Ravenfield
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Reload Control
   
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Content Type: Mutators
Метки: Modded Content
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30 мая. 2023 г. в 3:08
19 янв в 20:03
Обновлений: 6 (просмотреть)

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Reload Control

В 1 коллекции, созданной RadioactiveJellyfish
RadioactiveJellyfish's Mutators
Предметов: 22
Описание
Pretty simple mod, lets you globally set how fast or slow reloads will be for all weapons. For those weapon packs you just wish had reloads a little bit faster or slower.

Initially meant to be part of a much bigger project, but I've decided to separate it into its own mod.

This does not affect bots.

Compatible With:

On Specific Control:
Specific control lets you define reload speed multipliers for specific weapons. The format is weaponName|reloadMultiplier.

The Global Affects Specific setting controls whether the global reload setting will affect what you put here. For example, if global reload speeds are set to 2 and the PATRIOT-TAC has a specific setting of 1.5 the mutator multiply both together to give the PATRIOT-TAC a 3 multiplier to reload speeds. Turning this off will mean it will ignore the global setting and just do what you put in specific.

To Do List:
  • Investigate vehicle reload speeds
  • Fix bug where it doesn't affect sub weapons (this may take a while)

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Комментариев: 55
sqwerglez 18 апр в 14:52 
@moonlight86 it's mutator, in the mutator section :)
moonlight86 26 мар в 17:56 
well what button is it
moonlight86 26 мар в 17:56 
how do i activate it
RadioactiveJellyfish  [создатель] 15 янв в 16:28 
Says right there on the description in bold text. This does not affect bots.
amazinghottguy 15 янв в 14:56 
my dumba** thought this affected bots, i gave elite-only weapons 2x reload speed, slowed down noob soldier weapons by x0.9, did like a thousand settings for the best experience. youre telling me that none of that mattered and i couldve very well just did 10x speed and obliterate bots with no problem
DangerousRobot 8 янв в 19:42 
It doesn't appear to change visually at least but it may switch it without me being able to see.
RadioactiveJellyfish  [создатель] 8 янв в 19:19 
That would depend on how a weapon implements its fire modes. If a fire mode is a sub weapon there isn't much I can do about that I'm afraid.
DangerousRobot 8 янв в 18:59 
When switching fire modes the specific control on the weapon no longer works.
RadioactiveJellyfish  [создатель] 5 июл. 2023 г. в 21:13 
I have one actually, but it isn't the best performing mod so I haven't released it yet
Ronin 5 июл. 2023 г. в 20:32 
it'd be nice to see a mod like this but for damage. some weapon mods look and feel amazing, but have way too much damage compared to other weapons