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Pairs very well with the Fawn, Exterminator and other classes that inflict Dot upon the party.
His movement is actually set the way it is due to a technical problem related to him healing hp at the end of combat. I won't get into the specifics here, but due to some coding jank it has to be either 1 1, 2 2, or 3 3 or the game will break on combat. We chose 1 1 since that seemed the most balanced.
I brought Musketeer + Shieldbreaker + Shieldbreaker + Exanimate for Countess and despite some absolutely horrible crit RNG on the shieldbreaker attacks, resulting in the boss taking absolutely forever, it was still remarkably clean because even when pushed to the backline Exanimate can keep healing and even hand out blocks to stop other heroes from being nuked by the parasites.
Healing of this calibre is rare in this game in general, you either have to gamble with a squishy unreliable Occultist or use a Vestal who can't do much else reliably than heal. Exanimate opens up so many more comps.