RimWorld

RimWorld

192 ratings
Air Generator
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Mod, 1.4, 1.5
File Size
Posted
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324.515 KB
Jul 5, 2023 @ 7:44am
Jan 31 @ 2:57pm
4 Change Notes ( view )

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Air Generator

In 1 collection by Neronix17
Outpost 21 Mods
51 items
Description
Originally posted by WiggleTech CEO:
Ever wanted to generate power from the air itself without worrying about chopping down half the forest for a wind turbine? Ever thought it'd be great to have a little box generate enough power to keep a standard residential home running? Well now you can! With our patented carbon wigglewatt technology you can produce clean and practically unlimited energy!

This mod adds a single building, a 1x1 air generator, producing up to 1000W in ideal conditions. The details are fairly simple, it has two separate factors it accounts for, the rainfall value of the world map tile the building is on (which you can see in the info for the tile on the world map), and the current ambient temperature of the map.

Ideally you want over 1800 rainfall and between 12-32C temperature for maximum output. Dry biomes (what's considered "dry" is controllable in the settings) significantly weaken the viability of the generator since there's not much moisture around most of the time regardless of the yearly rainfall.

The graphs below show the curves for the two factors. They're both just multiplied onto the output of the building, so if one reaches 0% then the value of the other won't matter.

You do also have to clear the 3x3 area surrounding the building for it to function best, just like the wind turbine, using essentially the same code so if something doesn't block wind it's not going to block this.


No known incompatibilities.


[github.com]


  • Why?
    Read a news article on an IRL thing and it sparked some hyperfocus.
  • This seems like it could be a little overpowered with the right map?
    Absolutely. But that's the thing, even with ideal rainfall you'll have temperature variances that could make them useless for a portion of the year. It's highly unlikely though not impossible to get ideal conditions year round but even then you have heatwaves and cold snaps.
  • Can you add/change [insert your request/demand here]?
    Nope.
  • How long did this take to make?
    Few hours.
  • Does weather impact the output?
    No, only the yearly rainfall on the world map tile, which is static and won't change. Humidity is a more important factor than wetness for this.


- Neronix17 - C#, XML & Art

(CC BY-NC-ND 4.0)[creativecommons.org]

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