Stellaris

Stellaris

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Spawn All Unique Systems
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Apr 1, 2023 @ 8:19am
Sep 22 @ 9:48am
16 Change Notes ( view )
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Spawn All Unique Systems

Description
This mod will force spawn all (or most) unique systems ( including Leviathans ) when you create a new galaxy. If anything is missing or there are any suggestions then please reply here!

*REGARDING ULTIMA VIGILIS AND CHOSEN SYSTEMS*
Ultima Vigilis and the Chosen are handled a bit differently than normal when it comes to adjusting spawn rate. If you would like these systems to be guaranteed to spawn then please check this following mod:
Chosen and Ultima Vigilis Guarenteed

Base Game Systems:
The Sanctuary
Shattered Ring
Guardians of Zanaam
Crystal Manufactory
Trappist System
Parvus System (Base Game)
Polaris
Holibrae System
Debris belt system
The Mall of the Galaxy
Federation's End
Larionessi Refuge
Zevox
Crystal Entities - Elites & Base
Mining Drone Home
Privateer Conglomerate
Seddom

Ancient Relic DLC Systems:
Mechanocalibrator System

Distant Stars DLC Systems:
Abandoned Observation Post
Time Loop World
Toxic Planet with Toxic Moon
Shattered World
Asteroid System
Ice System
High Energy System
Hatchling/Voidspawn System
Great Wound - Void Cloud Home System
Primitive Robot Civilization - Rage Virus Chain
Superflare Star System
Vacuum Collapse System
Old Foes System
Scavenger Bot System
Sea of Consciousness System
Elderly Tiyanki System
Junkheap Ratling Home System
The Caretaker System
Phase Shift System
Star Lifting System

Federations DLC Systems:
Mega Shipyard - Randomly spawned
Shallarian System - Powerful Guardian

Leviathan DLC Systems:
Stellarites
Ether Drake
Dimensional Horror
Automated Dreadnought
Hive
Technosphere
Enigmatic Fortress
Wraith

MegaCorp DLC Systems:
Caravaneers
Ruined Matter Decompressor
Ruined Strategic Coordination Center
Ruined Mega Art Installation
Ruined Interstellar Assembly

Utopia DLC Systems:
Ruined Dyson Sphere
Ruined Science Nexus
Ruined Sentry Array
Ruined Ring World

Paragons Systems:
Dugar System (Scion of Vagros)

The Machine Age Systems:
Ruined Arc Furnace system

Cosmic Storms Systems Systems:
Metal Planet System
Previously Terraformed System
Collided Planet System
Wooden Planet System

Various Unique Systems:
Fehnrax's Stand
Zhanrox's Rest
Afari
Tragula's Cross
Trin's Promise
Loh

Files Edited:
ancient_relics_initializers.txt
distant_stars_initializers.txt
federations_initializers.txt
hostile_system_initializers.txt
leviathans_system_initializers.txt
machine_age_initializers.txt
megacorp_intializers.txt
paragon_initializers.txt
pre_ftl_initializers.txt
special_system_initializers.txt
unique_system_initializers.txt
utopia_initializers.txt

NOT Ironman Compatible

Feel free to use this mod in any modpacks or integrate into your own mods! A credit to this mod would be wonderful though :)
72 Comments
Crabby654  [author] Sep 24 @ 12:23pm 
@BadAim oh thank you for the report, I'll take a look into it this weekend most likely. I haven't really been able to test this mod much since I haven't played in awhile, see what i can do!
BadAim Sep 24 @ 10:29am 
Something I found is that Tragula's Cross, Trin's Promise, and Loh won't spawn at the same time. These triple systems exclude one or the other. Tragula's is a dry triple system, Trin's is a wet triple system, and Loh is a frozen triple system.

It seems like there can only be one of those 3 at the same time. Just pointing it out.
Crabby654  [author] Sep 22 @ 9:50am 
Mod has been updated for 4.1, no real changes, only one minor bugfix with the Overlord DLC.

@ScorpionOrzion oh thank you for the information, I will be sure to add it to the original description!
ScorpioneOrzion Sep 21 @ 4:41am 
For the Ultima Vigilis system and the Chosen, they are actually by default exclusive of eachother
Chosen won't spawn in any of the following situations
You don't have the first contact dlc, or you play at civillian, or you have 0 AI enabled

Then the chances are as follows
If chosen is allowed: 25% Chosen, 25% Ultima Vigilis, 50% Neither
if chosen is not allowed: 33% Ultima Vigilis, 66% No Ultima Vigilis

https://steamcommunity.com/sharedfiles/filedetails/?id=3572159885
Crabby654  [author] Sep 3 @ 10:16am 
Unfortunately I don't keep versions of my mods from previous patches, only 4.x versions do I retain now. I have not played Stellaris for about a year and it's very easy to maintain this mod. However I currently don't have the time or honestly the desire to create patches for this mod.

If someone else wants to make a patch or use this mod in anyway for your own mod then please do!
alijharb Sep 3 @ 9:35am 
Hello, I also play on 3.14 still, until all the 4.0+ bugfixes are done. I was wondering, is there a way to link a legacy patch or version that works for prior to 4?
Crabby654  [author] Sep 2 @ 6:38am 
@Freakshowes Each version of the game from 2.0 -> 3.0 -> 4.0, the game changes a lot of how some systems are spawned. So this would most likely not work with version 3.14.
Freakshowes Sep 1 @ 8:03pm 
does this work for 3.14?
RezinQui Aug 16 @ 1:44pm 
Hey do you prefer pears or mango's
Crabby654  [author] Aug 8 @ 5:53am 
Unless it's listed it is probably not part of the mod. I've been avoiding forcing specific empires to spawn because that can get messy with other mods and world generation with other empires.

@Kaufman Wenkwort sounds familiar? I can take a look but I'm not sure.