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This mod is Remastered by TACTICAL AI PROJECT with full compatible support of all other major weapon overhaul mods.
Feel free to share your precious feedback
I just want to express the wish for a update of this mod to support the previous posters.
I use the diceman-mod and it’s great.
But a bit more challenging AI would be nice.
TGCN is just to tough (for me) so something between vanilla and TGCN would be fantastic.
Anyway, thanks for the great work.
Kind regards
See it here.
But the reason why TGCN is not gradually adjusted is because in the LITE mode version, using a 3rd party weapon overhaul such as ToG's random enemy weapons, BCE weapon\craft system, Timmeh's Weapon Overhaul or Rato's future planed enemies weapon design could be more pleasant as those are constantly developed and well balanced atm.
TGCN LITE + one of the above = Latest AI improve + 'AI advanced gear gradually as befits their roles and status' .
However, if Mario approves, then I may also optimise and fix this mod in the early 2024 because our weapon design in this mod has better experience when you play with Gunfight Rework
With TGCN, my understanding is we either get all of nothing: TGCN's improved AI is enabled for all enemies, starting with basic Legion goons on Ernie island, and disabling TGCN gear/perks means even elite enemies in lategame don't get the improved gear that Tactical Enemy offers currently.
For what it's worth, Tactical Enemy still works nicely in 1.4 for all enemies except explosive specialists (Legion grenade guys don't use their grenades and ordnance specialists are very reluctant to deploy mortar fire, MGL and underbarrel grenade launcher users still make use of those).