Crusader Kings III

Crusader Kings III

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Search & Trade Artifacts
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1.170 MB
Apr 14, 2023 @ 10:17am
Mar 13 @ 1:47pm
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Search & Trade Artifacts

Description
Overview

With this mod, you can search for artifacts, buy them from other characters, and sell them to other characters. The game doesn't have an artifact trading system, so this mod adds one. Since such a system would not be usable without advanced artifact filtering and sorting, it adds an "artifact finder" as well.

In version 1.9 CK3 enabled destroying of artifacts for gold, however it's fairly limited. No actual trading takes place, you can destroy, but neither sell nor buy, and only common and masterwork artifacts. Furthermore, you can always sell, which undermines the realism.

This mod adds what is missing, and more. The system is balanced so that it does not offer significant advantages to the player. The AI will use it as well, initiating, accepting, or rejecting buy and sell interactions based on a comprehensive estimation of the artifact's usefulness and significance.

The base artifact prices in this mod are mainly determined by the artifact's quality and wealth (hidden properties that determine rarity), and roughly correspond to the destroy prices. Actual trades are settled at slightly different prices that also depend on the AI greed of the accepting party. Tribal characters demand and offer lower prices. The player can never sell or destroy an artifact at a price higher than the one they bought it, since AI sellers include a "profit margin" when selling to the player.

When buying and selling artifacts, the AI acceptance is influenced by multiple factors. Besides the artifact rarity compared to that of other relevant artifacts, they include the artifact's durability, its uniqueness, is it equippable and beneficial to the character, is it unwanted or cursed, the character's claims or special relationship to the artifact, the artifact's price, and the character's wealth. In addition, the AI will never offer to pay more than their short term budget, and will only sell if the other party offers enough gold to pay the full price.

For added realism and better performance, not all characters are valid buyers or sellers. By default, these are characters in the same and neighboring realms, and foreign rulers within a dynamic trading range depending on rank. This can be adjusted via a game rule.

In case you don't like artifact trading for some reason, you can disable the trading part via a game rule.

This mod also substantially improves the vanilla Destroy Artifact interaction:
  • All rulers can now destroy also Famed and Illustrious artifacts.
  • The destroy price (and piety for Aniconist rulers) is influenced by the artifact durability.
  • The AI decision making is much more sophisticated and consistent with buying and selling.

In the "Roads to Power" DLC, CK3 added buying and selling artifacts by landless adventurers as part of the Visit Holding decision event chain. This mod substantially improves upon this feature as well:
  • Artifact prices are consistent and based on the above criteria, instead of being somewhat based on rarity but otherwise random.
  • Adventurers and peddlers can only buy artifacts if they can afford them.
  • Artifacts can be bought in all holding types above certain development level (configurable via game rule), and their quality and wealth (and therefore rarity and price) depend on that level as well.
  • Artifacts sold by merchants are still better on average, but in a more balanced way. They will be destroyed or replaced after some time if not bought.
  • AI landless adventurers will regularly buy and sell artifacts as well.

In addition, currently this mod fixes a vanilla issue[forum.paradoxplaza.com] that prevents AI landless adventurers from visiting holdings.

Since the original vanilla event chain can't be changed without a significant compatibility sacrifice, this mod disables the artifact trading options in the vanilla chain and adds an entirely new chain, reachable via a new option of the Visit Holding decision.

These improvements are enabled by default but can also be disabled via game rules.

Compatibility

The current version is compatible with CK3 1.15. If you are still on CK3 1.14.x, use version 0.12.2[github.com] instead.

This mod is compatible with all other mods, including total conversion mods such as AGOT and EK2, except for mods that modify the Inventory window or the Destroy Artifact interaction. If you use such mods, put this mod before them in the load order - you may lose the new Inventory window buttons or the Destroy Artifact improvements as a result, but everything else should work as expected. The new buttons are also available in the Artifact Finder window, so losing them in the Inventory window is no big deal.

This mod is now fully compatible with A Game of Thrones with a compatibility patch, see Links below.

This mod also supports changing its game rules mid-game with the Gamerule Gadget mod.

I strongly recommend using also the Unofficial Patch mod as it fixes many vanilla artifact issues. Put this mod after Unofficial Patch in the load order.

Localization

This mod is currently available in English and Spanish (translated by @Ferchu). For other languages, it uses the original English text as a placeholder. Translations for other languages are available as separate mods, see Links below.

Performance

The Buy Artifacts and Sell Artifacts interactions might become slow if the number of characters that would accept them is large enough (hundreds). To avoid this, you can use the Buy / Sell Artifacts Range game rule to reduce the range these interactions use to look for characters.

Links

For more information, see the mod README[github.com].

If you like this mod, you may also consider my other mods:
Popular Discussions View All (3)
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Aug 23, 2024 @ 10:12pm
Chinese Translation
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Apr 21, 2023 @ 10:55am
Russian Translation
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Apr 16 @ 1:52pm
Italian Translation
DemonTheDark
358 Comments
pharaox  [author] Apr 16 @ 11:27am 
@Ratcardo What do you mean by "setting the range may slow performance"? Search ranges only affect the performance of search interactions or UIs, not the game speed in general.
pharaox  [author] Apr 16 @ 11:24am 
@raguel This is an artifact search mod, searching for characters is out of scope. As to how difficult - rather difficult, I am afraid.
pharaox  [author] Apr 16 @ 11:22am 
@WeWeKeNeMen No, but you should be able to use the mod with LoTR with only minor issues, see the Compatibility section above and answers to similar questions.
Ratcardo Apr 16 @ 7:05am 
holy crap, thank you so much for pointing out that setting the range may slow performance X_X i was wondering why my game was so slow all of a sudden
WeWeKeNeMen Apr 15 @ 3:39pm 
is there a compatibility patch for LOTR
raguel Apr 14 @ 10:25pm 
Hey; out of curiosity, how difficult would it be to add an "OR" system to a search mod? I really think accolades need to have its own search, with adding multiple ORs and ANDs (e.g. I need a heavy infantry and archer accolade, so I'm looking for a character that has either strong, athletic, hale, robust, or herculean trait, and the forest fighter trait).
pharaox  [author] Apr 12 @ 8:32am 
@5thYL It is possible, thanks for the suggestion. And in addition to dynasty, it could have also house, court, realm, etc. I think it's a good idea, I'll consider adding this at some point.
5thYL Apr 11 @ 11:51pm 
God I feel so stupid now, didn't realize there's an artifact finder button there the entire time...
So feature request, is another filter on the dynasty of the owner of the artifact for the artifact finder possible?
I want to search for artifacts that doesn't belong to my dynasty yet.
pharaox  [author] Apr 4 @ 11:12pm 
@5thYL Sorry, it was a typo. I meant, "you can't buy all artifacts owned by characters", since you referred to the "buy artifact button" in your previous message.
When you use "Buy Artifact", you only see artifacts you can actually buy, which is a subset of all artifacts (and usually a rather small one). To see all artifacts in the game, you should use the "Artifact Finder" and make sure all filters are set to "All".
5thYL Apr 2 @ 2:43pm 
What do you mean by 'bind all artifacts owned by characters'?
What I meant was, the number of people holding artifacts should always be lesser than the total number of artifacts, due to the one to many relationship.
But when I filter within diplo range, there's more characters holding artifacts - 1487
than the number of artifacts the mod can find - 812
So the mod is definitely missing artifacts when filtering for them.