Darkest Dungeon®

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General: UI
Tags: tooltip
File Size
Posted
Updated
12.630 MB
Feb 25, 2023 @ 8:25pm
Mar 13, 2023 @ 1:17pm
8 Change Notes ( view )

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Tooltip Overhaul Complete

Description
Akin to: [UI Enhancement]
  • Adds/Replaces new color coding to Combat and Camping Skill tooltips while maintaining all other vanilla tooltip color codes.
  • Fixes inconsistencies in Combat and Camping Skill tooltips (e.g. flat and percentage Stress damage/heals)
  • Adds additional color coding to various UI elements (e.g. Hero and Resolve Level names)

Akin to: [Skill Tooltips Fix]
  • Breaks Combat and Camping Skill effects onto separate lines (replacing vanilla "/" separation method)
8 Comments
Last of the Order Jan 15 @ 6:34pm 
@trashcanhands - Ah I figured that might be the only way lol, doing it myself.

Gotcha, I appreciate the clarification.

If you happen to go through and clean up the remaining text discrepancies in the same manner as Void's Tooltips does, you'll have one very happy subscriber that will be using your tooltips exclusively!
trashcanhands  [author] Jan 15 @ 4:31am 
@Last of the Order
Hmm. The only way might be to do it manually, which is essentially writing your own mod lol. I didn't actually use Void's mod as a reference when making this, so it seems like I may have missed some changes that Butcher's Circus made? I'll have a look and see what I've missed and make the appropriate changes.
Last of the Order Jan 14 @ 2:55pm 
@trashcanhands - LOVE this. The coherence and clarity is awesome, and what the game needed.

However, I do see a quirk that is hampering: this doesn't seem to utilize all the text changes from Void's Tooltip Consistency mod (which in the comments below, you say it does). Is it perhaps based on an older version of Tooltip Consistency? For example, latest Tooltip Consistency shows "Stress Healing" as "Stress Relief", and "Decrease Stress by X" as simply "Stress -X". Yours lacks the latter, and also seems to revert some clarified quirk descriptions.

Is there a way I can merge your color and skill organizations with Void's Tooltip Consistency? Even placing your mod under theirs still seems to result in not getting the Consistency text.
trashcanhands  [author] May 14, 2023 @ 3:41pm 
@Gaist Heidegger
Id have to take a look at the code again to remember how it alters the vanilla. I have a poor memory. Id gladly add compatibility for any mods you would like though!
Gaist Heidegger May 12, 2023 @ 6:55am 
Presumably this is incompatible with mods that modify the skills for vanilla classes?
gettodachopanow Mar 1, 2023 @ 11:37am 
Thank you, sounds good!
trashcanhands  [author] Mar 1, 2023 @ 11:29am 
@gettodachopanow
This one makes the same changes as that one, as well as adding new color coding and replacing the '/' separators (like DMG/ACC/CRIT) and breaking them onto separate lines.
gettodachopanow Mar 1, 2023 @ 7:51am 
Tooltip fixes are aways welcome. What's the difference between yours and this one? https://steamcommunity.com/sharedfiles/filedetails/?id=2600273722&searchtext=tooltip