Cities: Skylines

Cities: Skylines

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1 L - Concrete Highway - Shoulder #01 [Left]
   
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Assets: Road
File Size
Posted
Updated
39.029 MB
May 7, 2023 @ 8:15am
Jun 27, 2023 @ 11:49am
5 Change Notes ( view )

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1 L - Concrete Highway - Shoulder #01 [Left]

In 3 collections by clus
Clus´s networks
115 items
Concrete Highways - Collection
23 items
Clus´s - Adaptive Networks - Mod - Networks / Roads etc.
23 items
Description

Hello all togther !

This one here is an "old" asset, which I created some time ago for my own usage.
Now I decided to share it with you ...
Due to the fact, that I initially didnt plan to release it, this network contains
a ton of customization options (some were done in a time, where it wasnt possible
to use decorative networks with IMT) ... I wanted all these options for my
own city.
I didnt change much (except for some textures) and "kept everything in" for this release.
For more details check the explanations down below.

Due to the huge amount of customizations, there might be the possibility, that the network still
contains some unresolved issues. If you´ll find some, pls report them in the comments.
  • second version (mirrored)
  • all Walls / Fences to be usable with IMT or alone


  • reused textures from the other Concrete Highways (and Barriers)
  • shares also Textures/Materials with the retainig Walls #02
  • addtional Wall / Fence / Barrier . types
  • a lot of customization options
  • all elevations
  • plus US - versions
  • etc.


Overview of all AN Customisation - Options
Changes on Segments
(applies for all elevations)
  • change to US - version via Segment Flag

  • activate 2 addtional Soulder - Desgins - version via Segment Flag
  • change them via the Drop - Down - menu
Changes on Ground Segments
  • activate Barries / Fences / Walls - version via Segment Flag
  • change them via the Drop - Down - menu - for both sides independently

  • all addtional options ["Barriers - Add. #R / #L] require the base concrete Barrier
    (see yellow frame on the pic)

  • you can independently deactivate the Barriers on Nodes via Segment END - Flags

  • the options "Frame" lets you change the frame on the segment in to a concrete frame
  • useful if you dont want to build a bridge segment
  • also possible for both sides independently

  • you can add retaining walls [3 different versions]
  • the "decks" for those can be changed [grass / gravel / concrete)
  • you can also add 2 different Fences on to them
  • ... and deactivate them on Nodes via Segment END Flags


  • at transitions [grd / elvated] you can created "smooth" connections ...

  • ... for activated Walls / Fences etc. via Node Flags
Segment End - Flags
(principle applies for all elevations)
  • remove Barriers / Fences per side independently
[/b][/list]
Changes on Elevated Segments
  • activate Barriers via Segment Flags

  • activate Foundations/Walls via Segment Flags
  • and change them via the Drop - Down - menu [4 versions available]


  • you can remove the automatically created Abutments via Segment END Flags

  • without the Adaptive Network - Mod by Kian Zarin, this network would be some kind of "mesh mess", therefore AN is absoulutely needed
  • the Concrete Highways Prop Pack contains the Lights for the Tunnels


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • all (currently) available Concrete Highways use the same texture set
  • this network also shares textures with the "retaining Walls #02"
  • I also suggest the Barrier Pack #02, which contains all Barriers used in this network ...
  • ... plus some addtional versions
  • ... which can for example be used / added to other Networks via Intersection Marking Tool by macsergey



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)

8 Comments
clus  [author] Jun 27, 2023 @ 11:57am 
fixed "NullReferenceException" for NS beta Users
clus  [author] May 18, 2023 @ 10:11am 
@patrickpotsdam hi. Sorry, but I wasnt able to reproduce the issue at my end. :/ Posting your log files on the AN discord might be the best solution to find the cause, because I have no idea how that mod exactly works (technically). Anyways ... I "rebuilt" the two highway networks completely and will update them tomorrow ... maybe that´ll fix you issue ...
patrickpotsdam May 16, 2023 @ 1:05pm 
PS: I have the Prop pack also subbed
patrickpotsdam May 16, 2023 @ 1:05pm 
Hey clus! Great work. I don't know but when I want to customize it in AN I get this error: Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details

So I can't really customize it wether I change barriers or other things. Maybe I oversee something?
Canadian Moose Plays May 10, 2023 @ 7:56am 
beautiful! Thank you so much clus! and thanks for all the amazing assets!
clus  [author] May 9, 2023 @ 11:17pm 
Btw ... I've added the missing "h" in the title ... ;P
clus  [author] May 9, 2023 @ 11:16pm 
Hi ! Many thanks ! :) and yes, this feature is available for all highway-versions, but on the non-AN variants, you have to activate it via "re-naming" the road. This was the only option to implement such a feature back then... today its much easier due to the AN mod. Unfortunately, the old versions can't be updated (well they could be, but in an sort of "messy" way, which wouldn't be optimal) without creating some issues for non AN users ...
Canadian Moose Plays May 7, 2023 @ 10:39am 
@clus absolutely amazing work! I also saw you have added the change to US option in AN. Is this a feature on all of the concrete highways? I know obviously I can go over it with IMT and draw a yellow line but it doesn't even come close to looking as good as what you have shown in the screenshots because the white line always shows through slightly. So hecken excited for these! Phenomenal work as always!