Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Slower Calendar Flow
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1.766 MB
Apr 25, 2023 @ 2:26pm
May 9, 2023 @ 2:26pm
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Slower Calendar Flow

Description
Information



This is a small script mod that makes every day lasts 2 or 4 times longer from vanilla speed. It doesn't affect day/night cycle, produce rates or profit from selling stuff. It only affects calendar flow.

Usage


While in game, open script tab from left menu and click on "Turn Calendar Flow 2X Slower" or "Turn Calendar Flow 4X Slower". To deactivate it, click on "Turn Calendar Flow Back To Normal".
Activating one of scripts while other already running will deactivate it to prevent possible conflicts.

If you want day be X times longer than normal but not satisfied with given options, then go to mod folder and change value "MaxMultiplier" in "TimeFlow2.txt" following guide in code.

Update:
I made an attempt to fix bug with date being stuck on Jan 1st indefinitely even when no scripts are running. For this I had to change overall logic and make that script doesn't work from Dec 30 to Jan 1. Additionally if you still encounter some problem (with any script that affects time flow) there are new script that fixes your time flow and manually sets your date to Jan 1st of current year.

Important


If you want to use Timemaster script mod, please stop this script before playing with your date. These two mods affect time flow and incompatible.

If you staretd script and nothing happened, make sure that your game is not on pause. Scripts starts only on unpaused game, no need to click on icon multiple times. This applies to all script mods in workshop.

If you manage to brake your save while using this or any other script mod, go to your save folder and delete runningScripts.bin file.


Workshop


Lex713 Workshop: Click Here

Support new mods on these platforms


[www.patreon.com]



[ko-fi.com]

Also join my server


[discord.gg]

And check our website


[foxforge.studio]

Credits for fox image goes to catalyststuff on Freepik
Popular Discussions View All (2)
14
Oct 5, 2023 @ 5:37am
Technical Support
Lex713
0
Feb 5 @ 6:41am
Some issues I've noticed
GameBurrow
61 Comments
Lex713  [author] Apr 2 @ 11:57am 
Out of my or any other modder’s control, unfortunately.
Andrade Apr 2 @ 11:40am 
Would it be possible to make the days last longer without changing the seasons? It's just that dawn and dusk are very short.
Thomas Feb 18 @ 11:06pm 
Love the mod but do you know how to get the farm to resow in May/June? Otherwise you will need twice the amount of farms
Lex713  [author] Jan 27 @ 6:16am 
Yes, everything last longer, you basically has two/four times more days per day
Kingdark Jan 27 @ 2:35am 
This may be a silly question, but if I enable this mod, does that mean that summer (and winter) will last longer too?

If not, can you modify the mod, so that I could potentially have more harvests per year/season?
maximusyara Jan 1 @ 10:59am 
The game broken loading/

Игра перестала загружаться. Висит на фразе loading-Scripts. Единственный скрипт который я использую, это замедление времени
Aberro Oct 1, 2023 @ 3:15am 
Another issue with this scrips is statistics. It's twice or four times now, since same date is repeated. It's probably not possible to change how statistics works by scripts, but here's my suggestion: the statistics is gathered at specific dates, once every 5 days, I think. So, what if you let the day at which statistics is gathered to pass only once, and then repeat one extra time either the next day, or the next 3 days? So, the number of gameplay days per calendar day would be:
* for 2x: 1 3 2 2 2 1 3 2 2 2 etc
* for 4x: 1 5 5 5 4 1 5 5 5 4 etc
It may look strange, but realistically, barely anyone tracks the date by the day, it's only the month and timeflow that matters. And this way statistics would only be tracked once, instead of 2x or 4x. This is quite important, because statistics file could grow extremely large, which affects loading time and performance.
Aberro Oct 1, 2023 @ 3:14am 
I strongly advice against changing maintenance time, as it changes game's balance quite significantly - you'd need less resources per income.
Crops are the issue, though. I think, ideally, growth time should be scaled up along with time, but also consumption should be scaled down by the same amount, and price should be scaled up the same amount. This way, besides the strange price for crops, the only thing that actually do change in terms of balance is the amount of trucks/wagons needed to transport crops to factories - you need the same space for storage for winter, you earn the same amount of income on average (which scales up with rest of production), or spend the same amount for buying crops.
Gfurst Aug 28, 2023 @ 1:41pm 
Really? I was wondering about fields, if you could get a regular amount even if taking 2x/4x the amount of time.
but I guess if they still grow at the same base game speed, you can get 2x/4x the amount of harvest. Considering you also get 2x/4x the time without being able to plant harvest anything, imo, not that big of a deal.
trexxet Aug 28, 2023 @ 1:20pm 
Vehicle age counts as regular time, but that's not that important. What's really important is that fields grow at 4x rate so you can harvest them in April (and then sow again lol)