Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[PR] Yoyo Corp. - Mr.Karoshi
   
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File Size
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52.105 MB
May 7, 2023 @ 8:41am
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[PR] Yoyo Corp. - Mr.Karoshi

In 1 collection by Flactine
Project Rush: Stirring
24 items
Description
You need the Rise and Fall Expansion, Gathering Storm Expansion and Project Rush: Stirring.

Civilization Trait
Yoyo Corp. - Overwork:
Culture Bomb adjacent tiles when completing a Commercial Hub or Industrial Zone.
All Builders and Military engineers gain +2 charges and +2 movement.
After use a charge, Builders and Military engineers regain full movement and lose 30 health. (Won't trigger if health not higher than 30)

Unique Building
Karoshi Corp.:
Replace bank.
After advancing to the Capitalism civic, the city gain +200% Gold yield bonus and -1 Amenity.

Karoshi Factory:
Replace factory.
After advancing to the Capitalism civic, the city gain +200% Production yield bonus and -1 Amenity.

Unique Unit
Super Karoshi:
Replace Ranger. Have Paradrop ability.
When adjacent to a city, attacking melee units ignore Walls and immediately assault the city.
But lose 50 health per turn while in a quarry or plantation.

Leader Trait
Mr. Karoshi - Loyal Employee:
[ICON_Production] Production, Gold, Science and Culture yield of city does not decrease because the amenities are lower than 0.
When city's Amenities is higher than 0, the amenity bonus of Production, Gold and Science yield are doubled.
One Economic policy slot in the current government is converted to a Wildcard slot.

Now Support English.
If you have any suggestions or find any bugs or translate problems, please report to me as soon as you can.