Team Fortress 2

Team Fortress 2

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TF2 Beta Maps
   
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Description
This is a collection of maps that I have fixed up.
Most of them are just variants of King of The Hill or Arena.
Items (22)
Arena Badwater
Created by In The End.mp3.exe
The map that NOBODY asked for!!! This is a conversion of my Koth Badwater to Arena mode. Technically, this isn't a true beta map, due to it not being in the leak. However due to the time it likely was made and it's small size, I think it is safe to say tha...
Arena Gravel Pit
Created by In The End.mp3.exe
I fixed up the Arena Gravel Pit map Fixes: 1. Has a proper skybox 2. Fixed a leak 3. Added small health and ammo pickups. if you would like to give this map a try type: map workshop/2942487624 into your console...
Koth Badwater (Less Cursed)
Created by In The End.mp3.exe
A fixed up version of the Beta Koth_badwater map. With a bunch of minor fixes to make the map fun to play on. Plays best with low player counts. if you would like to give this map a try type: map workshop/2942518855 into your console...
Koth Granary
Created by In The End.mp3.exe
A slightly fixed up version of the leaked beta map. Surprisingly, this map was almost done. I think it's omission from the game has to do with its lackluster gameplay compared to other King of the Hill maps. Fixes: 1. Changed the capture time from 6 second...
Arena Trainyard
Created by In The End.mp3.exe
A fixed up version of arena trainyard. I took a few creative liberties with this beta map due to it being very incomplete. I gave it props and a theme that would had realistically fix when the map was made. And copied the skybox from granary. So thematical...
Koth Well
Created by In The End.mp3.exe
Another TF2 beta map that was "fixed". Fixed in airquotes because I didn't change much. I added health pickups, changed the cap time to 2 seconds, and lowered the time limit to 2:30. if you would like to give this map a try type: map workshop/2943008509 in...
Arena Frenzy
Created by In The End.mp3.exe
ITS A FRENZY This is a conversion of tra_sol_frenzy into an Arena map. It doesn't really work in any other game mode aside from maybe King of the Hill. if you would like to give this map a try type: map workshop/2943028452 tf_bot_add 1 into your console...
Arena Corridor
Created by In The End.mp3.exe
An asymetrical arena map that re-uses a lot of map elements from Dustbowl. The time of day was set around dusk due to having a different skybox and to distinguish it visually from Dustbowl. Corridor used to be a soldier training map. The logic for the bots...
Chess
Created by In The End.mp3.exe
A leaked map that Valve made, likely with the intention of desgining a chess board for retail. Oddly it had CTF logic inside of it, so it is a CTF map. It plays very awkwardly. Due to it's small size and layout it is set in medival mode. Rounds typically g...
Koth Ravine
Created by In The End.mp3.exe
Let me tell you a funny story. I actually ported the original arena version to Koth along side Lumberyard in mid 2020 unaware that Valve had thier own version! However it is inferior to the official version and was on a former friend's workshop. Valve's ve...
Arena Chess
Created by In The End.mp3.exe
Valve's unused Chess map. Believe it or not, the gamemode was originally for capture the flag. But this works very well as an medieval arena map. This map is pretty unique for an arena map, in that it 100% works with any TF_bot. Likely due to the fact that...
Koth Gravelpit
Created by In The End.mp3.exe
Technically not a leaked map, but considering that Valve had plans for Koth versions of Lumberyard, Ravine, Granary, and Well. I think it is reasonable to assume that this could had been a beta map....
Arena Bridge of Death
Created by In The End.mp3.exe
An asymetrical arena map! The layout is pretty cool, but obviously favors snipers, pyros, and soldiers. The original map was tra_soldier_bridge of death made as a sort of bot hoard training map. Possibly even built off of the defunct raid game mode logic....
Hightower [Special Delivery]
Created by In The End.mp3.exe
Aparently Valve tested Special Delivery on this variant of Hightower. They added a 3D clock that counts down on top of the tower, where then you must take it to your team's rocket room. It takes 3 captures to win, meaning unlike in Doomsday, the round is n...
Cloak, but I fixed it.
Created by In The End.mp3.exe
cp_cloak. Except I fixed the leak, partially optimized the map, and added health pickups....
Cloak [Arena]
Created by In The End.mp3.exe
I have a strong hunch that Cloak was originally a test map for Arena due to its layout and capture point properties. So here it is as an Arena map. With many of the optimization issues fixed. Actually works decently with bots....
Raid [Arena]
Created by In The End.mp3.exe
A very small arena map set not too far from Badwater Basin. Or should it be called raid_arena1, which was the original file name? This map was leaked, and appears to be a bossfight intended for the gamemode of what ended up becoming Mann Versus Machine. Fo...
Badlands [Payload Race]
Created by In The End.mp3.exe
A "tug of war" payload race map. Two teams, one cart. I removed the doors leading into the bases since it caused stalemates and clipping issues with the cart. The cart also now has a nuclear waste drum slapped on top of it to make it more neutral. I also a...
Bot Battle
Created by In The End.mp3.exe
Bot Battle, the OG mvm map... technically. A 1 CP map that ends as soon as blu caps. Blu has a reduced spawn rate, rotating spawns, and cannot build sentrys on the arena. While red has to defend with a full spawn timer. I did take some liberties with the r...
Botbattle [Arena]
Created by In The End.mp3.exe
The bot battle map I "fixed" also has a layout that would probably work in arena mode. So of course I just hastily made an arena version. I don't think it will play that well, but these beta maps make for really interesting asymetrical arena maps. Which is...
Lumberyard, but every brush is 100% black.
Created by In The End.mp3.exe
Sometimes, I can't fix a map. Sometimes no matter what I try the result is this. So, while I work on trying to make Koth_Lumberyard work as Valve would have intended it. Let me show you what Lumberyard looks like with broken lighting. I am sure the fix is ...
Ravine (Control The Keep)
Created by In The End.mp3.exe
Ravine, but it's ported to Control the Keep. But it is not actually a port. This is a rework of koth_ravine from Valve's map leak from a year ago, however, the logic on that map required either team to hold the point for 3 minutes to win, and reset upon ca...