Jagged Alliance 3

Jagged Alliance 3

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BCE Guns - Crafting System
   
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4.506 MB
Sep 1, 2023 @ 10:03pm
Jun 1 @ 11:35am
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BCE Guns - Crafting System

In 1 collection by whahappen
Basic Crafting Economy Collection
55 items
Description
v2.30 UPDATE
-----------------------------------------------------------------
+ Savage Model 720; + Remington Model 11
+ Famas Commando
+ M14A1
+ PSG-1 Custom
+ HK94/SG1
+ M24A3 SWS .338 Lapua Magnum
+ M76
+ Dragunov Cпециальный Custom
+ Galil ACE, Galil LMG, Galatz
+ Weapon Crafting sector operation
+ AKMS, CS/LR11, AK-103, AK-103 Custom, Heavy AKM
+ Melee Weapons update implemented
+ AA-12 CQB
+ AUG A1, AUG HBAR-T, AUG SMG
+ NWOCOTOM is not longer a requirement
+ G3A3, HK41, MSG90A1
+ Prototype Rocket Rifle
+ Enhanced MGL, Enhanced RPG-7, Enhanced Mortar
+ M249 SAW, Mk48 mod 1 (new BCE version)
+ SOCOM 16, M21, M14 EBR Custom, Messenger Gun
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BCE Guns - Crafting System
made for Basic Crafting Economy

Crafting implementation of

BCE Guns
(made from original JA3 components)

+ 8 Melee Weapons

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Requirements

1. BCE Guns
2. Basic Crafting Economy
https://steamcommunity.com/sharedfiles/filedetails/?id=3029515818

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BCE Gun Crafting (sector operations)
(CS = Chipped Sapphire, SO = Sector Operations)

[Glock 17] <= Hi-Power + Steel Pipe (combine inventory)

[MP 40/I] <= MP38 + Steel Pipe (combine inventory)

[FAMAS Commando] <= FAMAS + Steel Pipe (combine inventory)

[Glock 18] <= Glock 17 + Gunmetals (combine inventory)

[Beretta 92F] <= Hi-Power + Gunmetals (combine inventory)

[Type 84S] <= AK47 + Steel Pipe (combine inventory)

[Custom MP5] <= MP5 + Gunmetals (combine inventory)

[AUG SMG] <= MP5 + Gunmetals (combine inventory)

[HK94/SG1] <= MP5 + Gunmetals (combine inventory)

[Thompson M1A1] <= MP5 + Gunmetals (combine inventory)

[MP5K] <= MP5 + Gunmetals (combine inventory)

[UZI Carbine] <= UZI + Gunmetals (combine inventory)

[Messenger Gun] <= Double Barrel + Gunmetals (combine inventory)

[AKMS] <= AK-47 + Gunmetals (combine inventory)

[AMD-63] <= AK-47 + Gunmetals (combine inventory)

[Winchester M94] <= Winchester 1892 Carbine + 2x Gunmetals (combine inventory)

[Enhanced RPG-7] <= RPG-7 + Gunmetals (combine inventory)

[Enhanced Mortar] <= Mortar + Gunmetals (combine inventory)

[Enhanced MGL] <= MGL + Gunmetals (combine inventory)

[AA-12 CQB] <= AA12 + Gunmetals (combine inventory)

[M1A] <= Gun Metals + 8 Screws + 3 CS

[G36K] <= Gun Metals + 2x Software CD + 3 CS

[M4 Carbine] <= Gun Metal + 50 Screws + 3 CS

[G98 ZF] <= Gun Metals + Lens + 3 CS

[M21] <= Gun Metals + 100 Screws + 15 Burlap + 3 CS

[Auto5] <= Gunmetals + Software CD + 20 Screws + 8x CS

[Remington 11] <= Gunmetals + 3x Software CD + 40 Screws + 8x CS

[Savage 720] <= 2x Gunmetals + 4x Software CD + 80 Screws + 12x CS

[AA12 CQB] <= 2x Gunmetals + 4x Software CD + 200 Screws + 12x CS

[AK-103] <= Gun Metals + 2x Software CD + 50 Screws + 8 CS

[Heavy AKM] <= Gun Metals + 2x Software CD + 50 Screws + 8 CS

[M85 SBR] <= Gun Metals + 2x Software CD + 60 Screws + 8 CS

[Beretta 96] <= Gun Metals + 2x Software CD + 120 Screws + 8 CS

[Glock 20] <= Gun Metals + 4x Software CD + 80 Screws + 8 CS

[Galil LMG] <= Gun Metals + 2x Software CD + 2x Steel Pipe + 75 Screws + 8 CS

[Stg. 58] <= 2x Gun Metals + 2x Software CD + 120 Screws + 8 CS

[M14A1] <= 2x Gun Metals + 3x Software CD + 50 Screws + 8x CS

[HK41] <= Gun Metals + 4x Software CD + 120 Screws + 8 CS

[Dragunov Special] <= Gun Metals + 4x Software CD + Balancing Weight + 50 Screws + 8 CS

[Zastava M72] <= 2x Gun Metals + 2x Software CD + 24 Burlap + 50 Screws + 16x CS

[Zastava M76] <= 2x Gun Metals + 3x Software CD + Balancing Weight + 120 Screws + 16x CS

[MK18 CQBR] <= 2x Gun Metals + 3x Software CD + Microchip + 50 Screws + 12x CS

[SOCOM M4A1] <= 2x Gun Metals + 3x Software CD + Lens + 75 Screws + 12x CS

[M16A4] <= 2x Gun Metals + 3x Software CD + Balance Weight + 50 Screws + 12x CS

[G36] <= 1x Gun Metals + 4x Software CD + 155 Screws + 12x CS

[MG36] <= 1x Gun Metals + 3x Software CD + Balance Weight + 250 Screws + 12x CS

[AUG A1] <= 1x Gun Metals + 3x Software CD + Balancing Weight + 80 Screws + 12x CS

[AUG HBAR-T] <= 1x Gun Metals + 5x Software CD + Balancing Weight + 140 Screws + 12x CS

[Galil Sniper] <= Gun Metals + 2x Software CD + Balance Weight + 150 Screws + 12 CS

[C7CT DMR] <= 2x Gun Metals + 3x Software CD + 2x Balance Weight + 50 Screws + 16x CS

[AKS-74UN Huntsman] <= 1x Gun Metals + 2x Software CD + Microchip + 150 Screws + 12x CS

[AK-103 Custom] <= Gunmetals + 4x Software CD + 300 Screws + 16x CS

[Vector R4] <= Gun Metals + 4x Software CD + 2 Microchips + 725 Screws + 16x CS

[M14 DMR] <= Super Steel + 8x Software CD + 3x Lens + 330 Screws + 16x CS

[FN FAL - Battle Rifle] <= 2x Super Steel + 6x Software CD + Microchip + 120 Screws + 16x CS

[G3A3] <= Super Steel + 4x Software CD + 2x Balance Weight + 500 screws + 16x CS

[M24A2 SWS] <= Super Steel + 5x Software CD + 3x Balance Weight + 280 Screws + 16 CS

[M249 SAW] <= 2x Super Steel + 4x Software CD + 2x Balance Weight + 100 Screws + 16 CS

[G82A1] <= 2x Supersteel + 7x Software CD + 5x Lens + 700 Screws + 24x CS

[MSG90A1] <= 4x Supersteel + 6x Software CD + 4x Balance Weight + 350 Screws + 24 CS

[P250] <= Green Diamond Fragment + Gunmetals + 3x Software CD + 100 Screws + 16 CS

[CS/LR11] <= Green Diamond Fragment + Super Steel + 4x Software CD + 200 Screws + 16 CS

[Galil ACE] <= Green Diamond Fragment + Super Steel + 6x Software CD + 260 Screws + 16 CS

[Prototype Rocket Rifle] <= Green Diamond Fragment + 2x Gunmetals + 8x Software CD + 3x Microchip + 16 CS

[SOCOM 16] <= Green Diamond Fragment + 550 Screws + 5x Software CD + Balance Weight + 16 CS

[SVDM] <= Green Diamond Fragment + 2x Supersteel + 6x Software CD + 4x Balance Weight + 24 CS

[M24A3 SWS] <= Green Diamond Fragment + 8x Software CD + 3x Balance Weight + 1200 Screws + 24 CS

[M24A3 SWS] <= Green Diamond Fragment + 7x Software CD + 4x Balance Weight + 1500 Screws + 24 CS

[M14 EBR Custom] <= Green Diamond Fragment + 3x Supersteel + 9x Software CD + 3x Balance Weight + 24 CS

[M107] <= Greed Diamond Fragment + 3x Supersteel + 6x Software CD + 7x Balance Weight + 32 CS

[MK48 mod1] <= Green Diamond Fragment + 12x Software CDs + 5x Balance Weight + 1600 Screws + 32 CS

[RK-048 AMR] <= Green Diamond Fragment + 18x Software CDs + 5x Microchip + 1200 Screws + 32 CS

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Melee Throwable

[Survival Knife] <= Gunmetals + Micarta Handles + 2x Sharpener + 3x CS (SO)
(gray box)

[Combat Bowie] <= Super Steel + Micarta Handle + 2x Sharpener + 2x Balancing Weight + 16x CS (SO)
(blue box)

[Tanto] <= Super Steel + Micarta Handle + 2x Sharpener + 2x Balancing Weight + 16x CS (SO)
(blue box)

[Alien Dagger] <= Green Diamond Fragment + Super Steel + Micarta Handle + 3x Balancing Weight +5x Composite + 32x CS (SO)
(red box)


[5x Hunting Knife] <= Steel Ingot + Material Production Intel (SO)

------------------------

Melee

[Kukri] <= Gunmetals + Micarta Handles + 2x Sharpener + 3x CS (SO)
(gray box)

[Saber] <= Super Steel + Micarta Handle + 2x Sharpener + 2x Balancing Weight + 16x CS (SO)
(blue box)

[Short Sword] <= Super Steel + Micarta Handle + 2x Sharpener + 2x Balancing Weight + 16x CS (SO)
(blue box)

[Alien Eradication System] <= Green Diamond Fragment + Super Steel + Micarta Handle + 3x Balancing Weight +5x Composite + 32x CS (SO)
(red box)


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42 Comments
whahappen  [author] May 31 @ 8:57pm 
Update v2.28
-----------------------
+ Savage Model 720
+ Remington Model 11
+ Auto 5 crafted in sector operations instead of combine
+ AA12 CQB crafted in sector operations instead of combine
whahappen  [author] May 8 @ 6:10am 
Please report this to steam. I will try to do the following:
When updating going to wait a minute intbetween the different updates.
FadoZurna Apr 27 @ 6:54am 
There appears to be a timing problem between when the game claims the BCE mods were uploaded and when they are actually available. This is also associated with the dependency between the BCE mods. The errors I get are within several hours of an update and are essentially: can't load because one of the required mods is out of date. If I wait 3 to 5 hours after all the mods are updated, this corrects itself. I have had this happen twice with the recent updates to BCE mods. I could be wrong but the problem seems to be consistent and seems to be a timing and patience issue.
For some reason today the game says it cant load your mods... ? I try to delete them and then re-install them, but get error message "cant load now these mods".
whahappen  [author] Apr 24 @ 9:35am 
Update 2.17
-----------------------
+ Galil SAR
+ Galil LMG
+ Galatz
+ Galil Ace 32
+ Dragunov Cпециальный Special
+ M76
whahappen  [author] Apr 11 @ 1:54pm 
Update 2.10
------------------------
+ Medical crafting & explosive crafting revamp (Basic Crafting Economy) implemented in BCE Guns - Crafting System
whahappen  [author] Apr 6 @ 10:47pm 
Update 2.09
------------------------------------
+ Knife crafting mechanics reverted back to standard
+ Redundant materials (blank knives) & tool (Knife Upgrade Kit) can be reverted back to crafting materials (use combine on them)
whahappen  [author] Apr 6 @ 5:39am 
Update 2.8
-------------------------------------
+ LR22
+ AK-103
+ AK-103 Custom
+ AKMS
+ Heavy AKM
whahappen  [author] Apr 4 @ 7:52am 
Update 2.7
----------------------------
+ BCE Guns Melee Weapons update implemented
whahappen  [author] Mar 29 @ 11:49am 
Thanks for reminding me on them. They defenitely need some attention. I will get there next week I hope and I can move them over then.