Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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190 Expanded [Overhaul]
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Tags: mod, campaign
File Size
Posted
Updated
23.350 MB
Jul 27, 2023 @ 4:09pm
Jul 14 @ 11:22am
15 Change Notes ( view )

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190 Expanded [Overhaul]

In 1 collection by Ironic
190 Expanded [Recommended]
15 items
Description




Overview

This mod is the overhaul portion of 190 Expanded, changing base game mechanics to improve the gameplay experience.

THIS MOD REQUIRES 190 EXPANDED!
If you cannot run your mod and 190 Expanded [Characters] together, you will crash.

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Guides and Backup

- Official Guide
- Backup Mod

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FAQ

Q - Why do Northern Tribe units have a -50 Morale debuff?!
A - These units are designed for an aggressive playstyle.
When facing a superior force, you must play aggressively and take the upper hand within the first 10 minutes of battle. Otherwise, they may rout quickly.

Balanced by:
- Lower infantry numbers compared to Han units
- Higher cavalry numbers for Northern Tribes

Q - Why do I see level 0 characters with no traits/backgrounds in my recruitment pool?
A - In the base game, characters generate only for AI factions, not the player.

This causes issues when:
- You run out of AI factions of your culture (e.g., Nanman Confederation)
- You start with very few factions (e.g., Yellow Turbans)

This mod enables character generation for player factions. However, CA designed these characters to be "half-generated" to reduce game load.

We cannot change this.
TL;DR: It's a feature, not a bug.

299 Comments
Rewan  [author] Jul 13 @ 9:35am 
Officer, this Ironic guy please. :lunar2019piginablanket:
Ironic  [author] Jul 13 @ 9:28am 
@Dark Balatro 17 Same reason why Yellow Dragons are a yellow unit instead of any other kind.
Dark Balatro 17 Jul 13 @ 9:23am 
then why does their unit card look red when they should look green (spear unit look green)
Ironic  [author] Jul 13 @ 8:41am 
@Dark Balatro 17 Yes if you look at the unit card they are lance infantry with high charge
Dark Balatro 17 Jul 13 @ 7:45am 
Is it normal that the Wuhuan lancers don't ride a top horses? when i played as Yofuluo his Wuhuan lancers were walking on foot eventhough their unit type was the red one (which means they're a shok cavalry unit)
Furry Addict Jul 13 @ 3:58am 
Which MOD that make repair cost too high?
Lunais Jul 12 @ 10:19pm 
How about for Earth, + satisfaction (faction-wide) and + public order (administered commandery), and for Fire, - recruitment cost (faction-wide) and + replenishment rate (administered commandery)?

I feel the - recruitment cost synergizes well with Metal's - construction cost (faction-wide), and - corruption is probably not so good since a feature of your mod is harsher corruption. Other ideas for Fire are + mustering rate or + level of new recruits, but I think + replenishment rate is the best one.
Rewan  [author] Jul 12 @ 8:09pm 
How's your public order/reserves doing ?
CY Jul 12 @ 12:08pm 
Hi, the mod is fun but i ran into an issue where the population suddenly drops to zero.
Ironic  [author] Jul 11 @ 12:46pm 
@Argynvost on the main mod click the discord image or here is the link: https://discord.gg/jvupcFDNd9