Kenshi
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Minor Faction Overhaul - Black Desert Ninjas
   
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21.496 MB
Jul 22, 2023 @ 4:02am
Apr 11 @ 3:32pm
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Minor Faction Overhaul - Black Desert Ninjas

In 1 collection by The Mr Shears
Shears' Faction Expanded Mods
12 items
Description
This mod gives the black desert ninjas a HQ and unique gear to make them suited to the Deadlands

Contents:

  • Gives the ninjas a HQ in The Black Desert as well as a leader, Ammonia. Wanted poster included.
  • Black Desert Ninjas now wear a unique hood; the Fog Hood, as well as the Wire Gutter, a unique katana designed to pull apart robotics.
  • Raid event if the player settles in or near the Deadlands.

Please let me know of any bugs/suggestions!
21 Comments
Caveman Mar 31, 2024 @ 2:03pm 
can i join them?
JackJack Mar 28, 2024 @ 9:29pm 
Made a No Cut Efficiency for the MFOs for Sand Ninjas, Black Desert Ninjas, Black Dragon Ninjas, and Blood Raiders.

https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3204716606
Kornet Mar 4, 2024 @ 12:45pm 
My favorite one of the many you've made. Anyway to get the Fog Hood blueprint?
Scout Trooper Jan 5, 2024 @ 5:22pm 
is there a blueprint for the items or is it loot specific?
Abel_ Nov 10, 2023 @ 10:07am 
is there anywhere I can see where the HQ is placed?
KoalaLumpur Aug 2, 2023 @ 7:47am 
Thank you for your response! I agree with your general philosophy, and I usually prefer to use 'Vanilla+' type mods as well. (I also agree that loud colours feel very out of place in Kenshi, usually, although I think TreadLightly has done quite well in integrating some brighter colours into UWE). I've been using 'Better Cloud Ninjas' for a while now, so I'll probably stick with that, but I've downloaded most of your other mods in this series.
nubbyclairvoyant Aug 1, 2023 @ 5:44pm 
Very much like this mod--and all your other amazing minor faction rehab mods. Request: make the HQ more "fortresslike"; something akin to that in the Genesis mod, where it is deeper inside the sector, with some walls, manned turrets, persistent sentries. Please, make it a "tough nut to crack". Thank you and keep creating!
The Mr Shears  [author] Jul 28, 2023 @ 4:26pm 
I try to make my mods in a Vanilla+ style which might be why i don't change as much as other mods. I keep away from making drastic changes and out-of-place objects to keep the game's feel of desolation and ruin. The outpost and armour colouring in Quint's mod feels too outlandish for Kenshi for me at least. Tumor's mod is more like what I try to make: sticking to Vanilla lore while trying to expand to it.
KoalaLumpur Jul 28, 2023 @ 1:26pm 
Hi, there! Thanks for all the work you've been doing on minor faction overhauls. It's always really great to see people hard at work in the Kenshi modding community, and I particularly love minor faction improvements. (I have a 'Kitchen sink' modlist where I test out all the mods I like, even if they're obviously incompatible).

Regarding this mod, are you aware of the 'Better Cloud Ninjas' mod by Tumor (which is an expansion of his 'Cloud Ninja Survival' mod, which equips the Cloud/Black Desert Ninjas with sensible clothing for surviving in the Deadlands), or the 'Cloud Ninjas Expanded alliance and takeover' mod by Quint? How does this mod compare with those? (They're obviously incompatible, but it'd be interesting to know what you think the strengths and weaknesses/differences between your mods are)
Anrhaa Jul 26, 2023 @ 5:25pm 
You rock! Thank you very much. I'm still puzzled that I couldn't find the town name at the list, but I'm glad you did the fix