Brick Rigs

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Panzerkampfwagen VI Ausf. E "Tiger I"
   
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Era: WW2
Category: Military
Type: Tank
File Size
Posted
58.909 KB
Apr 30, 2023 @ 3:19pm
1 Change Note ( view )

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Panzerkampfwagen VI Ausf. E "Tiger I"

Description
The Tiger I is a German heavy tank first introduced in 1942.

Controls:
• Throttle - Throttle (Any)
• Steering - Steering (Any)
• Turret Yaw - Yaw (Alt)
• Turret Pitch - Pitch (Alt)
• Cannon (HEAT) - Action 1
• Coaxial Machine Gun - Action 2
• Cannon (AP) - Action 3
• Cannon (HE) - Action 4
• Peak (Loader) - Action 5, Action 6

QoL Features:
• Incremental throttle.
• Multiple ammunition types.
• Almost every crew hatch opens.
• Loader can peak outside of the tank.
• Accurate detailing with an optimized brick count (1,241 bricks).


During its initial debut in 1943, the Tiger was deployed in Africa and the Soviet Union, often in independent heavy tank battalions.

The Tiger featured a Maybach HL230 engine (replacing the HL210 in late 1943, which was prone to overheating), and was designed with a steering wheel instead of the standard twin brake levers of the time, making it much easier to handle than most other tanks. It was also equipped with the powerful 8.8 cm KwK 36 cannon - capable of accurately penetrating enemy armor at long-range distances.

Although the Tiger was considered ahead of its time and mechanically reliable, it suffered greatly from breakdowns and conditions that could otherwise immobilize it, such as mud, ice, snow, and poor weather conditions.
14 Comments
thatonenerfer64 Oct 23, 2023 @ 8:45pm 
chunky 88mm
GunnarTheFeisty May 2, 2023 @ 4:52pm 
I think the bow MG would be the big one, simply for zombie mode or something like that.
Red_Infernus May 2, 2023 @ 3:01pm 
Very smart idea to use the drag engine to sound like the real engine. I like it.
CyberPlays26  [author] May 2, 2023 @ 12:07pm 
It's not really that deep - I don't think you understand how complicated I'd have to make the cupola to fit a working hatch leading into the tank, it's not like it takes anything away from the tank, if anything having any working hatches at all is a privilege. I'd also rather just not have an over complicated bow MG that'll rarely ever be used and it's not like it'll have any actual functionality when it comes to killing considering the extremely low FOV, but I propose I could add it.
GunnarTheFeisty May 1, 2023 @ 7:56pm 
bow MG adds function and is like +10 parts, a commander's hatch is less than 10 extra parts with actuators and a switch. It's really just simple quality of life stuff that you would benefit from
Pz.kpfw.VI.B (Terra Blade) May 1, 2023 @ 2:47pm 
very cool
Melon Doggo May 1, 2023 @ 12:50pm 
ok nice
CyberPlays26  [author] May 1, 2023 @ 10:38am 
I also plan on making an M4A3E2 (76) Sherman going forward - mainly to rival heavy armor such as the Tiger.
CyberPlays26  [author] May 1, 2023 @ 10:36am 
Commander's hatch is far too brick intensive and complex, working "bow MG" is just unnecessary, and the rest could probably be done over time.
CyberPlays26  [author] May 1, 2023 @ 10:34am 
guh