Age of Wonders 4

Age of Wonders 4

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Neverr's Mods - Expanded Hero traits (Discontinued)
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1.225 MB
May 6, 2023 @ 1:22am
May 12, 2023 @ 11:54am
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Neverr's Mods - Expanded Hero traits (Discontinued)

Description
What is it?

DISCONTINUED - If anyone wants to update, or use anything in here feel free too. Much love Age of wonder players, this game just wasn't for me!

Back again with my first (Medium sized) mod! Have you been slightly disappointed with how generic and boring the heroes feel compared to previous titles? If you want to make a mage, why do you run out of mage-like traits to choose every other level? If I wanted to create a tank or powerful summoner, why are these options just not possible? (Because the dev's don't have time to perfect everything obviously we love you dev's <3)

With this mod your heroes will feel like a breath of fresh air as your trait list almost triples within category selections, and almost doubles overall! This adds a total of 37 new traits to pick from, 14 of them being unique capstones that have limited selection!

Capstones Examples

Awakened Lightning Evoker -
Prerequisite: Lightning Evoker
Ability: The hero casts a chain lightning with unlimited starting range, after hitting its primary target it can jump upwards of 4 hexes to another target. This can happen five times. Each hit has a high chance of sundering and electrifying the targets hit.
Cost: 0 - Every 3 turns.

Wild Summoner -
Prerequisite: Adept Summoner
Effect: At combat start, the hero summons three random T1 animals randomly on the battlefield.

Quen’Lathari -
Prerequisite: Archery V
Effect: the hero’s range strikes deal 30% increased damage while the hero is within 3 hexes or less of the target.

Brittle Regeneration -
Prerequisite: Defense V
Effect: The hero loses 4 Defense and 15% Evasion and gains 18 regeneration in combat.

and many more! If these interest you, check out the mod and let me know what you think!

Future updates

More unique styled magic styles like Awakened Blight Casters, a slew of new traits to let your heroes become even more potent generals buffing and supporting your army.

What it's not: This does not give heroes the same overpowered feeling that they had in Age of Wonders 3 at the highest level. This is a passion project, not a job. I will do my best to keep it updated and working but I won't promise any compatibility patches for big overhaul mods. (Granted this shouldn't have compatibility issues with most things due to it not adjusting *any* base files.

Author's Note

Due to the nature of how much there is in this mod, it's not fully playtested. I have made sure each trait is able to be picked and from my own personal testing it seems like each trait does work as intended, but if anyone finds problems please let me know!


Full list of added traits: https://docs.google.com/document/d/1i8WeYD62-OL1cYLvFYEjQkySe9zR1e0GbNmSbGQDAn4/edit#

Modder's Notes

For compatibility reference: This mod pulls from the various following rpk's and more

Rendersettings_Strategic.rpk
Rendersettings_tactical.rpk
Definitions_Heroskills.rpk
Accuracy_Unitproperties.rpk
Sharedmodifiers_Unitproperties.rpk
Upgrades_Core_Unitproperties.rpk
Unittypes_definitions.rpk
moralesystem.rpk
hero_skills.rpk
units_wildlife.rpk
Tome_Astral_mirror.rpk

Gameplay_Icons.clb

DefaultEnvironment.env
97 Comments
Dunadd Apr 30 @ 12:05am 
Pity this is discontinued. Would any other modders be willing to update it?
skaz88 Dec 11, 2023 @ 8:32pm 
By any chance could you change swift feet from fast movement to very fast movement? right now it's not allowing any items to change hero speed to very fast movement.
Neverr  [author] Nov 17, 2023 @ 9:53pm 
Thanks for the understanding, I'll take a look at getting it to work sometime during thanksgiving, I tend to work a bunch leading up to the holidays so I'm not very free till right around them.
Louis Cypher Nov 13, 2023 @ 1:28pm 
@Neverr

Thank you for your hard and exceptional work. If you have the time we all would be glad if you check this mod.
If not, thanks for everything, you made this game a lot better :steamthumbsup:
Zane87 Nov 10, 2023 @ 2:12pm 
@Xiphos Fraznoir do it yourself then. Neverr did a fantastic job with this mod but he doesn't owe you anything. If he decided to move on, well that is sad but understandable, in that case someone else will have to take over updating this mod.

Or not as it still worked for me before this update and I doubt something major changed.
Xiphos Fraznoir Nov 7, 2023 @ 11:17am 
Update
Fonzosh Nov 5, 2023 @ 7:57am 
@Neverr I agree with you there, but hopefully they will fix a lot of the issues in tha coming DLCs. The worst thing according to me is the feeling of a not completed game. In AoW 3 it was ready when sent (DLCs was just a bonus, as should be). Now it seems like they try to patch things.
skaz88 Nov 3, 2023 @ 9:04am 
They increased the strength of lightning evocation so it shouldn't be at 10 anymore.
Neverr  [author] Nov 2, 2023 @ 9:18pm 
Thanks Fonzosh, sadly Aow4 had not captured my love like the previous Aow3 did so I moved away rather quickly. I could be convinced to hop in and troubleshoot this though if there are problems. Should be fairly simple.

The Capstones appearing and disappearing I believe were a design decision to make them feel more unique by only being able to get one at a time but it's been a while so I can't recall if that is true or just my memories.

I also see there is a swift feet issue with an unchanging movement speed.

I'll prolly take a pass at it to see if I can fix these, anything else people noticed?
Fonzosh Sep 17, 2023 @ 2:19pm 
Like this mod a lot (as allways Neverr, I seek you out since you started modding in AoW III). Though there seems to be some problems. Some of the capstones appear and then disappear if you take another non cap stone trait. Maybe it is the watcher update that fs it up?