Ravenfield

Ravenfield

114 ratings
Movement Core
   
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Content Type: Mutators
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Posted
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127.272 KB
Jul 20, 2023 @ 7:21am
Jan 16, 2024 @ 12:22am
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Movement Core

In 1 collection by RadioactiveJellyfish
RadioactiveJellyfish's Mutators
22 items
Description
A mod to help expand what's possible with RF's actor speed

Movement Core
Movement Core is the heart of this mod. On its own, it doesn't do much. The only setting available is to set the base actor speed, which affects bots and the player. Its purpose is to be an interface to allow multiple scripts to edit an actor's speed without conflicting each other. Documentation will be provided for those interested in using this mutator to help with script compatibility. A topic down below explains how scripters can use this mod to implement better compatibility.

Weight System
The weight system is a mutator that assigns weight values to weapons and equipment. An actor's total weight will determine what their movement speed will be. Additionally, this also has a system for varying movement speeds when aiming down sights. You can find more details about this mutator in one of the topics below.

Also yes, this works on bots too.

The Weight System requires Movement Core to be active.

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Popular Discussions View All (2)
0
Jul 20, 2023 @ 7:49am
For Scripters
RadioactiveJellyfish
0
Jul 20, 2023 @ 7:36am
How the Weight System Works
RadioactiveJellyfish
43 Comments
AnnoyedCardboard Jul 20 @ 9:34am 
how exactly does this work? it seems like you have to have all weapon slots filled for it to do something, plus i feel like there's a cap for how slow you can be
AnnoyedCardboard Jul 16 @ 9:10am 
doesn't work with EHADS 3
Nietabs Mar 1 @ 9:17pm 
noted jake
Jake Jul 10, 2024 @ 7:41pm 
SMOOTHMENT MUTATOR BREAKS THIS MOD
Olesa Jan 22, 2024 @ 3:33pm 
Yeah I thought so, because it's the same thing with all other mutators too, but I just got back on the stable version of the game and everything works as intended, your mod too!
RadioactiveJellyfish  [author] Jan 20, 2024 @ 5:33pm 
That's not anything I can do to fix sadly. It's an issue with RF itself.
Olesa Jan 20, 2024 @ 2:54pm 
The problem I had was only on the beta branch btw
RadioactiveJellyfish  [author] Jan 16, 2024 @ 12:16am 
Yeah, not sure what's causing that atm. Investigating it now.
CapNJosh Jan 15, 2024 @ 12:32pm 
Randomly just slows you down waaaaay too much to the point you're basically at slo mo especially often after just spawning
Olesa Jan 13, 2024 @ 10:47am 
Does someone have the same issue as me? On any any mutator (including this one) I Can't enter accurate values anymore in the value boxes. for exemple, if I enter 0.8 in base wheight and click somewhere else, the value drop the ".8" so it makes a 0, even higher values, everything after a "." or a "," will not registered when in game. Sliders are the only things that seems works at the moment