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Nanomachines – Lore-friendly Invisible Armour
   
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Mar 18, 2023 @ 3:04pm
Mar 22, 2023 @ 4:14am
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Nanomachines – Lore-friendly Invisible Armour

Description
What is this mod about?

This mod adds Nanomachines, a lore-friendly invisible piece of armour that can be equipped in the Belt and Backpack slots.

The lore and how to get Nanomachines (Spoilers)

Why is it lore-friendly? Well, you see, it just so happened that there used to be a secret facility during the Second Empire era. This facility was responsible for the creation and distribution of Nanomachines. Nanomachines are protein aggregates, resembling the structure of a man-made motor using biomolecules such as DNA, proteins, and resins as parts. They are used to alter the bodies of human hosts, enhancing their abilities and their performance in combat situations. Nanomachines were a luxury back in Second Empire, but the crafting of this bio-technological wonder is long forgotten and no blueprints can be found nowadays.

However, there have been rumours spreading about Tech Hunters returning from Ashlands and restoring an interesting skeleton that is suspected to have some information about secret technology. The skeleton is currently residing in the Black Desert City.

Stats

- Nanomachines come in 9 variations, covering arms, legs, torso, and head + 5 combinations (torso + arms, torso + legs, torso + head, torso + arms + legs, full body).
- All variations have the same stats, just different coverage.
- As for the stats, Nanomachines have 35% resistance to blunt and cut damage, 0% cut efficiency.
- Weight is 1-3 kg, depending on the variety.
- Nanomachines also give +20% dodge, dexterity, combat speed, +8 to combat attack/defence skill, +10 to martial arts skill and 100% fist protection.
- Nanomachines trader refreshes inventory every 24 hours
- Nanomachines are only available in the Masterwork quality.
- The backpack slot Nanomachines have 1x1 size in the inventory

Additional information

As it has been mentioned, Nanomachines can be equipped in the Belt and Backpack slots. This means that playing Kenshi can become easier, if you decide to equip Nanomachines both in the Belt and Backpack slots.

If you care about the difficulty of your playthrough, please equip Nanomachines only in one slot.

Also, to make Nanomachines work in the Backpack slot with your actual backpack, follow these steps in order:

- Equip your backpack
- Equip Nanomachines in the Backpack slot.

If, for some reason, your backpack doesn't open, unequip backpack and Nanomachines and redo the steps above.

Mod creator's notes (nothing to do with the mod itself)

I've been modding a lot of games for 6 years (Kenshi for 2 years) and, up until this point, I've never published my mods. This is my first mod that has been made public. The reason I'm writing this is because I tend to take a lot of liberties when it comes to making mods, like, ignoring some bugs and errors in writing, so I'm not very accustomed to play-testing. I tried to polish everything I could so that you can get the most out of this mod. Please let me know about any bugs or errors, so that in future, I can be a lot more attentive to play-testing. Thank you for reading and thank you for using my mod!
28 Comments
Cody  [author] Jan 3 @ 12:51am 
@T.Y.N
Yeah, it's a in-game bug. Sometimes the game reads the integer "0" harpoon resistance as a max number of "int" data type, which is -2147483648.
T.Y.N Jan 2 @ 1:07pm 
Update: reloading a save fixes it
T.Y.N Jan 2 @ 12:56pm 
I don't know when this happened, but the nanomachine backpack that I have suddenly gained:
"Harpoon resistance -2,147,483,648 pts"
This finally explains why I used to get one-shot on a previously playthrough. But its really strange that this even happened.
Blue-Tail Sep 3, 2024 @ 2:54pm 
I feel like Beep would like to wear these to help him become the best swordsman kenshi has ever seen.
Sniper Jesus Jul 9, 2024 @ 1:39pm 
pleaaaase allow hivers to wear the nanomachines, not soldiers tho, they're broken as is
Cody  [author] May 9, 2023 @ 10:48pm 
@Wirewing
NM do not have gas resistance, but they do have 50% resistance to acid rain and burning
Wirewing May 9, 2023 @ 7:25pm 
I'm sorry to bug you but, do these have any acid or gas resist? I think this is genius either way btw. I need things to compensate for my trove of armor mods that don't always play well together. this fills in the gaps for that and it's weird that people don't understand that
Welk Apr 20, 2023 @ 10:20am 
Ok thanks!
Cody  [author] Apr 20, 2023 @ 9:20am 
@Welk I couldn't add the harpoon resistance because of the restrictions in the FCS. Harpoon resistance depends on the material type of the armour. The material type of nanomachines is cloth. If I changed it to add harpoon resistance, it would mean remaking the whole armour and recalculating cut and blunt resistances + there would be no dexterity and combat speed buffs. Sorry for the inconvenience.
Welk Apr 20, 2023 @ 5:56am 
Can you atleast add some harpoon resistance to the nanomachines pls?