Crusader Kings III

Crusader Kings III

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Primogeniture For Everyone
   
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Aug 24, 2023 @ 1:38am
Nov 28, 2024 @ 11:11am
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Primogeniture For Everyone

Description
Originally created for personal use from a private collection, now released for public use.

What is it
Grants all cultures the Primogeniture innovation, with additional options to forcefully enact Primogeniture succession.

How to Use
  • Automatically activates at the start of a new game to grant all cultures the Primogeniture innovation
  • For mid-game use, access it under Major Decisions

Things it does
  • Grant Primogeniture Innovation: Via decision, players can grant the Primogeniture innovation to all cultures. This is also automatically applied at the start of new games. Note: The innovation itself doesn’t automatically apply Primogeniture succession laws; AI rulers must choose to enact it.
  • Force Primogeniture Succession: For all realms with Partition, Confederate Partition, or High Partition, players can enact Primogeniture directly via decision, bypassing common requirements such as Powerful Vassal approval or prestige reqs.
  • Hidable Decision: The new decision can be hidden to show only in debug mode. For easy debug access: Quick Debug Mode Hotkey.

Unlike similar mods, this one does not modify game base files. It simply adds a decision (and accompanying effects) that ensures compatibility without the need for updates or patches. The AI behaviour remains unchanged—AI rulers must still meet the usual conditions to adopt Primogeniture on their own.

Note: Some AI realms may still struggle to adopt Primogeniture due to vassal opinions or resource limitations. For those seeking full AI adoption automatically, additional mods may provide more forceful options.

Compatibility
  • Works with every mod and all game versions, and will never require updates.
  • Save-Game Compatibility: This mod can be added or removed safely at any time.



Use freely. Credits are nice.

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Primogeniture For Everyone
Inherit Secrets
Quick Debug Mode Hotkey
Hostile Scheme Immunity
17 Comments
Fizzet Feb 5 @ 1:00pm 
Can I make it work for tribals as well?
☣ Hazard  [author] Jan 28 @ 8:43am 
@Boris Should still work fine; worked on both an old & new save. I updated the description though with a new Why/What blurb to make it more clear what this mod does

I'll also copy-and-paste from a previous comment in case it might be useful: If you're trying to enact Primogeniture for yourself (same rules apply to AI, which they often fail), make sure you’ve got the appropriate crown authority (high/absolute crown authority), prestige, powerful vassal approval, and have the actual Primogeniture innovation
☣ Hazard  [author] Jan 22 @ 6:46pm 
@Boris Oh thanks for the heads up—haven't peeked at CK3 in a while, but I'll take a look at it later
Boris Jan 22 @ 5:53am 
Sadly does not work anymore
☣ Hazard  [author] Dec 21, 2024 @ 6:15am 
Appreciate the kind words !

Regarding the AI, that's to be expected; AI with default behaviour still struggle to adopt Primo, even if they have the innovation (bc of req'd crown authority, prestige, & powerful vassal approval)--using both the 'culture' and 'realms' options should help the AI bypass that (the former grants cultures the innovation, the latter changes the realm law)

🎄✨ Also, Merry Christmas & Happy New Year to anyone strolling by ! ✨🎄
AmbitiousRam Dec 12, 2024 @ 8:57am 
The new decision is absolutely amazing
prusbartek Dec 9, 2024 @ 3:57pm 
one thing. as a feudal player, granting the title of vassal. my vassal has the status of a partition and does not change it despite years of resignation. I will add that we included changes to all cultures.
prusbartek Dec 9, 2024 @ 3:51pm 
great, great mod! dear autor - you are very innovation person.
☣ Hazard  [author] Nov 23, 2024 @ 7:36am 
Thank you, that's very kind of you to say !
Neon Mutton Nov 17, 2024 @ 7:45pm 
Wanted to say thanks for making this. The primogeniture for all decision is exactly what I wanted for my game to help out the AI not ruin themselves as easily. Excellent mod