Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

44 voti
Stations
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Building
Buildings (by category): Cargo station
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1.281 MB
7 set 2023, ore 1:47
7 set 2023, ore 16:35
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Stations

Descrizione
Tracks are automatically rebuilt depending on the connected type of line (with/without electricity). Resources required for construction are precisely calculated according to the models.

Set includes stations with size:

15x30
15x60
15x90
15x120
15x150

You can support me on link https://buymeacoffee.com/ihor_samoilov

Leave your experience and ideas in the comments. Let's make the game better.
6 commenti
CRAZY_DM 31 ott 2023, ore 6:37 
I've already fixed everything. Thank you.
Crawfish  [autore] 28 ott 2023, ore 13:37 
Because everything is fine with the mod. You want to make a mod edit, it's not a mod problem. But i can say that textures have a hard address binding, so they should not work in other folders.
CRAZY_DM 28 ott 2023, ore 11:31 
Tell me please. There was a problem with the mod. I subscribed to it in steam, everything is working well. Then I moved it to the workshop_wip folder, textures fell down. Why such a problem? Thank you in advance.
Crawfish  [autore] 19 set 2023, ore 1:09 
You pleasantly surprised me. Players usually shout that buildings are expensive (although this is not the case, all volumes in them are calculated quite accurately), and at the same time forget that their construction capacities are mostly standing. Where is the logic here?)
Kedryn 18 set 2023, ore 15:12 
I like this. Simple, clean style, and fit visually with pretty much anything, but it is incredibly resource hungry in bricks; and especially in concrete. The 150m station costs over half as much concrete as the base-game 193m long, 30m tall concrete grain silo.

There are these modifiers to cost calculation that 3division uses in their own building.ini to adjust their price.

Like from their ferris wheel, where costs are reduced to 15%, 10%, and 2% for all of the steels:


$COST_RESOURCE_AUTO wall_steel 0.15
$COST_RESOURCE_AUTO tech_steel 0.1
$COST_RESOURCE_AUTO electro_steel 0.02

I'll keep using them regardless because I already produce these items locally, and it gives my mixer trucks something to do. ;)
Crawfish  [autore] 7 set 2023, ore 2:13 
Technically, the mod is fully functional, I will finalize the models later.