Kenshi
32 ratings
Strength Based Health
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
1.347 MB
Jun 12, 2023 @ 8:53am
1 Change Note ( view )

Subscribe to download
Strength Based Health

Description
Mods that add new races need a compatibility patch. This mod should go above any mod that changes the existing races.

The mod makes characters who gain more strength have more health by using the blood bar as the measurement as in any damage you take, the cut damage will subtract from your blood. Because of this the damage high level sword users has also been increased.

The upside to this is that it makes much more consistent fights but now the head, chest and stomach won't ever go low enough for the character to collapse instead the blood bar will be doing this. Downside is that a solo play through is no longer possible, because once your knocked out from blood loss you are helpless so you need someone to save you

This has also allowed me to make robotic limbs be something you don't need early game but something you need late game because of the higher health. All enemies get robotic limbs to match their health including Holy Nation which is lore breaking

Because of this fighting weaker enemies will be easier and fighting stronger enemies will be harder. So overall the game is harder in my opinion.

List of Min and Max health

Greenlanders, Scorchlander, Cannibals = 350-2100
Cannibal Skav = 290-1740
Hive Prince = 280-1680
Hive Soldier = 400-2400
Hive Worker = 287-1725
Shek = 438-2625
Skeleton, Screamer, Soldier Bot = 700-4200
P4 Unit = 675-4050
P4 Unit MK2, Screamer MK2 = 525-3150
Thrall = 360-2160
Skeleton MK2 Log head = 550-3300

19 Comments
Arklight Dec 26, 2023 @ 5:24am 
@JammyGamer The problem is NPCs bleed to death almost immediately, if not die in one hit when battling each other. Personally, this mod is not my cup of tea, but it's an impressive mod nonetheless.
JammyGamer  [author] Dec 25, 2023 @ 11:19am 
Losing your limbs and getting better replacement is a intended part of this mods grind.

And yea damage had to be adjusted but unless something has gone very wrong weaklings should not be dealing 1000's of damage
Arklight Dec 25, 2023 @ 6:37am 
This mod makes npcs ridiculously strong, to the point where even weaklings can deal hundreds if not thousands of damage with one hit, meaning that they can blow limbs off in one hit.
JammyGamer  [author] Jul 10, 2023 @ 10:39am 
The 10k HP doesn't matter because the characters will never fall from damage to those anyway.

Its only blood loss that causes knock out
Magnus Bellator Jul 5, 2023 @ 2:07am 
is there a version of this mod without the 10k hp to everyone head, chest and stomach?
Dr. Igor Dolvich Jun 19, 2023 @ 8:53am 
Also yes, makes sense for the Strength vs. Toughness change, I suppose you could be a gigajacked chad with 3 toughness (ie. Deltoid in Squin) and logically make sense lol
Dr. Igor Dolvich Jun 19, 2023 @ 8:50am 
Sounds good! Thanks.

Will definitely check it out, I'm curious to what FCS functions enabled this as well
JammyGamer  [author] Jun 19, 2023 @ 8:43am 
Just to add to the below comment.

Yes toughness already kinda does this.

But it would bother me that a 100 toughness twig would be equally durable as a 100 toughness buff guy. Which is why i made this mod
JammyGamer  [author] Jun 19, 2023 @ 8:42am 
Hello Dr. Igor Dolvich.

Good question. Every hit the character takes will subtract a 1 to 1 amount of the cut damage of the blood.

So if a enemy keeps hitting you, you get knocked out and need to be rescued.

A characters limbs in this mod will start to come of mid early game, this is to encourage the player to get robotic limbs making them have greater gameplay importance
lawsen Jun 18, 2023 @ 7:51am 
Toughness does play a role, but not in that way. The higher your toughness, the lower your HP can go before you're knocked out or killed.