Total War: WARHAMMER III

Total War: WARHAMMER III

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Skaven Bodyguards(Mount Replacement)
   
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Tags: mod
File Size
Posted
Updated
1.819 MB
Mar 22, 2023 @ 7:30am
Jan 2 @ 3:54am
18 Change Notes ( view )

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Skaven Bodyguards(Mount Replacement)

In 1 collection by 某鶸
Bodyguards ( English version )
16 items
Description
Warlord of this clan, now you witness much power, yes-yes!
中文版本→https://steamcommunity.com/sharedfiles/filedetails/?id=2937154354
SFOsubmod→https://steamcommunity.com/sharedfiles/filedetails/?id=2944794998

Description
This mod adds new mounts options to all skaven lords and heroes,except Throt and the packmaster(Summoner),like old total wars bodyguard
Need skill points,most bodyguards can get bonus from Skills & Technologies & Traits

All can be used in custom battles
Save game compatible
Compatiable with almost every mod

Mount:
1)Lord Skrolk:Plague Furnace
2)Warlock Engineer:Doom-Flayer / Doomwheel

Clan Pestilens:
1)Lord Skrolk:
Plague Monks / Plaguemonk Censer Bearers / Anointed Plague Monks
2)Plague Priest:
Plague Monks / Plaguemonk Censer Bearers / Anointed Plague Monks

Clan Eshin:
1)Master Assassin:
Death Runners (Throwing Stars or Slings)
2)Assassin:
Gutter Runners (Throwing Stars or Slings) / Death Runners / Eshin Triads
3)Eshin Sorcerer:
Night Runners (Throwing Stars or Slings) / Eshin Triads

Warlord Guards:
1)Queek Headtaker:
Mors Clanrats (Shields or Dual Weapons)
2)Tretch Craventail:
Stormvermin (Sword & Shield or Halberds)
3)Warlord:
Clanrats (Shields) / Clanrat Spears (Shields) / Stormvermin (Sword & Shield or Halberds)
4)Grey Seer:
Council Guard (Sword & Shield or Halberds)
5)Chieftain:
Clanrats (Shields) / Clanrat Spears (Shields) / Stormvermin (Sword & Shield or Halberds)

Weapon Teams:
Ikit Claw,Warlock Master,Warlock Engineer:
Ratling Guns / Warplock Jezzails / Warpfire Throwers / Warp-Grinders / Mortars / Globadiers

Bodyguard:
1)Lord Skrolk:Plague Priest
2)Deathmaster Snikch:Master Assassin
3)Master Assassin:Assassin
4)Queek Headtaker:Red Guard
5)Warlord:Chieftain / Bonebreaker
6)Grey Seer:Disciple
7)Ikit Claw:Warlock Master
8)Warlock Master:Warlock Engineer


Please note that I am not an English native speaker, The translation is generally correct but mistake may happen( especially Skills)
This mod can be bug or error. If you find it, please notice me. I will fix it.
18 Comments
DragonsArchiver Feb 10 @ 10:37pm 
Admittedly, I do like this mod, considering it lets me use the Jezzails with Ikit's "Storm Daemon" in custom battles or skirmish mode. Rather funny to see Ikit just turn into an Anti-Air gun towards anything flying due to the jezzails firing the same magic missile. But, then I noticed when I try to do the same thing in A Immortal Empires Campaign, it doesn’t allow me to do so, removing the ability while the jezzails are equipped.

I feel like that, if it’s not changed to one or the other- (Either giving both Skirmish and Campaign lords the ability to fire magic missiles, if it works, or removing the ability from both instead of having them be separate.) -then it should at least be said somewhere here in the description.
Inconspicuous Man Sep 27, 2024 @ 8:28pm 
@Udowds

So to be even more clear - when the stat-block shows my Warlock Engineer drop down severely by 10-30 points in many stats when equipping a jezzail bodyguard, that isn't entirely true?

That is the stat block of retinue troops being the bodyguard, but the Warlock Engineer is still at the head of that unit blob with their actual original stats?
LimeUser Sep 11, 2024 @ 5:57am 
So the lord put an 8x scope on his shotgun and it worked
Udowds Sep 7, 2024 @ 12:42pm 
Engineer - Unrelated to this mod, but I did a pretty thorough test with the Dwarf version.

It seems like you are correct, the lord itself remains there with their stats. Just an example - my Master Engineer lord had the Raker ammunition (shotgun + damage decreased range) which applies suppressed as per their skill line.

Getting the sniper retinue (one of the options) not only seemed to increase his range to the range the snipers had (like 400 in the card), but the shots seems to hit really hard and they also applied the Suppressed conditon.

Since Snipers apply the Shieldbreaker condition on their own, when hovering over the enemy, it had both Suppressed and Shieldbraker applied to them.

This makes in my opinion ranged lords very very deadly.

Hope that helps!
battle_droid13 Aug 27, 2024 @ 8:06am 
I believe, the mod is not working at this point. As to be expected, with how many updates popped out recently.
Inconspicuous Man Jul 10, 2024 @ 9:49pm 
"Though different in form , Bodyguard / or retinue is just a kind of mount
I think of it as unit , So an additional bonus was added"

So for example - when an enemy gets into melee with a ratling-gun team 'mount' Ikit Claw, Ikit Claw is actually there and has his stats alongside the retinue?

Ikit will be making attacks and taking hits with his melee attack/defense stats, AND there's a pack of units that are attached?
subway_34 Jul 4, 2024 @ 2:43pm 
need an update :)
RogueTiger Apr 28, 2024 @ 6:24am 
Please make an all in one mod so I can remove 13 other mods from my list
The Wriggler Mar 25, 2024 @ 8:45am 
I can understand it. After stating my ideas I realized they either wouldn't fit right or are just too similar to the Warlord.

I will look forward to your next projects
某鶸  [author] Mar 25, 2024 @ 12:30am 
@The Wriggler
no plan . I think the Packmaster is more like a summoner , Not like someone who would have guard