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Thanks for the thought on the mod. I have some plan for the mechanics, but I'll probably going to work on it a bit later. Regarding your suggestion:
1. I don't think ability to kill ruler/heir as guaranteed with 100% war score is going work well. Perhaps a chance for ruler/heir to get capture when capital sieged and when the leader engaged in battle (if a general), that would then enable the peace treaty.
That said, increasing dynasty splendor (the point name) would ideally be tied to existing peace treaty (like humiliate and show of strength), sadly that requires editing vanilla base game which I'm not too fond of.
2. I'll look into significant provinces. Likely going to base and restrict on religion and existing mechanics and maybe the Largest City in the Subcontinent, Continent, and World (if the mod installed).
3. Changing acceptance for vanilla diplomatic action isn't really doable.
1. Should the modifier be changed? What are better modifiers for this?
2. Does implementing a system to unlock benefit to whole dynasty a good idea (basically emulating dynasty legacy system from CK3)?
I think getting to Legendary is meant to be challenging. Though is it too much atm?