Total War: WARHAMMER III

Total War: WARHAMMER III

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Marienburg 4.0 pre-patch version (Old Marienburg Temp Fix for 3.1)
   
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File Size
Posted
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1.249 GB
Jun 9, 2023 @ 4:10am
Sep 14, 2023 @ 4:45am
11 Change Notes ( view )

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Marienburg 4.0 pre-patch version (Old Marienburg Temp Fix for 3.1)

Description
Use this mod You don't need this pack unless you want to continue playing your saved games before September 17th. (Local Korean time, check IEE and Marienburg check note for the exact time)




Spoiler: Next Marienburg mod has a chance of breaking existing save's caravans. For this reason, I have updated the pack before the update here.









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Description
HKrul (the main author of the Marienburg mod) is extremely busy at the moment and won't be able to update his mod soon. Because of this, I'm uploading this WIP pack for some bugs.

This mod will be deleted once the main mod gets updated. Everything is WIP and might not be implemented in the main mod,

Change Logs
  • Bug fix: Mundvard slave cap overflow and Marienburg caravan script break
  • Some MCT options
    [**] You can now choose to not trigger Jaan's rebel skill when the Jaan is an AI
    [**] You can now give Jaan additional Landships at the start of the game regardless Jaan is AI or human
    [**] You can now kill blue pirates with the MCT option. But be wary though, they have their means, so turn it off if you're not playing as Marienburg.
  • Mundvard Slave convoy: Mudvard can sell slaves via convoys around the world. The agent and unit composition is just a PH I copied from Marienburg. All of the texts are PH made by me. So do not read it. Also, on the successful trade, Mundvard will gain a special agent that allows you to construct a Slave ring.
  • Multiplayer support?: I removed all the cm:get_local_faction() things besides UI showing one, so it might work. But I haven't tested it so I don't know. Does not work. Ignore it
  • Some bones to the Empire: Originally, only Karl was able to recruit Hendrik and gain Marienburg RoRs. Now all Empire factions are able to do it.
  • Gain access to the Gilded Route. On the conquering of the Marienburg, four vanilla playable Empire factions will gain access to the Gilded Route. This feature has likely broken the compatibility between caravans of the old-world mod if they were working before it. (I don't play that mod so I don't know) So delete the appropriate table if you don't like it.
  • Now Egmond factions do not gain traits from high Chaos corruption.

    2023/06/14
  • Now Jaan's Global Web of Commence gives +1 number of active caravans. Because of this, I have to replace the vanilla cathay_caravans.twui.xml , And will be not compatible with any other mods that touch this twui I might get better at dealing CCo stuff and can do it without touching vanilla but that's not today.

    2023/07/11
  • Fixed projectile icon overwriting vanilla High Elf one: Well I deleted it from the pack when I got the bug. And we really can't remove the file from the pack by overwriting, so I re-added the vanilla icon for it. someone needs to remind me I have to delete the vanilla image file when incorporating it into the main mod.

    2023/07/29
  • Fixed the issue of the mod causing CTD during the loading in the Chaos Campaign and IEE. (Still DON'T use it in the RoC campaign) It caused CTD in previously saved games and reverting this. This change will accompany the post-4.0 fix. Before then, search Modding Den Discord if you need IEE supported version.

    2023/08/07
  • Incorporated IEE fix in the pack and fixed the problem of Egmond losing access to his unique techs due to a change in the Mixer. However, these changes will cause a crash if you started your campaign before 2023/August/7th/14:00 (GMT+9). Check the change log for the exact time in your time zone.

    If crash is happening due to using an old save, follow the below instructions
    • Download the file.[cdn.discordapp.com]
    • Change the file name into !!!rhox_marienburg_temp_fix.pack
    • Put the file into "YOUR_TOTAL_WAR3_FOLDER/data"
    • Finish the campaign and delete the local file you downloaded.
    I'm sorry for the inconvenience.

    2023/08/10
    Fixed the CTD issue when used with Mixu's LL

    2023/08/15
    Fixed the issue of chain shot not being usable in the campaign
    Buffed the goedendag weapon
75 Comments
Rhox  [author] Sep 5, 2023 @ 8:08pm 
I haven't deleted it because some people will be asking for the what happened to the deleted mod and for the purpose of the log
Herls Sep 5, 2023 @ 8:07pm 
Thank you Rhox!
Rhox  [author] Sep 5, 2023 @ 8:06pm 
Herls// You don't need to subscribe to this mod anymore. Everything in here is in the newly reuploaded with SCM account mod.
Herls Sep 5, 2023 @ 7:58pm 
I know the description says that once Marienburg is updated that this will be deleted. Just wanted to check if that was still the plan since Marienburg has had its update, or if this will still be needed and to wait for a patch for it?
Benjamin Proverb Test Aug 31, 2023 @ 6:33pm 
I was able to load into IE campaign as Mundvard the Cruel just fine. Not sure if there are issues that are not obvious or that take a while to show up. But wanted to let people know that they should be able to get at least that far
Rhox  [author] Aug 30, 2023 @ 3:33am 
Moonshine_Brew// Thanks for the confirm. Will reflect this info in the description
Moonshine_Brew Aug 30, 2023 @ 3:14am 
Tried using the mod in multiplayer. Works fine as long as nobody plays as marienburg.
If anyone tries to play marienburg though, his client disconnects after a few seconds.
Rhox  [author] Aug 24, 2023 @ 8:24am 
Again. You don't have to. Reporting bugs is good for mod and you did thorough testing which many people don't do. Also, just like you said, it was long ago and I haven't made the known bug list for it. I just got tired of people asking for Araby constantly and people not reading descriptions these days and getting pointy and the wrong person was shot by it.

Sorry for the whole situation.
Fonzo Aug 24, 2023 @ 7:57am 
@Rhox I am very sorry for posting this in both mods. I did read the comments to see if this was reported (it was, I just didn't go far enough back before posting, my bad) and for some reason it went right past me that it was the same person replying in both mods. Guess I'm just so used with fixes and patches for mods being uploded by different people that I didn't even notice, and for that I must apologize, as it was very unnecessary to post this twice. I can definatly understand your frustration, especially if you though I was the same person reporting it earlier that came back to whine about the same problem.
Again, it's really not a big deal, this mod is definately good enough to ignore small problems such as this, just didn't see that it was already reported so thought I would, just for awareness, but again, it already was, my bad.
Thank you for your great work, time and for passing the message on.
Rhox  [author] Aug 24, 2023 @ 6:03am 
No, reporting bugs is totally fine. My faulty memory and bad eyesight mistook you for another and was kinda irritated when I found out that person wrote down the same bugs in the two mods I constantly answer to.

Which really didn't happen and it was just me who misread the whole situation. Sorry again, as I said in the main thread I've got contact with the HKrul and that issue is likely to be fixed with the next patch