Cities: Skylines

Cities: Skylines

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RAILWAY 2 - 2 Lane Street Running Tracks (Roadway Suburbia variant)
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Assets: Road
File Size
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29.213 MB
Feb 24, 2023 @ 12:58pm
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RAILWAY 2 - 2 Lane Street Running Tracks (Roadway Suburbia variant)

In 2 collections by REV0
(R2) RAILWAY 2: Collection
116 items
ROADWAY - Collection of Road Networks
13 items
Description
19M, 2 Lane Networks - Roadway Suburbia batch

Street Running Tracks
Street running railroading or on-street tracks is railroad infrastructure that is sharing space with other elements of the traffic; either vehicular or pedestrian traffic. As trains are operating on non-segregated track, they adhere to rules just like other elements of the traffic and they operate with reduced speed. Because of the safety concerns they raise, street running tracks are becoming a rare sight across the world, however it's a practice that is still in use, especially in USA.

These networks aim to fill that small niche of content, as much as it's possible in Cities: Skylines and its technical limitations.

Street running tracks come with various track styles and functions thanks to Adaptive Networks.

Tram / Train Support
- Networks are capable to run BOTH train and tram lines.
- Doesn't support any tram or train support on roads as tracks are on median
- Ramp network functions as train station track, if connected with pedestrian path.

Road Features
- Theme dependent asphalt for roads, with minimal wear & tear.
- Customizable curb type: Standard, no-parking (red), Drainage holes, Concrete
- 19m wide, based on Roadway Suburbia
- Center rail track is bi-directional, roads come with and without parking lane.

Rail Features
- Customizable track style:
-- Asphalt border
-- Damaged asphalt border
-- Wooden covers
-- Light slab (recommended for trams)
-- Heavy slab (recommended for freight)
- Customizable wire height:
-- Disabled
-- R2 USA
-- R2 EUR
- Customizable light props

Props
- All roads come with minimal set of props; these include:
- Traffic lights and speed signage,
- Custom manholes made for this pack,
- Streetlights from base game, that can be changed with BOB or NS2.
- You can further customize your roads by manually placing drive-in/way decals from Suburbia Prop Pack, which have matching textures with the road sidewalks.

Dependencies
- Adaptive Networks; to customize road, crossing style and props
- TMPE and Hide TM:PE Unconnected Tracks; for drainage
- BIG URBAN & US DOT signs for speed signage and traffic lights
- Suburbia Props for compatible drive-in, drive-way decals and manholes.
- Network Anarchy: Must be enabled at all times while dragging the roads.

Elevation
All Suburban roads are basic/ground only networks. A separate bridge pack will be released after the publishing of all suburban types are done. (Similar to R2 network system). Until then, you can use other ROADWAY bridges.

Compatibility
Networks are compatible with most of the networks out on WS; I personally checked with vanilla and BIG URBAN roads and haven't noticed any irregularities.

Texture & Material Share
All roads share identical texture and materials in order to optimize RAM use.

How to Find in-game
Located in road networks menu, alternatively you can look: "R2 On-street" or "r2-os"


How to use
- Enable Network Anarchy
- Drag your road or upgrade existing ones
- Drag the ramp network and connect your on-street track with the rest of the rail infrastructure
- Use AN and toggle "Ramp" node
- Adjust, modify your visual preferences of rails, wire standard etc.


Keywords for Workshop:
Roadway, Suburbia, North American, Suburb, Road
48 Comments
REV0  [author] Feb 9 @ 7:14pm 
Good.
dampf Feb 9 @ 4:00pm 
It's so scary :-o
ExplosiveBadass Feb 7 @ 7:16am 
poor citizen thats gonna be a lot of noise complains xd
REV0  [author] Jun 27, 2023 @ 7:59pm 
Weird, it should've had the base there. Did you try AN options to see if anything changes ?
NuclearToaster777 Jun 27, 2023 @ 6:13pm 
the ramp doesnt connect properly with the actual street. any idea how to fix? https://imgur.com/a/P3y14HG
REV0  [author] Mar 11, 2023 @ 10:30am 
seems there's something broken with node controller renewal not rendering this network properly. it might be related to the fact that it has train and tram lines and NCR doesnt like that.

Should alert sergey about it, not much i can do from my side, i know it's working fine with normal NC
Moon-wolf-2126 flx.gg Mar 11, 2023 @ 10:25am 
Yes i do have node cantroller renweal
IN005 Mar 9, 2023 @ 12:01pm 
i don't know why but my ai does not want to use the roads... seems to be set up perfectly, even did the AN stuff but trains just avaid it
REV0  [author] Mar 5, 2023 @ 10:49am 
do you have Node Controller Renewal ?
Moon-wolf-2126 flx.gg Mar 5, 2023 @ 7:50am 
Im still having that weird glitch with the rail road's tracks and the street running track with the missing part that makes it not show up there and same with some tracks with vanilla tracks for train stations