Crusader Kings III

Crusader Kings III

Primogeniture For Everyone
17 Comments
Fizzet Feb 5 @ 1:00pm 
Can I make it work for tribals as well?
☣ Hazard  [author] Jan 28 @ 8:43am 
@Boris Should still work fine; worked on both an old & new save. I updated the description though with a new Why/What blurb to make it more clear what this mod does

I'll also copy-and-paste from a previous comment in case it might be useful: If you're trying to enact Primogeniture for yourself (same rules apply to AI, which they often fail), make sure you’ve got the appropriate crown authority (high/absolute crown authority), prestige, powerful vassal approval, and have the actual Primogeniture innovation
☣ Hazard  [author] Jan 22 @ 6:46pm 
@Boris Oh thanks for the heads up—haven't peeked at CK3 in a while, but I'll take a look at it later
Boris Jan 22 @ 5:53am 
Sadly does not work anymore
☣ Hazard  [author] Dec 21, 2024 @ 6:15am 
Appreciate the kind words !

Regarding the AI, that's to be expected; AI with default behaviour still struggle to adopt Primo, even if they have the innovation (bc of req'd crown authority, prestige, & powerful vassal approval)--using both the 'culture' and 'realms' options should help the AI bypass that (the former grants cultures the innovation, the latter changes the realm law)

🎄✨ Also, Merry Christmas & Happy New Year to anyone strolling by ! ✨🎄
AmbitiousRam Dec 12, 2024 @ 8:57am 
The new decision is absolutely amazing
prusbartek Dec 9, 2024 @ 3:57pm 
one thing. as a feudal player, granting the title of vassal. my vassal has the status of a partition and does not change it despite years of resignation. I will add that we included changes to all cultures.
prusbartek Dec 9, 2024 @ 3:51pm 
great, great mod! dear autor - you are very innovation person.
☣ Hazard  [author] Nov 23, 2024 @ 7:36am 
Thank you, that's very kind of you to say !
Neon Mutton Nov 17, 2024 @ 7:45pm 
Wanted to say thanks for making this. The primogeniture for all decision is exactly what I wanted for my game to help out the AI not ruin themselves as easily. Excellent mod
☣ Hazard  [author] Oct 2, 2024 @ 3:49am 
@AmbitiousRam Thanks for the heads up, looks like they finally changed how decisions work ! I think I know more than a couple of people who'll be happy with the new structure. Will push an update later (hopefully the last, granted they don't change core functionality any more than they currently have)
AmbitiousRam Sep 24, 2024 @ 11:12am 
Please update! It doesn't work anymore
☣ Hazard  [author] Apr 21, 2024 @ 8:14am 
@SEBZER This doesn't change your game in any way. By default game rules, tribal rulers can't use primogeniture; they need to be either Feudal or Clan government.
SEZER Mar 21, 2024 @ 6:17pm 
it is bugging tibe countries
Ajax Oct 15, 2023 @ 3:13am 
Thank you for the advice.
☣ Hazard  [author] Oct 14, 2023 @ 10:37am 
@Ajax Haven't really played CK3 in a while, but started up a game to test, and works fine on my end. Also tried it on another computer and went through the downloaded workshop files to double check. Make sure you’ve got the appropriate crown authority (high/absolute crown authority), prestige, powerful vassal approval, and have the actual Primogeniture innovation after running the mod's decision (innovation located on Late Medieval page).

All my mod really does is give every culture that Primogeniture innovation--if you can see the innovation on your (and every other cultures') Late Medieval page, then the mod is working. If you still can’t change the succession laws with both the Primogeniture and meeting the three above requirements, then that’s likely some other mod affecting how your succession laws work
Ajax Oct 14, 2023 @ 7:48am 
Hi, I have all my vassels' approval but I can't change the law.I also have enough prestige.