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And yea damage had to be adjusted but unless something has gone very wrong weaklings should not be dealing 1000's of damage
Its only blood loss that causes knock out
Will definitely check it out, I'm curious to what FCS functions enabled this as well
Yes toughness already kinda does this.
But it would bother me that a 100 toughness twig would be equally durable as a 100 toughness buff guy. Which is why i made this mod
Good question. Every hit the character takes will subtract a 1 to 1 amount of the cut damage of the blood.
So if a enemy keeps hitting you, you get knocked out and need to be rescued.
A characters limbs in this mod will start to come of mid early game, this is to encourage the player to get robotic limbs making them have greater gameplay importance