Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Utilities for city planners
   
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1.051 MB
Jul 5, 2023 @ 11:53am
Feb 12 @ 6:24am
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Utilities for city planners

Description
Thank you for download. Please leave some feedback in comments. Realistic ideas too. ( No I can't change walking/car driving range or add new kind of resources!!)

To use script open left side bar with scripts and select icon.

List of available scripts:
- CitizensInfo - shows data about citizens in walking range and all available housing spaces.
How to use? Close all buildings windows. Click building you want to check. Stay building window opened. Click script.

- Cheat all nearby citizens needs - change all citizens needs in current town to maximum (can be configured, instruction below)
How to use? Close all buildings windows. Click building you want to check. Stay building window opened. Click script.

- ArrivalDepartutre - Show data about available and needed workers in walking distance to selected station. Useful for scheduling public transit lines. Departure data means all workers nearby minus workplaces locally. Positve value means surplus of workers, negative demand. Arrival data counts all workplaces at destination station and current employment.
How to use? Close all buildings windows. Click station you want to check. Stay building window opened. Click script.

- AverageProduction - Show average productivity from last 30 days when buidling window is opened.
How to use? Close all buildings windows. Click station you want to check. Stay building window opened. Click script.
Popup with data will show if you select buidling window again.
To stop click stop button on script icon.

- Substation - Show range and usage of substation. Water, sewage, power, heating (currently bugged).
How to use? Close all buildings windows. Click substation you want to check. Stay building window opened. Click script.
To erase markers use ClearMarks script.

- DrawCircle1000 Show circular area of 1km.
How to use? Close all buildings windows. Click building you want to check. Stay building window opened. Click script.
To erase markers use ClearMarks script.
- DrawCircle1700 Show circular area of 1.7km used by emergency services and terraforming excavators.
- DrawCircle2000 Show circular area of 2km.
- DrawCircle3000 Show circular area of 3km.
- DrawRectangle3500 "Show rectangular area of 3.5km used by emergency helicopters.

- WaterPressureDrop - currently delisted due to bugs

Planned:


Cheat citizens settings:
Change a default values in setting file: C:\Program Files (x86)\Steam\steamapps\workshop\content\2950740611\include
27 Comments
ChalwaBechatex  [author] Feb 17 @ 1:22am 
It only takes simple A-B scenario. Counting transfers is impractical :/
I’m thinking about A1-A2-B or A-B1-B2 scenario with sum of two, three stations but it need to implement tracking duplicating buildings. I found error in script, in next update it should also show capabilities of planned buildings before construction finish.
Elessar_warrior Feb 16 @ 10:16pm 
Great mod. The tool to calculate the passanger stations data is very interesting. I'm not sure it counts every destination. I'm not sure too about the transfers that you can make in public transit are accounted for. But it's great, i think we really need some more tools to help manage the public transport in the game.
ChalwaBechatex  [author] Feb 12 @ 6:59am 
Next update. Enjoy new scripts.
ChalwaBechatex  [author] Feb 10 @ 3:25am 
No. But it would be technically possible to set adult child loyalty and happiness to 0 so they flee.
老馬 Feb 3 @ 7:04pm 
can this mode settle the selection that "only allow the single people to live"section? to avoid the child settle problem
ChalwaBechatex  [author] Feb 3 @ 6:35am 
1. Sum citizens in walking area of station (bus/train/…) by categories.
2. Sum workers needed (workplaces *3), and difference between workers need and supply. Show current employment.
3. Cheat citizens needs for testing or whatever reason.

I’m going to make video tutorial when I finish other ideas that will be added
老馬 Feb 3 @ 5:30am 
what does do?
ChalwaBechatex  [author] Feb 3 @ 5:15am 
Also hardcoded. Most commands are just reading data. Only thing you can overwrite right now is people needs, bank account and vehicles stops.
Canadian Feb 2 @ 12:39pm 
Oh... What about road walking speed?
ChalwaBechatex  [author] Feb 2 @ 12:23pm 
Nope. Walking distance is hardcoded.