RimWorld

RimWorld

739 ratings
Childhood Backstories
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Mod, 1.4, 1.5, 1.6
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379.485 KB
Jul 7, 2023 @ 5:48pm
Aug 29 @ 1:54pm
17 Change Notes ( view )

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Childhood Backstories

Description


Adds over 70 new childhood backstories for colony children. Backstories are assigned on their 13th birthday, based on what the child actually did and experienced for better immersion.

Backstories come with skill modifiers, which are added to the child's skills. Backstories can also rarely add traits. Overall, backstories are more beneficial than not, but there are exceptions!

Childhood backstories are populated when the child turns 13, as this is when vanilla assigns the "Colony child" backstory. Teens will have a blank adult backstory, and will have a title based on their childhood backstory. Adults will have the normal adult backstories.

Suggestions for more backstories are welcome! If your colony has a specific child you want to suggest a backstory for, please include screenshots of their bio and records pages, along with any other relevant info.

If added mid-game, existing children under 13 will get a new backstory on their 13th birthday, but anyone over 13 will not.

Safe to add to an existing game. Not safe to remove. Requires Harmony.

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For modders: To make your own childhood backstories in xml, see the wiki here: https://github.com/Zylleon/ChildhoodBackstories/wiki

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Chinese translation by samhai_nidelungen




For helping write backstories:
  • FungalFish
  • vari0nce
  • Toco Toucan
  • RaptorMother
  • Tynelia (Midheru)
  • Charlistic




Get it on Github[github.com]
[ko-fi.com]
Discord[discord.gg]
My other mods
Popular Discussions View All (1)
8
Aug 28 @ 6:47am
Child Record Logs
Zylleon
200 Comments
Zylleon  [author] 14 hours ago 
Updates and fixes:
1. Backstory requirements now scale with child aging rate. This will use your child age rate setting when the child turns 13; you could cheese it by turning up the aging rate right before their birthday, making them qualify for more advanced backstories.
2. Fix for incorrect trait filters for spectrum traits (eg a "Pretty" child getting a backstory intended for an "Ugly" child)
3. Improved logging: The log when a child becomes an adult will now include a list of all backstories they qualified for
Zylleon  [author] 14 hours ago 
minimas: Yep, but it's probably too late to fix it now XD
miminas Aug 27 @ 12:55pm 
Hi, I just noticed that this mod's Package Name is "zylle.child(b)oodbackstories". Is it a mistype?XD
Imperior Aug 27 @ 11:25am 
Yeah, Rimworld's code is almost esoteric, I'm not surprised it wasn't as simple as it sounded. Honestly, the childhood stories are already a huge plus, like 80% of the way there. But yeah, good luck with the Odyssey updates. If you ever do make the follow up adult backstory version, I'm sure it will be popular too. I'm 100% getting it and thumbs upping it. Modders like you are a blessing to the community, otherwise Rimworld would just become a Kill Box Simulator which gets old really really darn fast. lol
Zylleon  [author] Aug 27 @ 11:16am 
It's something I've considered but haven't really put much work into.

When I started making this mod, I did intend to include adult backstories, but there was a problem I couldn't fix. I don't remember what the problem was, just that every attempt errored out. It might be something to revisit at some point.

If I do, it won't be soon - I'm still working on 1.6/Odyssey updates for other mods, and have a few other things I want to implement in this mod first (like scaling backstory requirements with child growth speed)
Imperior Aug 26 @ 9:22am 
This mod is such a necessity. Playing a long lived colony starts feeling a little flavorless when every pawn is the same. Any plans on ever making a copy of this mod that exchanges the generic backstory to a proper adult backstory when teens reach adulthood?
Kipyat Aug 19 @ 8:58pm 
Thank you! This mod is really interesting and amazing
Zylleon  [author] Aug 19 @ 2:50pm 
With slower than default growth rate, kids will probably end up with more "advanced" backstories on average, but you should also get a mix of other backstories as well.

Scaling backstory criteria to growth rate is on the to do list!
Kipyat Aug 19 @ 1:00pm 
Will this mod work well at 100-200% growth rate? I currently using 100% to 200%, so I'm worried that only veterans child will come out. Veteran kids are good, but I want to get a childlike background.
Elliefint Aug 15 @ 9:30am 
Awesome, thanks!