Stellaris

Stellaris

Spawn All Unique Systems
72 Comments
Crabby654  [author] Sep 24 @ 12:23pm 
@BadAim oh thank you for the report, I'll take a look into it this weekend most likely. I haven't really been able to test this mod much since I haven't played in awhile, see what i can do!
BadAim Sep 24 @ 10:29am 
Something I found is that Tragula's Cross, Trin's Promise, and Loh won't spawn at the same time. These triple systems exclude one or the other. Tragula's is a dry triple system, Trin's is a wet triple system, and Loh is a frozen triple system.

It seems like there can only be one of those 3 at the same time. Just pointing it out.
Crabby654  [author] Sep 22 @ 9:50am 
Mod has been updated for 4.1, no real changes, only one minor bugfix with the Overlord DLC.

@ScorpionOrzion oh thank you for the information, I will be sure to add it to the original description!
ScorpioneOrzion Sep 21 @ 4:41am 
For the Ultima Vigilis system and the Chosen, they are actually by default exclusive of eachother
Chosen won't spawn in any of the following situations
You don't have the first contact dlc, or you play at civillian, or you have 0 AI enabled

Then the chances are as follows
If chosen is allowed: 25% Chosen, 25% Ultima Vigilis, 50% Neither
if chosen is not allowed: 33% Ultima Vigilis, 66% No Ultima Vigilis

https://steamcommunity.com/sharedfiles/filedetails/?id=3572159885
Crabby654  [author] Sep 3 @ 10:16am 
Unfortunately I don't keep versions of my mods from previous patches, only 4.x versions do I retain now. I have not played Stellaris for about a year and it's very easy to maintain this mod. However I currently don't have the time or honestly the desire to create patches for this mod.

If someone else wants to make a patch or use this mod in anyway for your own mod then please do!
alijharb Sep 3 @ 9:35am 
Hello, I also play on 3.14 still, until all the 4.0+ bugfixes are done. I was wondering, is there a way to link a legacy patch or version that works for prior to 4?
Crabby654  [author] Sep 2 @ 6:38am 
@Freakshowes Each version of the game from 2.0 -> 3.0 -> 4.0, the game changes a lot of how some systems are spawned. So this would most likely not work with version 3.14.
Freakshowes Sep 1 @ 8:03pm 
does this work for 3.14?
RezinQui Aug 16 @ 1:44pm 
Hey do you prefer pears or mango's
Crabby654  [author] Aug 8 @ 5:53am 
Unless it's listed it is probably not part of the mod. I've been avoiding forcing specific empires to spawn because that can get messy with other mods and world generation with other empires.

@Kaufman Wenkwort sounds familiar? I can take a look but I'm not sure.
Kaufman Aug 4 @ 6:47pm 
Does this include Wenkwort?
MisterBucketHead Jul 14 @ 7:44am 
Does this include the Chosen empire systems?
Crabby654  [author] Jul 2 @ 12:48pm 
@IcePitOnYou Heyo, so I am unable to make the Ultima Vigilis system spawn. I added a bit in the description as to why. If I can ever find out how to make it spawn I will definitely add it to this mod.
IcePitOnYou Jul 2 @ 9:53am 
Hello, I noticed that Ultima Vigilis system does not always spawns and is not on the list in the description, is it intended ?
Darko Jun 28 @ 5:01am 
That could be it, have to take a look through my mod list, still thanks
Crabby654  [author] Jun 28 @ 4:12am 
@Darko I just started 5 new games with a huge galaxy. Each galaxy had the Great Wound and Larionessi Refuge (as well as the other uniques). Are you using a small galaxy size? If not then the only thing I can think of is your using other map generation mods that conflict with this.
Darko Jun 28 @ 1:52am 
@Crabby654 Already tried unsubbing and resubbing, yet there are some games in which systems like Larionessi Refuge or Great Wound don't spawn.
It's not every game, but there are a few
Crabby654  [author] Jun 27 @ 1:01pm 
@Darko I just did a test and the Larionessi Refuge system is spawning for me. Maybe try unsubbing and resubbing to the mod? Or it's possible steam took awhile to push the update since I posted it was fixed.
Darko Jun 27 @ 12:27pm 
@Crabby654 Larionessi Refuge still doesn't always spawn, not sure about others.
Crabby654  [author] Jun 27 @ 9:06am 
Heyo @Darko , the mod has been updated with a few changes. Should be working now, let me know if there's anymore issues! :)
Darko Jun 27 @ 6:34am 
Hi, the mod no longer seems to be working. I tried a couple of games and systems like Great Wound or Larionessi Refuge didn't spawn in some of them
Connecticut bristol May 30 @ 11:39am 
oh, thank you for answer
Crabby654  [author] May 30 @ 4:23am 
It should work with all map sizes, the latest version is untested because I've had no time to play the game.
Connecticut bristol May 29 @ 8:24pm 
Hello, mod maker
All of these words are being spoken through a translator.
Is this mod working normally even with tiny star size (200 stars)?

If not, does it work from at least a Medium size star system (600 stars) like other modes?
Crabby654  [author] May 29 @ 9:41am 
@Nyx Yes a version bump and I had to make all the files compatible with the newest patch due to slight changes in the system spawning code.
Nyx (She/Her) May 28 @ 5:12pm 
it was just a version bump right?
Crabby654  [author] May 26 @ 6:43am 
Mod has been updated, it should be compatible for version 4.0 of the game. I am currently not playing Stellaris and am unsure when I will again so for now the only supported system will be what is here. If there are any issues I will do my best to get it updated!
Logic_Neutron May 11 @ 1:32am 
any update planned?
LeXx May 7 @ 4:54am 
will this be updated?
Stoic Drywall Mar 4 @ 1:32pm 
let's go
Crabby654  [author] Mar 4 @ 10:29am 
Mod has been updated to latest version with DLC. Cosmic storms systems added and various other uniques (end of description list) that I missed over the years. I did very little testing other than name searching for the planets so if there are any issues please let me know!
Stoic Drywall Feb 7 @ 9:08am 
hope this mod gets updated with newer systems one day
Eye9 Sep 24, 2024 @ 11:05am 
cosmic storms has unique systems.
Thrice Aug 12, 2024 @ 12:49pm 
@arc361 - Can you update us on how that worked?
ferreirajc87 Aug 4, 2024 @ 4:58pm 
Ether Drake doesn't always spawn for me
arc361 Jul 4, 2024 @ 4:42pm 
Ima test this but I am going to use some unique systems spawn with this mod enabled. This should cover ultima and other rare systems. The issue is mod order though and how it interacts with this mod.
Sunconure11 Jun 30, 2024 @ 11:48am 
Could you add support for the Ithome Cluster?
A turtle Jun 12, 2024 @ 12:44pm 
In order to spawn Ultima Vigilis (and Chosen if first contact), you'd need to change ancrel.12050
in ancient_relics_arcsite_events_2
mulrich Jun 7, 2024 @ 5:14pm 
@Crabby654
I guess I've just been unlucky, then. Thanks for clarifying. :-)
Crabby654  [author] Jun 7, 2024 @ 5:12pm 
I'm not sure what could be going on with Ultima Vigilis, it's spawn chance is not edited by this mod. After doing some research, it seems like it has a 20% chance to spawn but after digging in the files I can't seem to find that percentage or how it even spawns. However this mod does not edit the spawn chance of Ultima Vigilis.
mulrich Jun 7, 2024 @ 4:50pm 
@Trim Lipply
Ultima Vigilis always seems to be missing from the galaxy I spawn. I had it appear once before I started using this mod.
Trim Lipply May 10, 2024 @ 9:21am 
Does this mean Ultima Vigilis system will spawn too like Darko was saying?

Or is that a type of system that can't be forced to spawn?
Crabby654  [author] May 8, 2024 @ 2:01pm 
Mod should be updated for 3.12.1 for The Machine Age. I added the Dugar system from Paragons to always spawn. From The Machine Age I added the ruined arc furnace system to always spawn. And various compatibility updates for the new DLC.
Crabby654  [author] Apr 24, 2024 @ 2:44pm 
I've been pretty busy lately, as soon as the machine world dlc comes out, I will update the mod that day most likely!
Darko Apr 24, 2024 @ 2:24pm 
Also the Ultima Vigilis System doesn't always spawn
Darko Apr 5, 2024 @ 3:21pm 
The Dugar system from galactic paragons is missing
Crabby654  [author] Mar 20, 2024 @ 1:10pm 
I've been having issues getting Sol to default forced spawn, it looks like it was change with Sol and how its attached to human empires. Force spawning Sol seems to be more of an issue but I can mess around it with more for the next big patch.
BrokenBicycle Mar 19, 2024 @ 3:31am 
same as the other guy, Sol is still random chance for me. Though i don't know if you actually changed anything about sol in the mod since sol it not mentioned in the description.
Crabby654  [author] Feb 27, 2024 @ 6:25pm 
Updated for 3.11.1, I added a forced spawn for a new planet called Seddom which appears to be basegame.
Crabby654  [author] Feb 25, 2024 @ 3:17pm 
@57z It should be force spawning, there was a change with 3.10 regarding the Sol system. If an empire spawns that uses the Sol system then it wont force spawn another. Are you not seeing the Sol system spawning?