Starbound

Starbound

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CityScaper 2.0 - Building Made Easy!
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10.705 MB
Apr 7, 2023 @ 10:29am
Mar 26 @ 2:50am
5 Change Notes ( view )

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CityScaper 2.0 - Building Made Easy!

Description
Hello again my not-so-loyal subscribers! I present, the CITYSCAPER!

If you can't use the steam version, use the Github version here![github.com]

See change notes here!
TLDR: Latest update completely overhauls the mod and UI, updates basically all structures to be cleaner, and fixes the monsters spawning in rooms. Can also use admin to get it free now.
Old addons still work!

PLEASE NOTE:
This mod is NOT clientside, if you wish to play with this content with a friend or on a server, both you and your friend or server must also be subscribed to this mod.
It IS compatible with FU and Elithian Races Mod and every other damn mod out there... stop asking.

To build, or not to build!:
A blueprint, accessible via the Planner interface.
You can access this interface via Quickbar or with a Planning Bench. crafted at the inventors table, and it looks like an inventors table but rotated and with some metal attachments.

The blueprint can be used to place a dungeon with left click, and can reopen the Planner interface with right click.
While held, the blueprint will preview the dungeon at the cursor.

The planner interface has modules, and 3 different tabs; Room, Prefab and Dungeon.
Rooms are single room-style well rooms. These are intended to be placed next to and on eachother to build housing.
Prefabs are fully built houses, and small dungeons, they also include larger chunks of rooms that can be connected, such as the peacekeeper space station.
Dungeons are things like the Avian Airship, massive dungeons and are generally very expensive to build.

Modules represent the mod the content is from, patches should add their own.
This guide should cover everything you need to know!

Addons:
Alcoholic Poptops
Deerfolk Unbound
Saturnians

Plans:
- More stuff more content
- More everything!
- Some addons
- Maybe some better organisation
- Probably more standardisation of rooms, e.g. peacekeeper is a diff size to the outpost ones
- More room types

Credits:
Neb: The placement system, the interface, the graphics and general designs. Implemented the dungeons and also prepared a patch template. And the entire rework of the mod.
Tea-Loving Lad: Drew the blueprint sprite for the item, and drew the thumbnail on short notice, literal mad tea-loving lad.
Pikachu: For commissioning this mod and being incredibly patient waiting for my studies and work and letting me work at my own pace. Thanks!
"Sir Arthur the Crusader": For commissioning the peacekeeper content for cityscaper, which motivated me to finish the rework for the whole mod!
Silver Sokolova: Helped with the search bar feature on the UI and other small tweaks.
Monica: Creating the house and bridge prefabs.

Extras:
I also have a guide for modding starbound, useful for beginners and veterans! Check it out here!

I am not as activate anymore due to life and limitations to modding, where my time can be more valuably spent elsewhere, however you can still find me here, just ping me in these servers to get my attention.
My Discord Server[discord.gg]
The Starforge server[discord.gg]

You can support me at Patreon[www.patreon.com], buy me a Ko-fi[ko-fi.com] or just give me money at PayPal[paypal.me]. Since I am a student at university and I am also employed, my time is scarce, so all modding efforts go towards commissions, and paid content. Given rough circumstances, anything goes a long way and lets me work on content for this game again!
[www.patreon.com][ko-fi.com][paypal.me]

Updates?
Yo! An update to an old mod?! Woah! Yeah I'm getting back into the swing of things, I doubt anyones gonna read this so ima keep it short, cyah!
Popular Discussions View All (3)
0
Mar 23 @ 5:40am
PINNED: 2.0 Module Addons - Mod Tutorial
Neb
0
Mar 22 @ 9:08am
PINNED: Bug Reports
Neb
195 Comments
Neb  [author] May 29 @ 10:22pm 
I could make an addon, and just use the assets from architects desk (it would still require the mod if thats fine)
Kinsect May 29 @ 6:09pm 
Say can you add all of the build-able structures from Architect's Desk?
Neb  [author] May 26 @ 4:45pm 
Copying structures is not what this is for, theres other mods for that, and its not practical for a mod like this.

Will have to check the planning table stuff.
kirb May 26 @ 3:39pm 
There also doesn't seem to be a planning bench in the inventor's table.
kirb May 26 @ 3:38pm 
So is it not possible to copy your own structures and use them as prefabs in this?
TheTwilightDancer Apr 30 @ 8:26pm 
I tested and my addon still works flawlessly. Older placed structures will still have monsters in them sadly, but it can be fixed now by crafting and placing the dungeon sections over top of the ones that are there already. The replacement structure will no longer spawn new monsters inside of them. :) I can't figure out why some of the dungeon sections are being offset when I place them though.
Kinsect Apr 5 @ 9:42am 
Say would it be ok to include some Apex/Miniknog structures?
been trying to make some laboratories ^^;;
Ilthe Mar 23 @ 11:05pm 
omg I need new glasses I guess lol
thanks for the good work, I love using this mod for simplified building, since my building talents are lacking
Neb  [author] Mar 23 @ 10:25pm 
Yeah, as it says in the description and discussion, old addons still work! They just won't be as detailed as the new stuff.
Ilthe Mar 23 @ 8:39pm 
Would old addons work with this new update, or I'll need to wait for the addon author to update to the new system?