Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

190 Expanded [Overhaul]
242 Comments
dragonlight56 15 hours ago 
發現幾個重大bug:
1.配偶Buff在離婚後不會消失,袁氏公主的配偶Buff:字面上寫地租稅收20%實際上卻是40%的效果。
劉繇的夫人覺潔潔的任務+1配偶buff,無法作用在君主劉繇身上。
2.勢力支持的派遣任務沒有生效。
3.某些人物特性字面上寫需求官僚職位才會作用,但卻在沒有任命官職的情況下生效,
例如
高深莫測特性:間諜行動網+3
熱善好施:-2糧食生產。
Ironic  [author] May 17 @ 5:06pm 
@Iambertjr24 how are you automatically losing, do you have a mod that moves Gan Ning to somewhere else?
lambertjr24 May 17 @ 2:33am 
question. How do i play a Gan Ning? I automatically lose when I choose to play him. Is there like a fix or a requirement
sam47125 May 14 @ 8:53am 
我想問關於人物將領開啟介面之後~他的技能方面能否多做一些變化~這樣一來等級也能提高至20-25級~其中技能部分有的對於經濟 太守福利 軍事能力 領導能力等等部份~可以選擇要先點哪一個部份~玩法多變不是非常好嗎?
Ironic  [author] May 14 @ 8:20am 
@Gado Have you tried joining our discord server ? https://discord.gg/jvupcFDNd9
Gado May 13 @ 6:53am 
@Rewan ye its hard to communicate just with chat and having no ability to showcase the issue. Im starting to think my playstyle might be a whole issue maybe?
IceQ4 May 11 @ 1:47pm 
I have noticed following inconsistency. Setup is: Summer and i'm Liu Bei with military access with Kong Rong. Now once i had no military resource penalty and once i didn't. With -40 beeing quite heavy. military access i belive is quite useless with the penalty still applied bc then i have to conquer the land or i won't be able to siege a city. Now i don't understand this bc on the same save the same Kong Rong just 2 (or 3 idk) turns Later in the Winter i only got -25 which seems to indicate that the food shouldn't vanish in military access? So this could be a bug :P but am unsure and i only noticed this once (i normally don't have alliances in these games bc they're mostly useless imo).
Rewan  [author] May 4 @ 3:05am 
Honestly I'm quite baffled because you seem quite sincere but you're also the only person that came forward with this issue.

So I really do think you have an issue on your end and we can't really help you because we're simply lacking critical information... :lunar2019piginablanket:
Gado May 3 @ 7:27am 
i used total warmodmanager and i have some profiles. I was testing out different mods including yours. i didnt do radious. i did have a mod profile for trom, tup, NGC, Wu Kingdais, expanded (and expanded with korea the one with diff units skins )
with none of the other i have this morale issue though. and i cant seem to think the issue is in the gathering core

my overall play style is more defense. I use turtle formation especially with liu Chong to rain cross bow on clashed units to whittle them down and the other who go passed them to royal chen guard hold them with the shoot defense formation. the issue is that you cant even do that because morale will be -100 just from a cav charge. So even if you have charge resistance of 900 or so they rout when they supposed to be anti cav
Ironic  [author] Apr 30 @ 8:18am 
@Gado Okay, here's my question did you play with a mod that gives high morale before? Radious or something like so?
Gado Apr 29 @ 2:57pm 
@ironic i did some test with only the recommended mods the 13 ones that in the mod post as recommended and i can say for sure that with those mods the morale is just bad. I did just custom equal battle with units my units rout in mass. I did a full peasant enemy army vs my highest units and with that they still struggle and rout easy. I then did also a max all full enemy cav vs mine full spear units like some azura dragons defenders of the empire etc and geuss what a full cav army can just rout them. I let the CPu just engage me while i had units in defend position and watched. The modifiers on more are just insane. in the campaign even if you have immune to fear and disciplined it wont help vs an army with equal units the modifiers stack just too much. you litterly have to put units on the other side of the map so they dont trickle effect on each other
Ironic  [author] Apr 27 @ 9:50pm 
@VGDragon Ignore it for now.
VGDragon Apr 27 @ 8:22pm 
Im still confused over the 182 start placed at 207 start
Rewan  [author] Apr 26 @ 1:07am 
Make sure to verify file integrity in case Steam messed up an update download and really REALLY make sure the load order is the exact same.
Ironic  [author] Apr 25 @ 2:43pm 
@Chris Hansen if you getting the red text when trying to join the server, try and see if either of you have any mods installed that movie files via RPFM or have any other mods in your data folder.
letynq Apr 25 @ 11:07am 
For some reason multiplayer campaign says not compatible mods when trying to invite my friend to multiplayer campaign lobby. This mod order worked like a charm like a month a go, is it possible that some mod updates messed up multiplayer campaign? We basically had same load order as the youtuber Serious Trivia. This is our load order maybe u guys can figure this out:

1. The Gathering : Core Object 1.2.2
2. MTU/TUP Unique Models for Unique Characters
3. 190 Expanded's Extra Regions
4. 190 Expanded [Factions & Characters]
5. 190 Expanded [Overhaul]
6. WDG [Models Only]
7. Drunken Panda's Model Pack
8. Panda's Reskin Mod ALL IN ONE
9. Make Them Unique 3.3 (Wu Anguo)
10. Puzzle illustration (1.7.0)
11. 1.7.2 BUG FIX
12. Puzzle3D (v1.7.1)
13. Improved Campaign Map Performance

We also resubscribed these mods and that didnt help either.
Ironic  [author] Apr 24 @ 9:37am 
@Gado The Xilliang Commanders are the unique items that, Zhang Ji, Fan Chou, Guo Si, and Li Jue get, they aren't suppose to be removable, IE I am following how CA does the follower unit recruitment through the Northern followers. (though I may end up changing it, if more people feel that way)

And the armor that characters have are unique, they just have the same icon to save on space otherwise this mod would be double in size due to the amount of armor. They have an armor value that represents what their portrait is wearing, and one or two effects on their armor.

the Units through levels are suppose to be like otherwise the AI would not be able to keep up with the player, as they don't minmax their reforms.
Gado Apr 24 @ 3:49am 
units: having to lvl up to lvl 6 - 8 to get the units you need is really a pain. i mean diao chan cant even recruit missle units. on lvl 1 maybe 1 but she can recruit 8 melee units???
is there a limitation to how many diff units you want on the campaign map to reduce lag is that how the different options what some units can recruit is done?
I feel there very few options for some clans to build their roster. I think an equipable ancillary like in trop would be good in this scenario so you have actual xilang units on dong zhuo for example. instea dof only buqu

factions / Political situation and diplomacy: is where this mod outshines other mods. There is a better balance maintained throughout which i think atm is doing better then even TROM / TUP and MTU.
Gado Apr 24 @ 3:43am 
@ironic ill look into it then i will be half a day going through testing out the issue if you say its unchanged if thats the case my apology but this i got really frustrated.

There also some things i wanted to mentioned both good and bad

Items: Some good items some bad. what i think its good there some extra uniques that spice up the game. 1st thing i dont like is that some items are fixed like xilang to ji jue, guo si etc who are able to recreuit xilang commander but all other generals cant and i also cant put another ancillary on those generals. Having Ji Jue as a prime minister for the minus retine cost is not an viable option because you cant switch ancillary anymore. Most generals have this unique armour that aint even unique and i cnat swap it for another armour combination set
Ironic  [author] Apr 23 @ 11:33am 
@Gado As Rewan said, we do not tweak morale, it sounds like you have another mod that tweaks morale heavily.

@Kia02 Will be investigating that.

@Tiki Mickey If you mean YTs joining Han, that is intended. Some events are getting clogged in the system, I am investigating why this is happening.
Rewan  [author] Apr 23 @ 8:58am 
@Gado : The morale of units is unchanged compared to Vanilla tho...
Gado Apr 23 @ 8:35am 
And its Yang Feng not even northern tribes that cause mass rout and no its not xu huang with it debuff its just some heneral trash generals a damn water general who just runs into my shield wall units and they run in the 1st 2 min. i got 3.5k units vs 2k units. GEE GEE
Gado Apr 23 @ 8:30am 
@ironic im not playing any other mods other then simple ai dont execute generals and those kinds of things. Bro this morale is plain bad. I bought every total wwar game since the 1st came out i know how to use units and formations.

@NTluck i give you an example on why morale is trash. I play dong Zhuo
I got jian type medium units routing for while 90% of the unit is intact while having a larger force size.

I had 1 fight vs ma Teng who had like 9 horse units or 10 vs my almost full spear army. and it was a Pyrrhic victory because the mod is bad on morale. I litterly had to set my spear units in the corner of the battle map in a square to cheez my way to a Pyrrhic victory. because a 90% strength spear units morale "" feature"" are routing. all im doing now is just sandboxing my way through it cuz it dont make sense at all.

@NTLUCK feature? so being brain dead and throwing in units in 1 blob to an enemy is a feature why thank you for your strategic insight. i feel enlightened.
Kia02 Apr 23 @ 7:32am 
Thanks for the continuous updates! The game now get more balanced. But I would like to report a big bug. At the middle of the game/end game, Cao Cao Ai start to do nothing and his armies always get suffering attrition every turns. When I check his treasury it’s always zero. Hoping it was fix because the overall balance now is very good.
Tiki Mickey Apr 18 @ 10:22pm 
After the latest update, some events for Liu Bei aren't popping up and also having diplomacy bugs (armorer&scholar joining, MTU's Cai Yan event not triggering, Yuan Shao/CaoCao receiving northern units, can't receive/offer marriage to the Sun family), all of these worked just fine in a previous short campaign with the mod.
NTLuck Apr 18 @ 7:32am 
@Gado Unless you are using the new Northern units. Them having low morale is a feature, not a bug. You need to bum rush them into combat as it simulates raider mentality: Don't attack a stronger force
Ironic  [author] Apr 18 @ 7:15am 
@Gado Morale was not touched? Are you running any other mods?
Gado Apr 18 @ 7:01am 
Man i played some games with this and morale is completely a mess. Units rout just wwhen they just spawn. elite units routing while still 90% strength is just plain troll. There are good parts but some things just dont make sense at all.
NTLuck Apr 17 @ 4:19pm 
@Rewan

Thanks man. Is there a discord link for this mod? It would make communication better imo
IyoTORO™ Apr 16 @ 8:20am 
Hello. Just a feedback about SHOCK WARFARE reform. You cannot upgrade it if you dont have a TRIBAL HORSE TRAINER. So if you play as Sun CE you need to invade the North. Can you update this? Thank You. This MOD really makes this game interesting. More power!
quanquan Apr 15 @ 6:31pm 
@Rewan You've already done an outstanding job. With each update, I can sense your hard work and dedication. Please keep up the great effort so that more people can see your work.
Rewan  [author] Apr 15 @ 12:11pm 
@NTLuck : I'm trying to push for a rebalancing pass on the ancillaries (mostly followers/accessories/set bonuses), but it's pretty low priority.
I can say that most of the unique items that are "not-so-unique" (like, idk, the Sworn Brothers dual swords or the Book of Documents) will be able to spawn more than once in the next update.


@quanquan : I am investigating and trying to fix this as I go. AI modding isn't my forte (and it shows), so please bear with me. :lunar2019piginablanket:
NuGuNz Apr 15 @ 11:46am 
does anyone have a good records overhaul taht works with 190 expanded? cavalry being op is just meh
quanquan Apr 13 @ 7:55pm 
@NTLuck My intention is not to reject peace. I'm just pointing out that the AI is overly prone to accepting peace. There is also another issue, that is, the AI doesn't seem to be very proficient in using economic buildings. They are either in extreme shortage of food or money. Even wealthy AIs are not very likely to use advanced military units to resist players. I think there are several aspects contributing to this reason. Firstly, the AI is not good at using economic buildings. They always build some military buildings, even when they don't have many troops. Secondly, they always exile generals who should be loyal to their countries (I'm not using other mods, although this also occurs occasionally in the vanilla game).
NTLuck Apr 13 @ 4:00pm 
@quanquan this isn't really a solution but just don't accept peace? Make War, Not Peace!

THIS IS TOTAL WAR! is the best way to play the game.

@Rewan on a side note, any plans for new items or item sets? I always thought the unique items were meh, coupled with the fact there could only be one instance of the item. I do like how some of the weapons and armor come with skills, though I'm not sure if that is MTU or this mod doing it
quanquan Apr 13 @ 8:12am 
The main reason is that the economic system of the mod makes me so wealthy that I can easily make the AI become my vassal with food and money.
quanquan Apr 13 @ 8:09am 
In the middle and late stages of the game, the AI usually chooses to surrender and become your vassal state, resulting in the situation that in the middle and late stages of the game, everything quickly tilts towards the player's camp like a row of dominoes. Is there any way to make some of the AI firmly unite and resist the player?
By the way, I'm playing on the highest difficulty level.
WolFi Apr 13 @ 4:49am 
Hello! Why can't I find the download to the 190 main mod?
Rewan  [author] Apr 12 @ 11:36am 
Duels in siege are notoriously crashy even in Vanilla, not much we can do about it
悸动战士 Apr 11 @ 7:12am 
I encountered a problem where winning a duel during a siege would cause the game to close, I tried it out in a custom battle and it still works the same way
NuGuNz Apr 11 @ 2:33am 
vietnam next
Glup Apr 11 @ 2:10am 
So this might just be me getting a bit rusty at the game, but does the overhaul impact the morale balance of player/AI units? Im playing a records campaign on very hard where i usually have no issues winning battles where the auto-resolve predicts close/decisive defeats using militia cav/inf but high level ranged. With this mod, however, my frontline and cav both collapse immediately when making contact with enemy troops (both militia and regulars) causing me to lose almost every single battle regardless of me defending, attacking or even fighting a night battle. :winter2019sadyul:
NTLuck Apr 10 @ 4:48pm 
Gotcha. Thanks for replying and good luck
Rewan  [author] Apr 10 @ 12:01pm 
Yeah I don't believe having 10 slots would fix that. Frankly speaking, 10 slots would just make you build even more of the pure income support buildings rather than the supportive ones lol.
So in the end it's mostly down to player appreciation, I have no issue slotting some Conscriptions offices in my breadbaskets for exemple. :p

Also for the Patreon, I believe Ironic has one but he doesn't really uses it. (And I don't have one and don't plan on getting one :lunar2019piginablanket:)
NTLuck Apr 10 @ 6:49am 
@Rewan: Shame. I personally feel that many of the support buildings are utterly useless and I almost never bother building them. I like what you did with the School and Grain building, finally making them relevant by having it give population boost and peasant income respectively, but the Garrison? Conscription? Temple? The benefits are too circumstantial or short term that they end up not having a net benefit considering the investment needed for them in the first place.

That is without mentioning the extra faction unique buildings that take up yet another slot if I want to bother building them like Sun Jian's merc outpost.

Anyway, I'm really liking this mod and wish you continue working on it. Do you have a patreon link that I can support? I don't mind paying for quality mods, especially when CA abandoned their potential cash cow so arbitrarily.
Rewan  [author] Apr 10 @ 4:37am 
@NTLuck : Very unlikely (as in, don't count on it). I think 8 for Imperial Cities is more than enough.
NTLuck Apr 9 @ 1:29pm 
Thanks for the update!

Any chance for ten building slot cities in the future?
Rewan  [author] Apr 9 @ 1:40am 
The overhaul should receive a quick hotfix soon which -hopefully- will fix :
- Nanman minors potential going wild.
- Trebuchets fireshot accuracy.
- Juggernauts explosion.

A bigger update is in the works but I've fiddled with some core mechanics (notably Imperial Favour and some of the factions mechanics). So it'll take a bit more time to release.
Rewan  [author] Apr 5 @ 9:17am 
Nah, you automatically get flagged if your IF dips too low (and by that I mean 0)
Dreaming Dragon Apr 4 @ 6:37pm 
But the faction that owns the Emperor is the only one who can do that, Vanilla and otherwise. I know that it's common for the Emperor to escape from Li Jue to Cao Cao (as is historical) in the 194 start once Li Jue experiences his civil war and drops a bunch of points. I was under the impression that the emperor has a chance of escaping when you drop to or below 50 points, and that the chance goes higher the lower you are 50 points.