RimWorld

RimWorld

290 ratings
Erin's Fenrisúlfr
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Mod, 1.4, 1.5
File Size
Posted
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1.550 MB
Aug 14, 2023 @ 5:25am
May 26, 2024 @ 9:10am
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Erin's Fenrisúlfr

Description

The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfect for close combat. However, due to the immense amount of energy these genes provided, they can never sit still quite long enough to heal, taking them much longer than the average person, even with their strong immunity. Their constant need to be approved by others can be seen as a negative initially, however once opinion improves, they can be amongst the happiest of colonists.












They will also have these Biotech genes
  • Slow Wound Healing
  • Fertile
  • Terrible Artistic
  • Strong Immunity
  • Strong Melee
  • Beardless



  • With Facial Animation, their custom heads won't work, they'll be reverted to vanilla. Not something I can fix. Check out this mod for any updates, as they could do it much better than me.


  • Why?
    - Why not. <3

  • Where do they spawn??
    - They will spawn in most vanilla factions, though with the Xenotype Spawn Control mod, you can put them wherever you want.

  • CE?
    - That's up to them.

  • I have a suggestion! I don't like this or this!
    - Great, put it in the comments, just don't be an ass about it or you'll be ignored!

  • I found a bug! Help?
    - Put it in the comments with a description of what's happening and a link to a Hugslib log. No log, no help!


  • 14/08/2023 - Initial release
  • 13/09/2023 - Fixed divide by zero error in PeoplePleaser




  • Concept and art by Erin[www.patreon.com]
  • Writing by ReannShepherd
  • C# by Neronix17
  • Thumbnail art by the wonderful Fae on my discord server. <3
  • Some sounds provided by Kitzah on my discord server. <3

RimWorld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


[discord.gg]
[www.patreon.com]
64 Comments
Angry Durian Oct 29, 2024 @ 6:58am 
Wolf-human hybrids

In space

"I'm fairly sure those are Wulfen..."
Mewlyar Sep 5, 2024 @ 10:58am 
I'm really sorry, I didn't mean to nag you. Please go at your own pace. I truly do appreciate all the time you pour into your mods, and I have a lot of them, because they're such an awesome style :) Please take as long as you need, I just wondered if there was a bug somewhere :)
Erin  [author] Sep 5, 2024 @ 10:04am 
@Mewlyar
- They won't because I haven't updated that tag yet on them. Please be patient. My xenotypes all use hair colour for ears and tails. Anthros uses skin colour. There's a system in VE Framework that allows me to swap it, but it requires some extra XML I haven't gotten around to making yet.
Mewlyar Sep 5, 2024 @ 8:57am 
I've got a weird issue... I have both this mod and Anthrosonae, and when I try and use the tails from this mod on the Anthrowolf fur, the tails show up as pure white, and will not change colour even if I change skin or hair colour or fur colour using the styling station. Unsure what the issue is - the Anthrowolf works fine with the ears, just not the tails?
steel Aug 24, 2024 @ 12:45am 
well i found something close in the cottage core mod and also great mod :steamthumbsup:
Erin  [author] Aug 22, 2024 @ 3:39am 
@steel.
- Just a random one my friend decided to draw, nothing else. ^^
steel Aug 21, 2024 @ 9:14pm 
whats that sweater in the thumbnail from?
sheeps Jun 23, 2024 @ 10:14am 
thank you! i added all of your xenospecies to my game its spiced things up nicely
Erin  [author] Jun 20, 2024 @ 6:17am 
@sheeps
- Yes

@Velvet
- Yeah next time I get around to doing fixes.
sheeps Jun 20, 2024 @ 5:49am 
safe to add midgame? sorry if i missed it in the description! thanks!