    Unused things (re)added
  • Readded Survivor name calling when killed (tinkered with it so that anyone can call the name, not just the priority player)
  • Added Ellis friendlyfire revive line
  • Added L4D2 cast thanking other survivors for healing them (like the L4D1 cast does)
  • Added second Louis friendlyfire line when shooting him again in quick succession
  • Added unused voicelines of L4D1 cast asking others for health when not healthy (requires injured person to not have a healthkit)
  • Added a few L4D1 exertion voicelines when hurt or bleeding out
  • Added unused Ellis transition line
  • Added unused Rochelle HeardSmokerToo voiceline
  • Added unused Rochelle & Ellis reaction lines when holding the gnome (rare)
  • Added unused ReviveFriendA lines (initial revive line where the reviver asks how they are)
  • Added Rochelle's Ellis specific Defib line (Thanks to ion and Lochlan)
  • Added unused Ellis response when Coach is shot (rare)
  • Francis can now callout car alarms ("I hate car alarms")
  • Added an explosive only friendlyfire line for Coach (uncommon)
  • Ellis can now sometimes whistle to a survivor if they're far away
  • Readded Ellis' crow impression lines when alone (made it less common)
  • Bots can now get mad when someone wastes a health kit when they're B&W
  • Added unused Ellis line "Why bless your heart" when thanking survivors (uncommon)
  • Added unused Coach line "That's actually not a bad story" when Ellis talks about their adventure in Dead Center
  • Added unused & improved name calling lines
  • Added unused Ellis BeingHealed lines (Nice find Beel!)
  • Added unused Zoey GoingToDie voiceline "I just wanna go home"
  • Added unused Zoey HordeAttack lines when getting overwhelmed (must be a bot)
  • Added unused Louis HordeAttack lines (rare)
  • Added a Tank Molotov line to Francis
  • Added unused L4D1 Rescued lines
  • Added unused L4D1 AnswerReady lines
  • Added unused ScenarioJoinLast lines

    Fixes
  • Fixed wrong Louis teamkill voiceline requirement (was set to Bill instead of Louis)
  • Fixed Rochelle critical friendlyfire voicelines not playing
  • Fixed wrong ItemDonor instances
  • Fixed wrong voiceline timings with death and revive reactions
  • Fixed Coach's reaction to Nick's 'whatever' thanks line not playing
  • Fixed wrong Concept for Nick thanking Ellis (PlayerYouAreWelcome instead of YouAreWelcome)
  • Fixed missing dialogue for the Crash Course Intro
  • Fixed Ellis' second voiceline about Keith's diet not playing
  • Fixed Tank FriendlyFire lines not working in the Whitaker's Gun Shop survival map
  • Fixed the L4D1 cast shouting to close the saferoom door even when alone
  • Fixed survivors sometimes saying their normal goingtodie voicelines even when critical (caused by Coach being in the area)
  • Fixed final Bill line of the "how old are you again?" convo
  • Various fixes to Spotted/Taking weapon lines
  • Fixed Louis' Pills Easter Egg line not playing

    Improvements
  • Added proper Teamkill detection
  • FriendlyFire Revive lines now requires the reviver to have actually downed a teammate in the past 8 seconds (instead of just friendlyfire)
  • Added some 8 player stuff for general interactions (mourning, spotting survivors, friendlyfire, EllisInterrupt, etc)
  • Tank related voicelines now work with Tank Aggro instead of just Tank presence.
  • Dynamic mourn lines (some mourn lines won't play when alone for example)
  • Added HurrahAlso to the L4D2 cast (bot reactions after saying Hurrah)
  • Moved inappropriate transition voicelines
  • Added a voiceline to every survivor when they're the only one left when completing a chapter (Coach & Nick already had one)
  • Added Dead Center versions for Witch Chasing & Getting Angry lines (survivors won't call her a 'witch' anymore, unless Rochelle suggests calling her a witch, whereafter the normal witch lines will be used)
  • Intense versions of lines are now always used when rescue has arrived (reviving, healing, etc)
  • The L4D1 cast will say friendlyfire lines when a tank is present
  • Added gas pouring lines in custom campaigns for those that did not have them (Ellis, Nick & Rochelle)
  • Added generic EscapeArrived/GetToVehicle lines for custom campaigns
  • Changed the L4D1 UseAdrenaline voicelines to keep them in line with how the L4D2 cast reacts
  • Jockey reaction lines can now play more than once per map & play earlier
  • Zoey's ChargerBeatsNick line can now also be said outside of The Passing (very rare. also works in Custom Maps)
  • Survivors that get/are incapped once the escape arrives will sound more desperate

    Other additions/changes
  • Added more idle bot lines (starting room only, can break continuity in official campaigns)
  • Removed most Not Survival/Versus/Scavenge requirements
  • Survivor pinned by Hunter voiceline cooldown reduced
  • Survivor choking by Smoker voiceline cooldown reduced
  • Added reactions to Rochelle friendlyfire voicelines ("Who shot me?")
  • Added reactions to one of Rochelle's low health voicelines ("One of you want to carry the cute girl?")
  • Added reactions to one of Rochelle's low health voicelines ("Anyone else feel like crap right now?")
  • Added a few death reaction voicelines
  • Added a few friendlyfire voicelines
  • Removed range requirements for death reaction voicelines
  • Added a few mourn voicelines previously only used in Dead Center (more rare)
  • Ellis and Coach might sing one of two songs from the Riders together
  • Added a few voicelines to Taunt/Hurrah (and some in NiceJob for Nick)
  • Added character specific non-bullet friendlyfire voicelines to Coach & L4D1 cast
  • Added voicelines when leaving the saferoom
  • Added some Parish Finale lines when playing the finale of custom campaigns
  • Reduced odds of Bill's spliced Francis friendlyfire lines
  • Increased odds of rare lines playing for the L4D1 cast (the chances were WAY too low compared to the L4D2 cast)
  • Added Witch Cr0wn voicelines
  • Ellis will sometimes call some special infected as he does at the start of Dead Center (same as Francis sometimes calling the Jockey a "Little Vampire")
  • Ellis can sometimes call Coach "Big Guy" when thanking him
  • Survivors have a small chance to comment when killing a special infected with a melee weapon
  • L4D1 GoingToDieAlone lines can now play more than once per map
  • Ellis can tell any story in custom maps

And much, much more!
Popular Discussions View All (1)
46
Dec 27, 2024 @ 6:07pm
PINNED: Suggestions
MisterMayoNL
88 Comments
Pluvillion Jun 9 @ 12:06am 
I'll take a peek at the patch notes next time. I'll keep an eye out if you've implemented a script that has already existed before (i.e; L4D2 survivors saying thanks, etc.).
MisterMayoNL  [author] Jun 8 @ 8:58am 
I actually wasn't sure if my talker was still compatible with ion before testing this. Good to know it still is!

Glad I could help and that it works :)
Pluvillion Jun 8 @ 8:49am 
I cleared up my talker scripts. It's back to working again.

Good grief - I should really keep my mods in check.
MisterMayoNL  [author] Jun 8 @ 8:42am 
Just tested with Lochlan's vocalizer as well, and I do not have a crash when using that with ion either. I also tested with another talked which notes that it isn't compatible with ion as another check and it DID crash there, so Lochlan;s should also be compatible
Pluvillion Jun 8 @ 8:38am 
I'm currently looking at my workshop addons as we speak. I didn't realize how many unnecessary vscripts I have installed. God.
MisterMayoNL  [author] Jun 8 @ 8:37am 
I suggest rebooting the game before testing, to make sure it only precaches the lines from what you're curently subscribed to
Pluvillion Jun 8 @ 8:34am 
Y'know, fair enough. I've added a decent amount of talker vscripts way before I installed this one so that's definitely it. I'm gonna look at some older vscripts and see which one this talker's already taken care of - I assume the game also loads dupes.
MisterMayoNL  [author] Jun 8 @ 8:31am 
@Pluvillion This is due to reaching the soundcache limit. Every voiceline is precached that is in the talker & ion's vocalizer. Having too many voicelines means you can go over this limit, and thus you'll crash back to the main menu without any popups.

I've tested my talker together with ion's vocalizer but this does not reach that soundcache limit. I suspect using both gets you just below that limit, but perhaps you use other mods like some of ChimiChamo's VScript talker which also adds more lines and causes your game to go over the soundcache limit
Pluvillion Jun 8 @ 8:01am 
Okay, so Lochlan's talker is experiencing the same but with VOX's vocalizer instead. What in the world is going on???
Pluvillion Jun 8 @ 7:53am 
Looks like we've reached the limit. No campaign loads if I have this and ion's vocalizer installed. Does anyone know a good alternative?