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I feel the - recruitment cost synergizes well with Metal's - construction cost (faction-wide), and - corruption is probably not so good since a feature of your mod is harsher corruption. Other ideas for Fire are + mustering rate or + level of new recruits, but I think + replenishment rate is the best one.
@Argynvost If you can join the discord server and drop your save file there, I can take a look.
Thanks for all your hard work!!
@Sion879 you are running exact mod order and nothing along with it?
I know it's a vanilla issue, but some other mods managed to somehow alleviate it, would like to see it here, if it's possible.
But more importantly, after picking Roar of the Beast on his skill tree, he isn't actually able to use it in battles.
If this is a known issue that's been resolved then great. If this is an issue purely on my end then also great, I'll just have to troubleshoot. But I haven't seen it mentioned yet.
keep up the great work !!! keep 3K alive
We have about
140 Uniques been added
With a total of 500 new titles (Uniques included)
This update fleshes out 90% of all Han factions + Bandits, with really only their resources and some units missing
Now I have one question regarding Military Supplies.
I play as He Yi. Starting with only an iron mine. To complete the commandery I wanted to take Liu Dai's city. However, moving from my iron mine to the border of his province already reduces Military supplies down to 95 because of bad terrain. Fine.
then I move into his territory and cannot reach the city, that round reduces 40 Military Supplies. So Down to 55 already.
I siege his city, because I must build a siege tower or ram to even start the battle. Another 40 Supplies lost, now 15 left. Sadly Liu Dai already has 3 generals with each 6 units and a 6 unit garrison. Half of them are medium infantry and 2 heavy crossbows.
He does not come out to attack, and I will start taking 20~% of the unit's health as attrition per turn from the 2nd round of sieging onward.
Is this intended?
Great mod one of the best I've played in, keep it up.
@Kylar : Yes and yes
A side question, what is the intended difficulty for the mod? we have been playing vh/vh
Thank you very much. Makes perfect sense.I suspected that could be it. Great mod. Really love it. Keep up the incredible work dude.