Jagged Alliance 3

Jagged Alliance 3

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Overhaul - Tactical Enemy [!!!Obsoleted!!!]
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2.135 MB
Aug 2, 2023 @ 2:46am
Aug 31, 2023 @ 8:14am
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Overhaul - Tactical Enemy [!!!Obsoleted!!!]

In 1 collection by mariOlof
Mario's JA3 Overhaul
10 items
Description
This mod is Remastered by TACTICAL AI PROJECT with full compatible support of all other major weapon overhaul mods.



Key Features (Check ChangeLog for More Info):
  1. Dynamic and Challenging Enemy Combat AI
  2. Enemy Soldiers Have Better Equipment, Some with New Appearance
  3. All Changes Now Also Apply to Militia


# Combat AI
  • Create new AI for each type of enemy role. (e.g. sniper, gunner, flanker)
  • Enemy will hide and be stealth, even ambush sometimes.
  • Enemy will have more dynamic actions based on combat situation.
  • Enemy will use HE 40mm and HE shell, and load different ammo based on their role.
  • Combat vs Adonis and Army could be really hard.
  • The "Tactical Behaviors" may extend the length of combat time.

# Fully Armed Enemy Soldiers
  • Soldiers of Militia, Legion, Adonis and Army now have better equipment.
  • Militia and Legion soldiers have more weapon varieties.
  • Adonis and Army soldiers have more weapon upgrades, some as CQB weapons, some as DMR.
  • The weapon upgrades logic is based on my other mod "Gunfight Rework", so it may not make sense in vanilla game.
  • Thugs, and Rebels soldiers remain unchanged (for now at least).

# Notes
  • This mod is Remastered by TACTICAL AI PROJECT with full compatible support of all other major weapon overhaul mods.
126 Comments
LionCat  [author] Mar 25, 2024 @ 11:20pm 
@mikesh1958 Hi mate nice to see you again :praisesun:
This mod is Remastered by TACTICAL AI PROJECT with full compatible support of all other major weapon overhaul mods.
Feel free to share your precious feedback:JA3medal:
mikesh1958 Mar 25, 2024 @ 12:03am 
@LionCat How would you still update this mod because TGCN has become unplayable after the latest updates.
Óðinn Feb 27, 2024 @ 12:13pm 
Any news on an update please? TGCN was a bit too much for me.
Elenhil Feb 21, 2024 @ 8:08am 
Yes. Do please update it!
kovacspeter84 Feb 6, 2024 @ 11:09pm 
I'm really looking forward to an update for this great mod (for 1.5). I also tried TGCN, but I would prefer this one instead (or tactical AI), e.g. for better compatibility with other mods. Thanks again for your work!
LionCat  [author] Jan 9, 2024 @ 10:58pm 
@Nemezir Thanks m8 :) This mod is not abandoned and it will be updated\remastered in 1.5 patch:praisesun: Until then, you may try TGCN [LITE MODE] to see how it goes :estusfull:
Nemezir Jan 9, 2024 @ 7:23am 
Dear LionCat,

I just want to express the wish for a update of this mod to support the previous posters.

I use the diceman-mod and it’s great.
But a bit more challenging AI would be nice.

TGCN is just to tough (for me) so something between vanilla and TGCN would be fantastic.

Anyway, thanks for the great work.

Kind regards
LionCat  [author] Dec 31, 2023 @ 7:22am 
Also recommend our DiceMan mod which can give enemies random better weapons based on your Mercs level and this feature can be tuned with DiceMan mod options. It is compatible with any other weapons & overhaul mod as wel.
See it here. :estusfull:
LionCat  [author] Dec 31, 2023 @ 4:20am 
@Caladan Actually I agree with you as many players still wish to have a gradually curve in a game :)

But the reason why TGCN is not gradually adjusted is because in the LITE mode version, using a 3rd party weapon overhaul such as ToG's random enemy weapons, BCE weapon\craft system, Timmeh's Weapon Overhaul or Rato's future planed enemies weapon design could be more pleasant as those are constantly developed and well balanced atm.

TGCN LITE + one of the above = Latest AI improve + 'AI advanced gear gradually as befits their roles and status' .

However, if Mario approves, then I may also optimise and fix this mod in the early 2024 because our weapon design in this mod has better experience when you play with Gunfight Rework:JA3dogtag:
Caladan Dec 30, 2023 @ 6:46am 
@LionCat does this mean Tactical Enemy is discontinued? Rather unfortunate if so, I just finished another playthrough with this mod and rather enjoyed the experience, with enemies becoming smarter and getting access to advanced gear gradually as befits their roles and status, but also playing by the same rules as the player.

With TGCN, my understanding is we either get all of nothing: TGCN's improved AI is enabled for all enemies, starting with basic Legion goons on Ernie island, and disabling TGCN gear/perks means even elite enemies in lategame don't get the improved gear that Tactical Enemy offers currently.

For what it's worth, Tactical Enemy still works nicely in 1.4 for all enemies except explosive specialists (Legion grenade guys don't use their grenades and ordnance specialists are very reluctant to deploy mortar fire, MGL and underbarrel grenade launcher users still make use of those).