Total War: ATTILA

Total War: ATTILA

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Rome Era Chapter IV.1: Imperium sine fine- The good five emperors;From Dacian to Marcomannic wars.
   
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Tags: mod, Campaign
File Size
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1.809 GB
May 23, 2023 @ 12:43pm
Jan 28 @ 12:28pm
7 Change Notes ( view )

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Rome Era Chapter IV.1: Imperium sine fine- The good five emperors;From Dacian to Marcomannic wars.

In 1 collection by XxRedHornetxX/Resonare Romanorum
Rome Era
37 items
Description
Discord


https://discord.gg/S57Y6WTbTk

If the link doesnt appear send me a friend request


Rome era Seire



This mod is the fourth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history.

LOADING ORDER:
1-Realistic Campaign
2-Chapter
3-All the other required mods
4- Extremely recommended ( but optional) for economy, food and technologies: https://steamcommunity.com/sharedfiles/filedetails/?id=396015150&searchtext=radious



Historical Context:

The good five emperors:
https://en.wikipedia.org/wiki/Nerva%E2%80%93Antonine_dynasty#Five_Good_Emperors

Dacian wars:
https://en.wikipedia.org/wiki/Trajan%27s_Dacian_Wars

Mesopotamian conquest:
https://en.wikipedia.org/wiki/Trajan%27s_Parthian_campaign

Marcomannic wars:
https://en.wikipedia.org/wiki/Marcomannic_Wars

Changelog:

1- Roman units, emperors and generals total reskin. Celtic, desert/eastern, dacian and german reskin.

2- Size increased( Startpos and campaign,Melee infantry 400, missile infantry 300, cavalry 120)

3- Accurate city names and walled cities from AE.

4- Diplomatic effects have been changed so now small factions will respect bigger ones, getting into deals easily. This wants to reproduce the real situation of the epoch where the small barbarian kingdoms tended to respect the more powerful Rome even if they had periodic wars. All roman factions share culture so as well with the other diplomatic changes you could be able to join another roman faction wihout conquering entirely.

5- Ai improvement, more changeling campaign where the Ai will be more aggressive. Nevertheless, this in hand with point 4 will reproduce in global, harder wars with the Ai but less common. So to win a war against will be harder than in vanilla but you will have wars with fewer factions( if you use diplomatics wisely)

6- 2 turns per year

7- New battle system with more realistic morale system as well as slower combat. The spacing of the German factions has been increased and the one of the Romans decreased, trying to reproduce a more historically accurate situation. I have just transpose one of my battle mods to this one, you can see the entire battle changelog here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2204246229&searchtext=realistic

8- Roman basic sword units can be recruited in regular cities and towns, and all of them have attacking testudo ability. Roman historical equipment upgrade added.

9- United roman empire





Recomended alternative music mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2343508169&searchtext=rome


CREDITS :
Benjin
Celticus
Kagarino Kyre

AE team
11 Comments
brucecanzoli May 30 @ 1:09am 
Mainly this one, Restitutor Orbis and year of 5 emperors, i don't remember the chapters number. I followed the load order you put in the descriptions, both for the mods to use and their order, with or without radious it's the same diplomacy-wise. After a while i tried using AOC diplomacy for Grand Campaign but with little difference, maybe a couple factions accepted peace. I don't use other campaign mods, i only use a couple graphic mods, like natural environments and realistic water. Thanks for the reply
XxRedHornetxX/Resonare Romanorum  [author] May 29 @ 7:51am 
are you sure you have loaded all mods correclty? I edited diplomacy so no all of them will declare you war.

whichi level do you play?
brucecanzoli May 29 @ 5:20am 
Maybe it's Radious that causes that
brucecanzoli May 29 @ 5:09am 
Rome Era chapters are very cool and you did a great job, however i have to point out that for now most chapters set in the grand campaign map go through the same situations. It doesn't matter if i play this chapter or the Restitutor Orbis one for example, every roman campaign i am attacked for no reason by all barbarian factions and Parthia/Sassanids and vassals at the same time (which is realistic maybe for Restitutor Orbis but not for Trajan's times). Basically every campaign feels like the standard roman WRE campaign from vanilla Attila, dealing with V century barbarian invasions.
XxRedHornetxX/Resonare Romanorum  [author] May 7 @ 1:05am 
is because the disbalance between realistic campaign mod and starting lowa mount of farms, you can fix it by building some farms in the first turns
Harman May 6 @ 6:14pm 
Why do you start -277 food? I have radious on for economy
Nguoi Suy Tuong May 6 @ 8:05am 
thanks but please edit the faction names to be historically correct
XxRedHornetxX/Resonare Romanorum  [author] Apr 17 @ 7:48am 
The names are correct in game
Nguoi Suy Tuong Apr 14 @ 9:02am 
WHERE IS TRAJAN???
Nguoi Suy Tuong Apr 14 @ 8:50am 
WRONG NAMES