Total War: WARHAMMER III

Total War: WARHAMMER III

168 ratings
Too Many Activatable Skills 6.x (SFO Safe)
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Tags: mod
File Size
Posted
Updated
780.733 KB
Jun 5, 2023 @ 9:14am
Jun 6 @ 11:31am
40 Change Notes ( view )

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Too Many Activatable Skills 6.x (SFO Safe)

Description
SAVE GAME AND MULTIPLAYER SAFE
(Can be added and removed at any point in time)

Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2875046977

Version with AOE Visual Ring Removal:
https://steamcommunity.com/sharedfiles/filedetails/?id=3290510918


What it does: "Reduce the performance of activatable skills by 1/3 and make them passive."
For me this mod is ideal, especially if you have multiple activatable abilities among multiple characters/units. Less micro and clicky intensive, and allows you to focus more on other aspects of battles

---------------------------------

Surprise update! I've rebuilt the mod from the ground up as some db tables updated and it'd be a whole thang to try and troubleshoot it.

If you encounter any weirdness, issues, balance concerns - please let me know. Try to be detailed as possible:

Faction
Lord/Hero/Unit
Ability Name
What it does
weirdness/issues/balancing

yadda yadda
174 Comments
Zach  [author] 15 hours ago 
Removed Fury of Ursun, thanks for the feedback
Gizmo Jun 5 @ 9:38pm 
Hi, just started a Boris campaign and the Fury of Ursun ability is infinite, which makes him endlessly rampage. I would appreciate it if it was toggle-able again. Been using this mod for months and I love it, never ran into an issue until now. Thanks.
Comatose Jun 5 @ 11:40am 
Hey Zach! You're real legend for responding to this! Great job! Thanks so much!
KingSnack Jun 5 @ 9:14am 
Hey thank you Zach! i appreciate your work i cant play without this mod so you're one of my favorite modders for making this!
Zach  [author] Jun 5 @ 6:26am 
Removed Blood Price, thanks for the feedback
KingSnack Jun 5 @ 12:47am 
The only gripe i have with this is malus darkblade literally kills himself within minutes because he spams his ability that damages himself, forcing you to HARD RUSH.

thats the only lord id reccomend taking that skill off of (the fist icon one)
ProJH Jun 4 @ 2:34pm 
Great work. Thank you for the update.
Zach  [author] Jun 4 @ 2:32pm 
Removed primal roar from tmas, thanks for the feedback
Comatose Jun 4 @ 2:24pm 
Nakai
Primal roar
Gves some attack and phys resist at cost of frenzy
Hey Zach! Is there is a way to exclude this abiltly or make it like 5-10 seconds cooldown between auto casts? Because it is really annoying and sometimes (especially during sieges) units will just stand still. Thanks for the great mod tho!
Krakenous Jun 4 @ 8:25am 
Awesome work as ever!