Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

190 Expanded [Overhaul]
229 Comments
Rewan  [author] Apr 26 @ 1:07am 
Make sure to verify file integrity in case Steam messed up an update download and really REALLY make sure the load order is the exact same.
Ironic  [author] Apr 25 @ 2:43pm 
@Chris Hansen if you getting the red text when trying to join the server, try and see if either of you have any mods installed that movie files via RPFM or have any other mods in your data folder.
Chris Hansen Apr 25 @ 11:07am 
For some reason multiplayer campaign says not compatible mods when trying to invite my friend to multiplayer campaign lobby. This mod order worked like a charm like a month a go, is it possible that some mod updates messed up multiplayer campaign? We basically had same load order as the youtuber Serious Trivia. This is our load order maybe u guys can figure this out:

1. The Gathering : Core Object 1.2.2
2. MTU/TUP Unique Models for Unique Characters
3. 190 Expanded's Extra Regions
4. 190 Expanded [Factions & Characters]
5. 190 Expanded [Overhaul]
6. WDG [Models Only]
7. Drunken Panda's Model Pack
8. Panda's Reskin Mod ALL IN ONE
9. Make Them Unique 3.3 (Wu Anguo)
10. Puzzle illustration (1.7.0)
11. 1.7.2 BUG FIX
12. Puzzle3D (v1.7.1)
13. Improved Campaign Map Performance

We also resubscribed these mods and that didnt help either.
Ironic  [author] Apr 24 @ 9:37am 
@Gado The Xilliang Commanders are the unique items that, Zhang Ji, Fan Chou, Guo Si, and Li Jue get, they aren't suppose to be removable, IE I am following how CA does the follower unit recruitment through the Northern followers. (though I may end up changing it, if more people feel that way)

And the armor that characters have are unique, they just have the same icon to save on space otherwise this mod would be double in size due to the amount of armor. They have an armor value that represents what their portrait is wearing, and one or two effects on their armor.

the Units through levels are suppose to be like otherwise the AI would not be able to keep up with the player, as they don't minmax their reforms.
Gado Apr 24 @ 3:49am 
units: having to lvl up to lvl 6 - 8 to get the units you need is really a pain. i mean diao chan cant even recruit missle units. on lvl 1 maybe 1 but she can recruit 8 melee units???
is there a limitation to how many diff units you want on the campaign map to reduce lag is that how the different options what some units can recruit is done?
I feel there very few options for some clans to build their roster. I think an equipable ancillary like in trop would be good in this scenario so you have actual xilang units on dong zhuo for example. instea dof only buqu

factions / Political situation and diplomacy: is where this mod outshines other mods. There is a better balance maintained throughout which i think atm is doing better then even TROM / TUP and MTU.
Gado Apr 24 @ 3:43am 
@ironic ill look into it then i will be half a day going through testing out the issue if you say its unchanged if thats the case my apology but this i got really frustrated.

There also some things i wanted to mentioned both good and bad

Items: Some good items some bad. what i think its good there some extra uniques that spice up the game. 1st thing i dont like is that some items are fixed like xilang to ji jue, guo si etc who are able to recreuit xilang commander but all other generals cant and i also cant put another ancillary on those generals. Having Ji Jue as a prime minister for the minus retine cost is not an viable option because you cant switch ancillary anymore. Most generals have this unique armour that aint even unique and i cnat swap it for another armour combination set
Ironic  [author] Apr 23 @ 11:33am 
@Gado As Rewan said, we do not tweak morale, it sounds like you have another mod that tweaks morale heavily.

@Kia02 Will be investigating that.

@Tiki Mickey If you mean YTs joining Han, that is intended. Some events are getting clogged in the system, I am investigating why this is happening.
Rewan  [author] Apr 23 @ 8:58am 
@Gado : The morale of units is unchanged compared to Vanilla tho...
Gado Apr 23 @ 8:35am 
And its Yang Feng not even northern tribes that cause mass rout and no its not xu huang with it debuff its just some heneral trash generals a damn water general who just runs into my shield wall units and they run in the 1st 2 min. i got 3.5k units vs 2k units. GEE GEE
Gado Apr 23 @ 8:30am 
@ironic im not playing any other mods other then simple ai dont execute generals and those kinds of things. Bro this morale is plain bad. I bought every total wwar game since the 1st came out i know how to use units and formations.

@NTluck i give you an example on why morale is trash. I play dong Zhuo
I got jian type medium units routing for while 90% of the unit is intact while having a larger force size.

I had 1 fight vs ma Teng who had like 9 horse units or 10 vs my almost full spear army. and it was a Pyrrhic victory because the mod is bad on morale. I litterly had to set my spear units in the corner of the battle map in a square to cheez my way to a Pyrrhic victory. because a 90% strength spear units morale "" feature"" are routing. all im doing now is just sandboxing my way through it cuz it dont make sense at all.

@NTLUCK feature? so being brain dead and throwing in units in 1 blob to an enemy is a feature why thank you for your strategic insight. i feel enlightened.
Kia02 Apr 23 @ 7:32am 
Thanks for the continuous updates! The game now get more balanced. But I would like to report a big bug. At the middle of the game/end game, Cao Cao Ai start to do nothing and his armies always get suffering attrition every turns. When I check his treasury it’s always zero. Hoping it was fix because the overall balance now is very good.
Tiki Mickey Apr 18 @ 10:22pm 
After the latest update, some events for Liu Bei aren't popping up and also having diplomacy bugs (armorer&scholar joining, MTU's Cai Yan event not triggering, Yuan Shao/CaoCao receiving northern units, can't receive/offer marriage to the Sun family), all of these worked just fine in a previous short campaign with the mod.
NTLuck Apr 18 @ 7:32am 
@Gado Unless you are using the new Northern units. Them having low morale is a feature, not a bug. You need to bum rush them into combat as it simulates raider mentality: Don't attack a stronger force
Ironic  [author] Apr 18 @ 7:15am 
@Gado Morale was not touched? Are you running any other mods?
Gado Apr 18 @ 7:01am 
Man i played some games with this and morale is completely a mess. Units rout just wwhen they just spawn. elite units routing while still 90% strength is just plain troll. There are good parts but some things just dont make sense at all.
NTLuck Apr 17 @ 4:19pm 
@Rewan

Thanks man. Is there a discord link for this mod? It would make communication better imo
IyoTORO™ Apr 16 @ 8:20am 
Hello. Just a feedback about SHOCK WARFARE reform. You cannot upgrade it if you dont have a TRIBAL HORSE TRAINER. So if you play as Sun CE you need to invade the North. Can you update this? Thank You. This MOD really makes this game interesting. More power!
quanquan Apr 15 @ 6:31pm 
@Rewan You've already done an outstanding job. With each update, I can sense your hard work and dedication. Please keep up the great effort so that more people can see your work.
Rewan  [author] Apr 15 @ 12:11pm 
@NTLuck : I'm trying to push for a rebalancing pass on the ancillaries (mostly followers/accessories/set bonuses), but it's pretty low priority.
I can say that most of the unique items that are "not-so-unique" (like, idk, the Sworn Brothers dual swords or the Book of Documents) will be able to spawn more than once in the next update.


@quanquan : I am investigating and trying to fix this as I go. AI modding isn't my forte (and it shows), so please bear with me. :lunar2019piginablanket:
NuGuNz Apr 15 @ 11:46am 
does anyone have a good records overhaul taht works with 190 expanded? cavalry being op is just meh
quanquan Apr 13 @ 7:55pm 
@NTLuck My intention is not to reject peace. I'm just pointing out that the AI is overly prone to accepting peace. There is also another issue, that is, the AI doesn't seem to be very proficient in using economic buildings. They are either in extreme shortage of food or money. Even wealthy AIs are not very likely to use advanced military units to resist players. I think there are several aspects contributing to this reason. Firstly, the AI is not good at using economic buildings. They always build some military buildings, even when they don't have many troops. Secondly, they always exile generals who should be loyal to their countries (I'm not using other mods, although this also occurs occasionally in the vanilla game).
NTLuck Apr 13 @ 4:00pm 
@quanquan this isn't really a solution but just don't accept peace? Make War, Not Peace!

THIS IS TOTAL WAR! is the best way to play the game.

@Rewan on a side note, any plans for new items or item sets? I always thought the unique items were meh, coupled with the fact there could only be one instance of the item. I do like how some of the weapons and armor come with skills, though I'm not sure if that is MTU or this mod doing it
quanquan Apr 13 @ 8:12am 
The main reason is that the economic system of the mod makes me so wealthy that I can easily make the AI become my vassal with food and money.
quanquan Apr 13 @ 8:09am 
In the middle and late stages of the game, the AI usually chooses to surrender and become your vassal state, resulting in the situation that in the middle and late stages of the game, everything quickly tilts towards the player's camp like a row of dominoes. Is there any way to make some of the AI firmly unite and resist the player?
By the way, I'm playing on the highest difficulty level.
WolFi Apr 13 @ 4:49am 
Hello! Why can't I find the download to the 190 main mod?
Rewan  [author] Apr 12 @ 11:36am 
Duels in siege are notoriously crashy even in Vanilla, not much we can do about it
悸动战士 Apr 11 @ 7:12am 
I encountered a problem where winning a duel during a siege would cause the game to close, I tried it out in a custom battle and it still works the same way
NuGuNz Apr 11 @ 2:33am 
vietnam next
Glup Apr 11 @ 2:10am 
So this might just be me getting a bit rusty at the game, but does the overhaul impact the morale balance of player/AI units? Im playing a records campaign on very hard where i usually have no issues winning battles where the auto-resolve predicts close/decisive defeats using militia cav/inf but high level ranged. With this mod, however, my frontline and cav both collapse immediately when making contact with enemy troops (both militia and regulars) causing me to lose almost every single battle regardless of me defending, attacking or even fighting a night battle. :winter2019sadyul:
NTLuck Apr 10 @ 4:48pm 
Gotcha. Thanks for replying and good luck
Rewan  [author] Apr 10 @ 12:01pm 
Yeah I don't believe having 10 slots would fix that. Frankly speaking, 10 slots would just make you build even more of the pure income support buildings rather than the supportive ones lol.
So in the end it's mostly down to player appreciation, I have no issue slotting some Conscriptions offices in my breadbaskets for exemple. :p

Also for the Patreon, I believe Ironic has one but he doesn't really uses it. (And I don't have one and don't plan on getting one :lunar2019piginablanket:)
NTLuck Apr 10 @ 6:49am 
@Rewan: Shame. I personally feel that many of the support buildings are utterly useless and I almost never bother building them. I like what you did with the School and Grain building, finally making them relevant by having it give population boost and peasant income respectively, but the Garrison? Conscription? Temple? The benefits are too circumstantial or short term that they end up not having a net benefit considering the investment needed for them in the first place.

That is without mentioning the extra faction unique buildings that take up yet another slot if I want to bother building them like Sun Jian's merc outpost.

Anyway, I'm really liking this mod and wish you continue working on it. Do you have a patreon link that I can support? I don't mind paying for quality mods, especially when CA abandoned their potential cash cow so arbitrarily.
Rewan  [author] Apr 10 @ 4:37am 
@NTLuck : Very unlikely (as in, don't count on it). I think 8 for Imperial Cities is more than enough.
NTLuck Apr 9 @ 1:29pm 
Thanks for the update!

Any chance for ten building slot cities in the future?
Rewan  [author] Apr 9 @ 1:40am 
The overhaul should receive a quick hotfix soon which -hopefully- will fix :
- Nanman minors potential going wild.
- Trebuchets fireshot accuracy.
- Juggernauts explosion.

A bigger update is in the works but I've fiddled with some core mechanics (notably Imperial Favour and some of the factions mechanics). So it'll take a bit more time to release.
Rewan  [author] Apr 5 @ 9:17am 
Nah, you automatically get flagged if your IF dips too low (and by that I mean 0)
Dreaming Dragon Apr 4 @ 6:37pm 
But the faction that owns the Emperor is the only one who can do that, Vanilla and otherwise. I know that it's common for the Emperor to escape from Li Jue to Cao Cao (as is historical) in the 194 start once Li Jue experiences his civil war and drops a bunch of points. I was under the impression that the emperor has a chance of escaping when you drop to or below 50 points, and that the chance goes higher the lower you are 50 points.
Rewan  [author] Apr 4 @ 11:10am 
Iirc even Vanilla the Emperor will only really escape when you get declared Enemy of the Han
Dreaming Dragon Apr 4 @ 9:38am 
Curious; is the mod supposed to prevent the emperor from escaping? I don't know if this is the right mod in the series to comment for this, so maybe this is a question/story for Ironic, but... Playing as Lu Zhang (again, yes, because it's so fun and wanted to playtest runs for feedback), as Liu Yu's vassal, I unwillingly supported his army (six full stacks!) with my booming peasantry economy, he took Chang'an and the emperor.

After negotiating my freedom and (10 turns later) declaring war to liberate the people of Shu, I've taken all but his capitol city Chengdu, but Liu Zhang has had sub-50 imperial favor for 7-8 turns now without the Emperor fleeing to another faction. I don't want the emperor, and I have been avoiding taking Chengdu now for two turns to avoid taking the emperor while I wait for his escape... Is this an error or a feature of the mod, or is this base game functionality?
Jason Clay Apr 3 @ 12:21pm 
Is it possible to move Cao cao's starting battle with yuan huan outside city reinforcement range? He doesn't have the last wound modifier so his capture chance is 18% vs his 61% chance. I don't know if I'm just unlucky but i can only capture with delegate and not manual battle.
Rewan  [author] Apr 2 @ 11:16am 
I don't think it does.
TT Apr 2 @ 3:52am 
Does this mod (or its' other parts) influence how often generic female generals spawn?
Rewan  [author] Apr 1 @ 8:25am 
@Shura : These units are meant to be used aggressively. They are bullies, the ability start with a 10 minutes cooldown.
Shura Apr 1 @ 3:01am 
"Northern Courage" for the northern tribes gives them -50 morale? Why?
Rewan  [author] Mar 30 @ 5:44am 
1) That also happen elsewhere. It's either caused by the character being on cooldown when he joins the pool (visage shown in the notification but not in the character pool) or the autogenerated characters (which I've honestly talked enough at this point, it's not perfect but it's a feature - not a bug - at this point)

2) Nope. I honestly think 8 gives you plenty of leeway on what to build and it was essentially added to make Imperial Cities a lot more appealing. If I just start adding slots, people will just request I add as many slots as there is buildings. Which I'm not doing.

3) Yeah, Korean are very barebones atm. There's a lot of tweaks going into the Han tree for now as it's the most used one. I'll have to tweak the YTR and the 8P (Korean) trees at some point as well.

4 & 5) Unsure why that is, this is not my area of expertise.
Gado Mar 30 @ 1:07am 
@Rewan I really like this mod and i see your still active. I was testing some things out. So i can give some feedback

1 Some characters in the korean region are not visible when you get the notification people of Merrit
2 Could you make the max amount of slots available 10 instead of 8. The combination of buildings really demands you need 10 sometimes. But if its an issue of spam make it harder to get food so that you can put focus on 1 main region that has 10 slots. This would be a dream come true
3 population growth is a bit slow. I like its not fast in other mods but for korea its really slow
4 With the sandbox mod on i cant add traits to a general.
5 It seems korean generals cant get traits?
Pikitoka Mar 25 @ 2:12pm 
Ya a legend man! Thanks for looking into it! (also was not aware the Juggernaut was already mentioned, my bad!)
Rewan  [author] Mar 25 @ 2:23am 
@Dreaming Dragon : Will look into some of these.

@Pitikota : Will also look into that.

@Waddles : I got the Lu Bu reports, not the Cao Cao schemes ones, I'm probably not using the right scope, I'll try to get it fixed.

@paradox : That's by design.
parad0x Mar 24 @ 6:18pm 
The Land Shaper (8K Pop growth) only seems to apply to the main settlement. In Changsha it's only giving me 8k while when i switch to the Labour Recruiter (4k ) its giving +16k pop growth.
Waddles *oink!* Mar 24 @ 5:27pm 
Anyone else experiencing AI factions being able to spam special actions for free? Lu Bu and Cao Cao for example, Lu bu can chain annex settlement even with 0 faction resources, and Cao Cao giving -50% movement to all my armies instead of just one. Weirdly the icon for the scheme only shows on one army, but every army is affected. had to edit the table and turn the value down.