Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Real Rivers for Random Maps
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File Size
Posted
Updated
23.509 MB
Aug 13, 2023 @ 4:50am
Jul 19 @ 7:16am
13 Change Notes ( view )
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Real Rivers for Random Maps

In 1 collection by Maple_Leaves 枫叶
Maple_leaves' Mods
48 items
Description
A map generation mod. Several new map types are available, in which there are 1-tile-wide rivers, which are called Great Rivers. Other maps do not generate such rivers.

Also adds a new game mode, introducing new districts, buildings, units, and improvements adapted to the Great River, new water roads, and unique bonuses from the Great River.

Please give me a thumb if you find this mod interesting!

What's new:
New water terrain, Great River. Thanks to the Nile river in the scenario!
New route type, built by a new support unit in the water!
Play Civilization VII in Civilization VI !

Gameplay changes:
Scouts, settlers and traders can enter Great River tiles (but not Coast) after sailing Tech.
Cities adjacent to Great River tiles get +1 housing and +1 amenity.
Preserve districts provide +1 culture and +1 faith for Great River (Cataracts and Canyons) tiles.
Great River tiles provide adjacent yield changes for improvemnts and districts, please check the pedia in game for details.

Related mods:
Skylar Saphyr's Maps now support Great Rivers!
ワークショップにある枫叶氏のReal River for Random Maps MODを日本語化
Great Rivers Regional Identities
Real Rivers Map: Silk Road and Nile

Note:
Requires New game version, and suggests using Windows.
May fail using Android.

Thanks:
jidong, IthildinX, bottlep, Chuanyin, PPK

Recent updates:
2025.01.25
Add models for Great River (Cataracts and Canyons), Pontoon Bridges, Water Traps, and Large Dam!
279 Comments
Maple_Leaves 枫叶  [author] Nov 9 @ 2:48am 
要在 额外内容-模组 里面启用这个mod
@香蕉瑪奇瑪爾濟斯
香蕉瑪奇瑪爾濟斯 Nov 9 @ 2:03am 
我前天使用了這個模組,不過地圖選項那邊似乎沒有帶有真實河流標註的地圖可選,請問這是正常的嗎?
Maple_Leaves 枫叶  [author] Sep 22 @ 8:47pm 
you should unlock the ship building tech to get your non-builder units to embark.
@bostonbongrips
bostonbongrips Sep 22 @ 4:08pm 
I narrowed it down to ticking the "advanced function" option - this causes my units to not be able to embark
bostonbongrips Sep 21 @ 6:40pm 
I was using this mod with no issues until recently whenever I start on a Real Rivers map, my non-builder units can't embark. Any suggestions?
PassosRJ Sep 18 @ 7:17am 
Would it be possible to make this mod compatible with this one?

https://steamcommunity.com/sharedfiles/filedetails/?id=1799875448
PassosRJ Sep 13 @ 2:30pm 
Hey!
First of all, I'd like to thank you for the incredible mod!
I'd like to know if it would be possible to add an option to disable the road in the water, as it ends up destroying the immersion or making it invisible. Over the years, these roads become a tangled web of lines, something extremely unpleasant to see.
青山桑梓 Aug 18 @ 8:46pm 
这个生产的山似乎会十分密集,最少都是4x4(还会更大)的区域全是山,然后导致其他地方方圆10格都没有山
Foerster44 Jul 15 @ 8:57am 
Would it be possible to add Continents and Islands to the map modes for Real Rivers? I love having little islands on the otherwise large empty oceans but I also really like your large rivers.
May 7 @ 5:00am 
大佬能不能出个分形体地图的真实河流,真的很喜欢分形体生成的类地球海陆格局,如果能出的话代入感无敌了。