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Regarding your problem: you really only need 3 mods:
1. Barbarian Engineering and Vanilla Enhancement Map
2. Barbarian Engineering
3. Danymok's Rosters Expanded
I recommend to uninstall the other three mods, the three above cover the full functionality and the other three will overwrite stuff and lead to further problems (keep them for your current playthrough though, deleting them might crash your save files)
This could already fix this problem, if the bug still persists, try to replicate it with ONLY the vanilla enhancement map mod installed. If it happens there too, please report it to ahowl (the author of the vanilla enhancement map)
1. Vanilla Enhancement Map and Danymok's Rosters Expanded patch
2. Barbarian Engineering and Vanilla Enhancement Map
3. Barbarian Engineering
4. Danymok's Rosters Expanded (150+ New Units)
5. Danymok's Rosters Expanded Submod - All Mercenaries in Custom Battles
6. Vanilla Enhancement Map v1.0 [Modding Resource]
Keep up the good work and thank you in advance!
- "Campaign AI Fix"
- "Passive AI Fix"
Would be cool if you happen to implement those changes or at least part of them. As for bigger map, I was testing it and all seems to work fine - additonal settlements and space helps bots develop further and counter rushes nicely.
Unfortunately Rome Remastered isn't very compatibility friendly between mods, which means Barbarian Engineering will conflict with anything adding or changing units, buildings and the campaign map. There is a submod for the vanilla enhancement map though, that one will be 100% compatible if you want a larger map.
Because of the compatibility issues I can't really recommend anything else, but if you think a particular feature is missing I'm open to suggestions for future updates.
Don't worry, I'm still developing the mod further and those ramparts are on the list of things to add in the future. I might consider adding walls to the capture event, that's an interesting idea, thanks!