Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

190 Expanded [Overhaul]
299 Comments
Rewan  [author] Jul 13 @ 9:35am 
Officer, this Ironic guy please. :lunar2019piginablanket:
Ironic  [author] Jul 13 @ 9:28am 
@Dark Balatro 17 Same reason why Yellow Dragons are a yellow unit instead of any other kind.
Dark Balatro 17 Jul 13 @ 9:23am 
then why does their unit card look red when they should look green (spear unit look green)
Ironic  [author] Jul 13 @ 8:41am 
@Dark Balatro 17 Yes if you look at the unit card they are lance infantry with high charge
Dark Balatro 17 Jul 13 @ 7:45am 
Is it normal that the Wuhuan lancers don't ride a top horses? when i played as Yofuluo his Wuhuan lancers were walking on foot eventhough their unit type was the red one (which means they're a shok cavalry unit)
Furry Addict Jul 13 @ 3:58am 
Which MOD that make repair cost too high?
Lunais Jul 12 @ 10:19pm 
How about for Earth, + satisfaction (faction-wide) and + public order (administered commandery), and for Fire, - recruitment cost (faction-wide) and + replenishment rate (administered commandery)?

I feel the - recruitment cost synergizes well with Metal's - construction cost (faction-wide), and - corruption is probably not so good since a feature of your mod is harsher corruption. Other ideas for Fire are + mustering rate or + level of new recruits, but I think + replenishment rate is the best one.
Rewan  [author] Jul 12 @ 8:09pm 
How's your public order/reserves doing ?
CY Jul 12 @ 12:08pm 
Hi, the mod is fun but i ran into an issue where the population suddenly drops to zero.
Ironic  [author] Jul 11 @ 12:46pm 
@Argynvost on the main mod click the discord image or here is the link: https://discord.gg/jvupcFDNd9
Argynvost Jul 11 @ 11:36am 
Pray forgive the bother, but where is the discord posted?
Ironic  [author] Jul 10 @ 4:16pm 
@Lunais Will look into it, I just wanted the bonuses for governors to be pure income except for Vanguard which has that public order

@Argynvost If you can join the discord server and drop your save file there, I can take a look.
Argynvost Jul 10 @ 4:05pm 
Playing a Song Jian campaign. I just captured Ma Ai's last bit of territory. If I charge out and attack the remnants of his last army on the next turn my game crashes upon victory. To be more specific after the second victory, as a small group runs away after the first, as is normal. This crash occurs both delegate and manual. If I ignore the army and end my turn it attacks me betwixt turns and the game crashes still upon victory.
Lunais Jul 10 @ 1:40am 
Did you tweak the wuxing bonuses? I think the "+ income from all sources (administered commandery)" buff on Earth element is a bit uninteresting. Maybe consider moving public order buff from Fire to Earth, because I feel it fits better with Earth, and put something else on Fire. Either that, or keep public order on Fire but put minus corruption buff on Earth.
Ironic  [author] Jul 8 @ 10:39am 
@Argynvost The game doesn’t handle massive family trees well, and Liu Yao, Dai, and Chong are related, so there is a partial family tree.
Argynvost Jul 7 @ 8:01pm 
This is a relatively (pun not intended) inconsequential request, but an issue the base game had were that the governors (and prince) of Imperial lineage weren't flagged as being related. Could they be flagged as related? It is strange that one Liu heir can marry another, and this was even a moral issue Liu Bei had after seizing Yizhou. Was reminded of this when I recruited Liu Yu whilst playing Liu Yao. Random funfacts: Liu Yan and Liu Biao are both from the same family branch and are the closest related amongst Yan, Biao, Yu, Chong, Yao. Liu Chong, though, is closest to Emperor Xian in terms of bloodline.
What's My Age Again? Jul 7 @ 7:45pm 
This mod is absolutely amazing. It got me back into TW3K again. Getting attacked on all sides as Gong Du and loving it!

Thanks for all your hard work!!
Ironic  [author] Jul 7 @ 3:41pm 
@IronManIan777 No
IronManIan777 Jul 7 @ 3:20pm 
Is this mod compatible with any mods like TROM of Havie that change the skills in the game to be more unique than the vanilla base versions?
Sion879 Jul 6 @ 4:11pm 
@ironic deleted my comments since someone else helped me out. I had to unsubscribe to all and resubscribe
Ironic  [author] Jul 6 @ 1:31pm 
@Argynvost He will be fun, I already have an idea of what to do for his faction. Thanks for report on his stances, some of CA ‘s factions just lack some stances for whatever reason. All the others are just sandbox aspect.

@Sion879 you are running exact mod order and nothing along with it?
Argynvost Jul 5 @ 2:51pm 
Playing Qu Pan - love the parrot and the "madness" thing with the faction and cannot wait for it to be fleshed out more. Lady Trieu is still visible under Shi Xie during faction select. Speaking of Lady Trieu there is a mod in existence that makes her in-game model match the artwork that you might could ask to use if you haven't already. Qu Pan lacks the ability to ambush, forced march or fortify, though I assume this is more an incomplete faction than a bug. Loving the update and got a chuckle out of this campaign, as things I have never seen before has happened. Tao Qian annexing Ze Rong between turns 1 and 2, as well as Liu Bei being named enemy of the Han to name a couple.
Ironic  [author] Jul 4 @ 8:33am 
@Used Ammo Salesman That's a bug, will fixed soon.
Used Ammo Salesman Jul 3 @ 10:56pm 
While I mention it, having a permadeath army as a bandit is kinda interesting, as it really makes you feel like a disorganized upstart when compared to an actual governor or whatever else. Like Liu Bei in Mandate of Heaven.
Used Ammo Salesman Jul 3 @ 10:50pm 
I started a Yan Baihu campaign up and I noticed that, just after ranking up the first time, that he didn't get any bonuses for prestige ranks. No extra armies, no new spy positions, nothing. Not to mention that his army cap starts at and remains at 0.
Jiraken Jul 3 @ 1:45pm 
@ironic okay, thanks a lot :)
Ironic  [author] Jul 3 @ 10:11am 
@Jiraken Yes, that is a bad load order, join the discord so I can help you more: https://discord.gg/cWc4DsgB4h
Jiraken Jul 3 @ 9:43am 
@Ironic For Example all Kids of Shi Xie
Feel Good Inc. Jul 3 @ 6:44am 
is it possible for you to tweak/take a look at the AI? I noticed the AI would just declare war on you from across the map and send dead(to supply) armies towards you. This is especially noticeable with factions you've added that encourage having little standing armies or prefer diplomatic approach, since other factions would perceive you as weak.

I know it's a vanilla issue, but some other mods managed to somehow alleviate it, would like to see it here, if it's possible.
Ironic  [author] Jul 2 @ 11:32am 
@Jiraken depends on the character, who is it ? If it’s a majority of characters you did f up the load ordee
Jiraken Jul 2 @ 1:34am 
I have a question: Some officers having no 2d portrait - is this normal with this mod? Or did i f up the load order?
Ironic  [author] Jun 30 @ 4:11pm 
@Used Ammo Salesman Fixed in the recent patch
Used Ammo Salesman Jun 30 @ 3:44pm 
Yesterday I was playing a Kuitou campaign and I noticed that Qlianman's model T-posed on the campaign map when commanding (not a huge issue and possibly a different mod in the pack).
But more importantly, after picking Roar of the Beast on his skill tree, he isn't actually able to use it in battles.
If this is a known issue that's been resolved then great. If this is an issue purely on my end then also great, I'll just have to troubleshoot. But I haven't seen it mentioned yet.
Ironic  [author] Jun 30 @ 9:19am 
@SFR23Trant Sometime today, many about 2-3 hours from now
SFR23Trant Jun 30 @ 8:55am 
any idea when the update drops? didnt want to start a new save a then realize?

keep up the great work !!! keep 3K alive
RolandAlistair Jun 30 @ 5:10am 
Very exciting to hear about the update! Can't wait to roll up a new campaign and check out the changes.
Ironic  [author] Jun 29 @ 11:53am 
Hello! Just wanted to give a heads up, the next update of 190 Expanded will be releasing sometimes tomorrow (EST). So backup your saves and complete them as this update is not save compatible!

We have about

140 Uniques been added
With a total of 500 new titles (Uniques included)

This update fleshes out 90% of all Han factions + Bandits, with really only their resources and some units missing
Ironic  [author] Jun 29 @ 8:06am 
@Jixxor Sounds like you are crossing terrain in the winter time
Jixxor Jun 29 @ 7:53am 
So I just gave this a shot with a friend in co-op, and it's insanely impressive. "Expanded" through and through.
Now I have one question regarding Military Supplies.
I play as He Yi. Starting with only an iron mine. To complete the commandery I wanted to take Liu Dai's city. However, moving from my iron mine to the border of his province already reduces Military supplies down to 95 because of bad terrain. Fine.
then I move into his territory and cannot reach the city, that round reduces 40 Military Supplies. So Down to 55 already.
I siege his city, because I must build a siege tower or ram to even start the battle. Another 40 Supplies lost, now 15 left. Sadly Liu Dai already has 3 generals with each 6 units and a 6 unit garrison. Half of them are medium infantry and 2 heavy crossbows.
He does not come out to attack, and I will start taking 20~% of the unit's health as attrition per turn from the 2nd round of sieging onward.

Is this intended?
Rewan  [author] Jun 28 @ 6:35am 
@Argynvost : You need people to generate income.
Argynvost Jun 28 @ 1:24am 
Have a 0 income glitch. I picked Yuan Shu and migrated to Jiangyang, making it my capital. I opted to destroy the Nanmans in this run through. I controlled all four counties of Jiangyang, had the resource counties level 2, had Jiangyang small city with level 2 capital port, level 2 labor farm and level 2 state workshop. The income was listed as -85 for building upkeep with 0 positive generation. I activated 2 assignments, one for peasantry and one for industry, and the -85 remained the same. I snagged the livestock farm of Fuling and leveled it up to 2 and it generated 0 income.
SFR23Trant Jun 27 @ 1:18am 
Can you keep Dong alive if playing as lu bu and get diochan or does the even kill him still?

Great mod one of the best I've played in, keep it up.
Rewan  [author] Jun 26 @ 5:56am 
@Claudius Aquila : I play tested it in Normal and Legendary with no issues (couple of tough situations early can happen but you should eventually stabilize and then it's mostly the same as Vanilla afaic)

@Kylar : Yes and yes
Kylar Jun 25 @ 10:47am 
does this effect battles and campaign AI behaviour?
Claudius Aquila Jun 23 @ 9:18pm 
First of all amazing mod, been playing a multiplayer campaign with a friend and he is getting ravaged by the a.i. xD.

A side question, what is the intended difficulty for the mod? we have been playing vh/vh
Ironic  [author] Jun 15 @ 8:21am 
@sam47125 There was a delay due to us having artists now, so we want to give them proper time to make art for some of the new characters
sam47125 Jun 15 @ 7:13am 
Didn’t you say there would be a big update at the end of May? Why haven’t I seen it?
RagsSublime Jun 15 @ 4:31am 
@Ironic
Thank you very much. Makes perfect sense.I suspected that could be it. Great mod. Really love it. Keep up the incredible work dude.
Ironic  [author] Jun 14 @ 9:18am 
@RagsSublime If you have near 0 population in a commandery, it will not make any money, this is to prevent rebel farming.
RagsSublime Jun 14 @ 8:12am 
Hey, whats with the "Prevents income from all sources (Commandery Wide)"