Sid Meier's Civilization VI

Sid Meier's Civilization VI

84 ratings
Secret Society: League of Defenders
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.305 MB
May 5, 2023 @ 8:04am
May 17, 2024 @ 11:01am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Secret Society: League of Defenders

In 2 collections by Maple_Leaves 枫叶
Maple_leaves' Mods
47 items
Secret Society Mods made by Maple_Leaves
5 items
Description
This mod provides a new secret society: League of Defenders. They focus on defense and combat. GS and Ethiopia Pack are required, and the new Secret Society only appears under GS ruleset.

Please give me a thumb if you find this mod interesting!

Introduction
        
  • Governor Promotions:
    Beginner Defense:
    Unlocked by discovering a Tribal Village. Grants a Defender unit in your Capital. +1 Military policy slot. Allows you to construct the Defender Walls building, a powerful replacement of the Ancient Walls. +100% Production toward defensive buildings. Unlock 3 special policies.

    Senior Defense:
    Unlocked in Medieval Era. Grants a Defender unit in your Capital. Unlocks the Defender unit. Allows your Defender to construct Defender Fort improvement. Medieval Walls +3 and Renaissance Walls +4 [ICON_Production] Productions. No war weariness from combat in your territory. Special policies have been upgraded.

    Defensive Counterattack:
    Unlocked in Industrial Era. Grants a Defender unit in your Capital. Unlocks the Air Defender unit. In a state of war: Unit maintenance -2 [ICON_Gold] Gold, upgrade unit cost -30%, +50% Production to nuclear program projects and Nuclear Devices. Special policies have been upgraded.

    Legend Defense:
    Unlocked in Atomic Era. Grants a Defender unit in your Capital. Encampments and Aerodromes +20% production for the city. Throughout the game, for every time you are declared war by a major civ, your city's output +5% except food (+1% if clearing a barbarian camp within 12 tiles of your city). Special policies have been upgraded.

  • Defender:
    Combat unit unique to the League of Defenders. Has base Combat Strength equal to the strongest unit your cities have produced. +10 Combat Strength, +2 Movement when fighting in territory; -5 Combat Strength when fighting outside the territory.
    Can construct Defender Fort improvement.

  • Air Defender:
    Anti-air support unit unique to the League of Defenders. Provides cover from air and nuclear attacks up to 3 hex away from the weapon. After researching advanced ballistics technology, will have combat strength; with guidance system technology, combat strength will be improved.

        
  • Defender Walls:
    Building unique to the League of Defenders. Provides +1 Loyalty per turn. With 50 additional external defense health and 3 extra defense strength, the city gets an additional ranged attack opportunity per turn. Land military units that fight within 3 tiles of this city gain +50% experience. When first built, grants an archer in the capital.

  • Defender Fort:
    Improvement unique to the League of Defenders that can only be built by Defender units. +1 City Internal Defense, +1 City External Defense, +1 Production. Occupying unit receives +6 Defense Strength, and automatically gains 2 turns of fortification.

    Each of your non-defender fort improvements provides +1 corresponding output for defender forts within 3 tiles, based on its own terrain and the features of adjacent tiles. (Hills provide production, flat terrain provides food, and waters provide faith; Adjacent natural wonders provide faith, adjacent rainforests, oases, and volcanic soils provide culture, adjacent forests, swamps, and floodplains provide gold, and adjacent volcanoes, geothermal fissures, ice, and reefs provide science.)

    Provides Tourism from Culture after researching Flight.

    Hostile military units within 2 tiles -1 movement, your units +1 movement. For every adjacent defender fort to the Encampment and Aerodrome, the city +20% production when training military units.

  • Strengthening Armaments:
    Unique policy: For city that has Defender Walls, +100% Production toward Encampment districts, Aerodrome districts, and buildings for these districts. Every building in Encampment or Aerodrome provides the city with +20% production when training military units.

  • Enrage:
    Unique policy: For your military units within 3 tiles from your cities, +5 Combat Strength. Combat victories provide Culture, Science, Gold and Faith equal to 100% of the Combat Strength of the defeated unit. (on Standard Speed) You generates 100% more Grievances, and other players generate 100% more Grievances toward you. Grievances against you do not decay.

  • Stability:
    Unique policy: Every Wall building provides +100% all yields for citycenter buildings. Every defensive building provides +2 Culture for Defender Forts within 3 tiles. Newly trained Defender units +2 build charges.

Special thanks:
Hemmelfort, UFO300, nea_baraja, C1sen

Recent Updates
2024.05.18
Balanced the "Stability" policy card and fixed a bug when playing Georgia.

Looking forward to your advice!
37 Comments
AutumnPizazz Jan 3 @ 1:40am 
排查完毕,是脸黑,补上百分百触发结社的模组后解决了:steamhappy:
Maple_Leaves 枫叶  [author] Jan 2 @ 9:14pm 
1.首先检查局内的文明百科有没有此结社,如果没有就说明:你没开启Mod,或者创建游戏时选择了之前的预设,或者在迭起兴衰规则下进行了游戏。
2.排查1中提到的三种情况,如果都排除了,局内文明百科还是没有,请咨询bbg有没有对结社的修改。
3.如果bbg没有修改,局内的文明百科也有,就是你单纯脸黑。
4.你也可以检查有没有AI加入了此结社,如果有的话就直接说明了你脸黑。

@AutumnPizazz
AutumnPizazz Jan 2 @ 7:52am 
大佬你的模组和BBG有冲突嘛,我跳水一下午踩了近百个蘑菇也没触发过:steambored:
Maple_Leaves 枫叶  [author] Dec 30, 2024 @ 1:48am 
ai没那么智能,只是会选它遇到的第一个结社,而这个结社的发现方式和概率都是和虚空一样的。
@Abutilon
Abutilon Dec 30, 2024 @ 12:30am 
实际上ai非常喜欢选这个mod……选了以后瞬间起墙,然后该突你还是突你,到时候如果ai选了你没选你就要倒大霉了……从结果上来看开启这个结社以后玩家更容易被揍了。
Maple_Leaves 枫叶  [author] Dec 29, 2024 @ 11:27pm 
ai会概率选,但是不见得会用
@QAQ
QAQ Dec 29, 2024 @ 8:19am 
ai会用吗?
Abutilon May 24, 2024 @ 7:03pm 
好耶
Maple_Leaves 枫叶  [author] May 17, 2024 @ 11:09am 
i' ve just lowered the productions of the walls :)
@ranma_hf
Maple_Leaves 枫叶  [author] May 17, 2024 @ 11:08am 
@銀河拾荒俠 @Abutilon
削弱了政策卡的成长,以及中世纪城墙和文艺复兴城墙的基础值。现在应该数值是大大降低了。