RimWorld

RimWorld

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Tribal Medicine
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Posted
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8.880 MB
Mar 21, 2023 @ 11:47am
Jul 16 @ 8:27pm
13 Change Notes ( view )

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Tribal Medicine

In 1 collection by Argón
Argón's Mods [Active]
14 items
Description




[07/17/2025]: v1.2.2
- Cleaned and organized ThingCategories for teas.
- Fixed the stats of Anima Tea to actually reduce pain shock threshold by 18%
Make sure you have the latest version of Argonic Core!



Tribal Medicine 2.0 is a complete remake of my previous mod "Argón's Tribal Medicine", which was pretty well received by the community. In this ocassion, I have decided to remake most of my mods given that I have new skills at coding and art.

This new version adds all the teas from the previous version (Except for insanity tea, that one will come separately) plus new ones that are only possible thanks to the knowledge of C# I have acquired during my time being part of this wonderful gaming community that Rimworld has.






















I haven't got as much feedback as I expected from testers this time, but given the time I spent carefully seeking for errors and the time I myself used it in my own games, I can assume all major errors are solved and do not represent a problem. Balancing might be a different thing though, so I'm completely open to suggestions and commetns regarding ways of improving this mod's experience for all players.



Q: Save game compatible?
A: It kinda is, sometimes the new tea effects may bug ig you remove it mid-save. The new plants should generate automatically in all vanilla biomes.

Q: What about modded biomes?
A: I couldn't find a reliable way of making the plants automatically generate on every biome, so in theory modded biomes won't spawn the new plants. However, making a patch is really easy. You can contact me for help if you wish.

Q: Can I suggest a feature?
A: Sure thing! Leave a comment below.

Q: Aren't these teas broken?
A: Not much in my opinion. As a tribal, you have a lot more things to deal with, so these teas are an unique feature of them, plus you have to grow the plants and have a colonist that prepares the teas quick enough.

Q: Can I suggest a feature?
A: Absolutely! Leave me a comment or join my Discord server! (Link below)



Art, code and infographics created by Argón.

Rimworld is owned by Tynan Sylvester.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]
310 Comments
Argón  [author] 3 hours ago 
By default, it doesn't show, but there is a mod for that I believe. I'm not sure if it is updated for 1.6 though, its name was "mod medicine patch".
Gryphon182 7 hours ago 
I have just made Tribal medicine for the first time. But I see no way to assign it as default medicine used am I missing something? Setting etc?
Boy Looks Like A Lady Aug 23 @ 7:09pm 
i only recently started playing tribals and this looks so damn cool definetly gonna try it
Tenty Aug 20 @ 5:17pm 
Thirding the request for the research cost to be lowered, but the reason I came here in the first place is because the "tribal medicine" item isn't showing up in campfires, crafting spots, or the research tab.
Argón  [author] Aug 15 @ 11:41pm 
It works similar to the heart attach, where each treatment has a chance to lower the severity a certain range, increasing with doctor's skill, but also some luck is thrown in. The more it progresses, the more it costs to cure. The idea is for it to be random. I know there's a bug with broot poisoning that's making it appear even when it's turned off, but I just can't discover what's causing it for the time being. I'm working on it the best I can.
I'm not sure about the Aperitif thing, it might be just a gameplay preference.
Blonde Aug 15 @ 11:23pm 
Hey, I enjoy the mod, but I was wondering on how exactly broot poisoning actually works in terms of healing it? I've had two pawns with broot poisoning, one was cured after only a couple tends, and the other has received 15+ tends and is STILL suffering from Lethal Broot Poisoning.

Any info on just the health impact and way to cure broot poisoning would be appreciated

(and side note, shouldn't apertif cure Broot Poisoning, since it would cause a pawn to vacate their stomach enough to cure normal food poisoning?)
Argón  [author] Aug 8 @ 3:39pm 
I will be working in the broot poisoning bug during the following days. I've been absent for a week, so I couldn't answer the comments.
Natani Aug 7 @ 6:21am 
Отличный мод, большое спасибо за его создание. Это единственный мод, который быстро спасает детей от болезней после родов. Если кого-то смущает исследование в 5к, то это легко решается с помощью Tweaks Galore.
Sir Duncan Idaho Aug 5 @ 11:38pm 
I disabled broot medicine in the mod settings and tried restarting the game client, but I keep getting spammed by all my pawns getting broot poisoning. This mod is unplayable.
Sir Duncan Idaho Aug 5 @ 11:10pm 
Broot poisoning is bugged. My colonists are constantly getting it. I don't even think they're getting it instead of food poisoning because my colony's kitchen is clean and has a skilled chef.

I moved my broot storage into the middle of nowhere I'm still getting spammed by broot poisoning. I started removing the hediff with dev mode and I must have had to remove it 20 times in the past real-world hour.