RimWorld

RimWorld

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Tribal Medicine
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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5.350 MB
Mar 21, 2023 @ 11:47am
Mar 29 @ 11:18pm
11 Change Notes ( view )

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Tribal Medicine

In 1 collection by Argón
Argón's Mods
35 items
Description




[03/30/2025]: v1.2.1
- Removed drug cook speed affecting tribal medicine crafting speed.
- Removed crafting skill level 8 requirement for crafting tribal medicine.
Make sure you have the latest version of Argonic Core!



Tribal Medicine 2.0 is a complete remake of my previous mod "Argón's Tribal Medicine", which was pretty well received by the community. In this ocassion, I have decided to remake most of my mods given that I have new skills at coding and art.

This new version adds all the teas from the previous version (Except for insanity tea, that one will come separately) plus new ones that are only possible thanks to the knowledge of C# I have acquired during my time being part of this wonderful gaming community that Rimworld has.






















I haven't got as much feedback as I expected from testers this time, but given the time I spent carefully seeking for errors and the time I myself used it in my own games, I can assume all major errors are solved and do not represent a problem. Balancing might be a different thing though, so I'm completely open to suggestions and commetns regarding ways of improving this mod's experience for all players.



Q: Save game compatible?
A: It kinda is, sometimes the new tea effects may bug ig you remove it mid-save. The new plants should generate automatically in all vanilla biomes.

Q: What about modded biomes?
A: I couldn't find a reliable way of making the plants automatically generate on every biome, so in theory modded biomes won't spawn the new plants. However, making a patch is really easy. You can contact me for help if you wish.

Q: Can I suggest a feature?
A: Sure thing! Leave a comment below.

Q: Aren't these teas broken?
A: Not much in my opinion. As a tribal, you have a lot more things to deal with, so these teas are an unique feature of them, plus you have to grow the plants and have a colonist that prepares the teas quick enough.

Q: Can I suggest a feature?
A: Absolutely! Leave me a comment or join my Discord server! (Link below)



Art, code and infographics created by Argón.

Rimworld is owned by Tynan Sylvester.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]
284 Comments
Argón  [author] Jun 12 @ 8:53am 
Yay! I love lore too and I'm glad you liked it :D
ElysianEcho Jun 12 @ 3:58am 
loving the "flavor" text, i just thought you should know someone appreciates the little lore snippets of flavour profiles of the teas!
Argyropoeia Mar 27 @ 12:32pm 
Could we get a configuration option that changes the skill requirement for these recipes from crafting to cooking? Having a single person that has high cooking, crafting, and medicine skill can be a lot to ask for in a game with randomized pawn generation.

I know their cooking skill doesn't matter on these recipes but it's a bit of a pain to micromanage and make sure my medicine makers don't give everyone food poisoning.

At any rate, love the mod.
Argón  [author] Feb 21 @ 4:12pm 
It's intended because the mod is thought as an ancient knowledge that is meant to improve tribal quality of life, not focused on industrial.
Sir Bitar Feb 21 @ 3:42pm 
It seems to me like the base research cost for ancient tribal medicine is far too high (5000 points?). Is this intended or do I have some sort of mod conflict going on?
h1klernt089 Feb 14 @ 5:35pm 
FO'KIN BROOTSSSSS!!!


amazing mod
ketch10 Feb 11 @ 11:50pm 
This mod makes my developer mode not open for some reason
Argón  [author] Jan 28 @ 1:54pm 
It shouldn't be like that, since the medical stats of the medicine are changed, unless there's some new hardcoded stuff in the code that was tinkered specifically to screw my mods up :lunar2019madpig: Imma check on it.
Edward Jan 28 @ 1:05am 
I've noticed even legendary tribal medicine seems to be capped at 70% tend quality, even with high level doctors. Is there anything else that actually caps tend quality?
Argón  [author] Jan 27 @ 12:13pm 
Thanks! I'm very glad to hear that! :slimetabby: